GameMaker: Studio

GameMaker: Studio

38 ratings
Swift Destruction
 
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Description: Space
File Size
Posted
Updated
21.486 MB
Apr 14, 2014 @ 12:47pm
Apr 18, 2014 @ 6:28pm
6 Change Notes ( view )

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Swift Destruction

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Description
Swift Destruction is a game made in Game Maker Studio over a 3 month period of part time development. It is a sci-fi strategy war game with a minimalist story. Using procedurally generated combat and ships, the player is given control over an armada they must manage in order to exact revenge on a hostile alien race. A skilled player will master the abilities and formations in combat to truly deliver a Swift Destruction to the enemy.

Check out this project recently posted up in the workshop, it's by another team who were in the same course, and it's very well done:
Brawls of Steel
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14 Comments
PringleDingle Nov 22, 2015 @ 2:27pm 
WhenI try to invade a planet I get the following error;

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_PDestroyerController:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_obj_PDestroyerController_Step_0
############################################################################################
Hope this helps in fixing the bug.
mydadisfilthyrich Apr 7, 2015 @ 7:33pm 
I 'invaded; a planet and it said CODE ERROR and forced me to abort the game.
Protohm Johnny Nov 2, 2014 @ 12:10am 
Good work!
Latency  [author] May 10, 2014 @ 9:09pm 
I'm glad you enjoyed it :)
father michael May 3, 2014 @ 11:17pm 
This was a great game! Played it from start to finish :D
Latency  [author] Apr 21, 2014 @ 6:35pm 
Hey CreamyBacon, Not sure if you checked it out, but we fixed up that bug you told us about (thanks again), and added a few things in, the details are in the change notes.
Latency  [author] Apr 17, 2014 @ 9:57am 
I'm glad you liked it, we are definitely checkout out different ways to explain things to the player, so i appreciate the feedback as well :)
Mook  [author] Apr 16, 2014 @ 7:08pm 
Thanks for the kind words! Communication to the user is something we're definitely hoping to improve on.
disKO Apr 16, 2014 @ 5:45pm 
At first I was just placing all of my ships down wherever, but eventually I learned how to place them strategically to make the best use out of their attack formations.
disKO Apr 16, 2014 @ 5:42pm 
Easily the best game to ever come out of the workshop.
The game and user interface within it is very deep and complex, it could use much more explanation. Like The game didn't explain that you can right click ships to move them.
This game has a professional quality, complete with space soundfx, music and graphics.
Conquering planets is too much fun.