This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

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Swimsanity: Underwater Brawler
Apr 14, 2014 @ 10:00am
May 12, 2015 @ 4:11pm
Recent Announcements View All (1)
Free playable demo!
Release date: January 2015
The Game

Swimsanity is a 4 Player Underwater Brawler that allows you and up to 3 friends to compete in a large set of competitive and cooperative objective based games. You control a Mooba, an aquatic soldier equipped with a deluxe arsenal of tools needed to survive this underwater battlefield. Swimsanity is a throwback to retro party games. The idea is you are able to sit down with a group of friends (online or offline) and play with each other for endless periods of time. We accomplished this goal by dividing our game into two components. Defiance contains our competitive game modes that allows you to compete in free-for-all or 2v2 matches. Alliance will have you and up to 3 other players working together to play in team objectives.


Last Mooba Standing

In this death match, each player will be given 5 lives. The rules are simple the last Mooba or team standing wins.

Damu Rush

This capture the flag styled mode involves each player attempting to grab as many Damu Orbs and returning them back to his respective base as possible. Every piece of Damu returned, adds one point to your score. The team or player at the end of the game with the highest score wins. But be careful, if you are attacked while holding the Damu you will drop it. So out maneuvering your opponents is key.


Defend the relic of your Mooba in this competitive tower defense mode. Each player will have a fully built statue of themselves that they will have to protect as opposing players attempt to destroy it. The last player with his Relic standing wins.



Work together against endless waves of attacking sea creatures and enemies. Be sure you defend your teammates because each player only has 3 lives, and surviving alone in this mode is a difficult task.


The sea creatures in the world of Swimsanity are a deadly bunch. In this mode you will be running away from some of the scariest. Work with your team to get to the end of the level while being chased by an over sized sea beast. Every player gets one life, and if all players are eliminated the game ends.

Other Game Modes

Alliance will feature many objective based games such as the following.

  • Escort the package
  • Tower Defense
  • Find all the Damu
  • Defeat The Beast

Unleash Swimsanity

Any brawler needs over the top power moves to engage true party combat, and Swimsanity does this and more by allowing you to Unleash Swimsanity. As you play any game mode, various actions in the game will add points to your unleash bar. Once your unleash bar is full you will be able to unleash your Swimsanity. This will be one of many different power up moves available to you. We wanted to make sure each one had different strategic advantages. So some will have more offensive strengths, while others may be more of an evasive or support strategy.

Replay ability is key

Our goal is to create the ultimate party experience. So now that you understand what Swimsanity is let us step back and explain how we intend to make sure the experience never ends.

Online/Offline Play

Todays gaming generation always expects the ability to play online. And we intend to deliver a complete online experience for you to battle other players around the world. We also intend to make sure you can play Swimsanity locally. No matter if you are playing alone or have up to 3 joining players, we will also include offline sims in all of our game modes so you can enjoy the party experience no matter who is physically by your side.

Continuous DLC

Our game is built on a variety of different components. We plan on adding different types of objectives, stages, unleashes, and more via DLC.


The game will start you off with a smaller set of components. As you play more matches, you will be able to use our experience based system to unlock levels, game modes, unleashes and more. Even the ability to unlock options to customize game modes. The more you play, the more you get.
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Terribleusername Sep 17, 2014 @ 8:12pm 
i played it at the boston FIG too!! amazing!! ride the shark!!!!!
Sticks Sep 14, 2014 @ 4:54am 
I played it a Boston FIG too. Go Swimsanity!
ninjamonkey Sep 13, 2014 @ 10:40pm 
I played this game at the Boston Festival of Indie Games, and it was great! Hopefully it will be available soon!
Murillo Jul 18, 2014 @ 3:44pm 
13 Jul 12, 2014 @ 12:23am 
Putting "DLC" and "Continuous" together will probably reduce sales. It sure turned me away. Ever heard of a free patch? I already bought your game so why are you demanding I pay to play it? If the DLC was completely option stuff that I can get 100% enjoyment out of the game without it, but the love of the game makes me want to get it, then it works. What I'm seeing here is just exploitation of your players and avoiding the term "Early Access."
Also, "Replay Ability is Key" strikes me as "grind away." Why not just save time and reword your description to what it actually means?
An80sMetalMan Jul 7, 2014 @ 12:16pm 
Voted! This is one of the most clever ideas I've seen.
Cirn⑨ Jun 21, 2014 @ 10:49am 
It looks so cool
Holy Shift ! Jun 12, 2014 @ 12:17pm 
Збс ваще
AKAredeamer Jun 8, 2014 @ 6:49pm 
maybe think about a better soundtrack, but the gameplay looks awesome! love that whales roar!!!
Mojo May 11, 2014 @ 6:38pm 
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