Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Genre: Action, RPG, Casual, Arcade
Platforms: PC, Linux
Languages: English
Apr 11, 2014 @ 11:36pm
Apr 21, 2014 @ 12:02pm

Would you buy this game if it were available in Steam?

No thanks /
Not interested
Ask me
again later
Recent Announcements View All (5)
Been a while since our last update
Live on twitch
Release date: Fourth Quarter 2014
RuinValor is role playing game with skill based combat system and powerful customization options. The primary platform will be PC (and Linux assuming kickstarter stretchgoals are reached). The focus of our game is creation, town progression, customization, modability, and the choice by both players and server owners on how they wish to shape and experience their world.

RuinValor is a game with rich lore, cutting edge graphics, unique gameplay and a role playing experience that will leave you begging for more. We’ve made it our mission to empower our player base by giving the server owners, community managers and modders ample tools to create and modify the game, therefore ensuring endless hours of unique gameplay.

When designing RuinValor we wanted to avoid the industry’s traditional method of pushing content on the players through season passes and/or costly expansions. Our design model focuses on giving the modding community and server owners as much power as possible; which allows them to generate quality content with relative ease.

  • Platform: PC and (Linux/MAC if stretch goal is reached)
  • Custom Engine: We've built our own custom engine from the ground up, which means less limitations and more flexibility to provide a better experience. It also gives our game a unique visual style to separate it from other games
  • Character Customization: Modify almost every aspect of your character. You can decide everything from the way your character fights to the armor they wear, giving you the ability to put your own personality into them. With the planned modding tools in place, even more possibilities will appear in the near future.
  • Unique Skill System: Choose from over 100 skills for your character. Pick from Offensive, Defensive, and Utility type skills to create a unique character that plays to your true gameplay style. No longer will you be limited by class or archetype!
  • Unique Crafting: Craft items in a unique and interesting method uncommon in most games today. Explore a system that is easy to begin but grows in complexity as you get deeper into it. Find the best recipes for crafting and share them with friends or sell them on the market for profit.
  • Land Ownership: Claim plots of land to create, expand and conquer regions of the world. Land ownership will be the driving force for the war element of the game. Expand your borders while building key buildings so that your land is progressed to the next level. Keep in mind that the higher you climb on the ladder of success the more the creatures of the world will attempt to knock you from your high and mighty throne!
  • Server Technology: Since the beginning of development we have put a heavy emphasis on multiplayer content. We wanted to allow players the ability to play on a LAN, Small Servers, or even host high population servers hosted by a dedicated server. Gaming is meant to be shared and experienced on multiple levels and it is our desire to emphasize this.
  • Modding API: We have put some serious time into the creation of a robust and powerful API for easy modification of the game’s systems. All of the tools we use to develop the game will be available to the public. We are fully aware of the how crucial the modding community can be for a game so we are putting forth every possible effort to ensure we are updating the API as well as supporting the modding community with any and all questions/requests.
Popular Discussions View All (2)
Nov 12, 2014 @ 7:42pm
What interests you more?
Apr 12, 2014 @ 7:01pm
Modding and Reshaping the Game
< >
Riuthamus  [author] Jan 23 @ 2:15pm 
Thank you for the kind words and we hope to have something out within the Q2 deadline.
Cokai Jan 22 @ 6:19pm 
I am so keen to see that video :D
I like your stuff so far.
And for the most i love the Linux support !
Riuthamus  [author] Jan 13 @ 9:33pm 
Thanks, glad to hear you like it. The goal is to get a banging video out so we can really show off what we have done. I think that was the argument with our first video (it was not professional at all).
The Dark One Jan 13 @ 9:24pm 
I am so glad.
Riuthamus  [author] Jan 13 @ 3:45pm 
No, it is not dead just under some serious development for a video.
The Dark One Jan 7 @ 10:50pm 
Is this dead? I hope this isn't dead. I was really looking forward to this.
Reaper Nov 14, 2014 @ 4:39pm 
Voted. Good luck!
ESC Nov 14, 2014 @ 10:17am 
Blaze It Rakesh Nov 12, 2014 @ 7:39pm 
Dope as hell.
Put the dragon you drew for me in if you have spare time XD
Make it a boss or something
Riuthamus  [author] Aug 11, 2014 @ 8:17pm 
I added some pictures today, hope you guys like them.!