This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

RuinValor
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Genre: Action, RPG, Casual, Arcade
Platforms: PC, Linux
Languages: English
Posted
Updated
Apr 11, 2014 @ 11:36pm
Jun 2 @ 11:12am
Recent Announcements View All (7)
RUINVALOR HAS BEEN GREENLIT
#82 ON GREENLIGHT!
Description
Release date: Q3 2016
RuinValor is role playing game with skill based combat system and powerful customization options. The primary platform will be PC (and Linux assuming kickstarter stretchgoals are reached). The focus of our game is creation, town progression, customization, modability, and the choice by both players and server owners on how they wish to shape and experience their world.



RuinValor is a game with rich lore, cutting edge graphics, unique gameplay and a role playing experience that will leave you begging for more. We’ve made it our mission to empower our player base by giving the server owners, community managers and modders ample tools to create and modify the game, therefore ensuring endless hours of unique gameplay.

When designing RuinValor we wanted to avoid the industry’s traditional method of pushing content on the players through season passes and/or costly expansions. Our design model focuses on giving the modding community and server owners as much power as possible; which allows them to generate quality content with relative ease.

  • Platform: PC and (Linux/MAC if stretch goal is reached)
  • Custom Engine: We've built our own custom engine from the ground up, which means less limitations and more flexibility to provide a better experience. It also gives our game a unique visual style to separate it from other games
  • Character Customization: Modify almost every aspect of your character. You can decide everything from the way your character fights to the armor they wear, giving you the ability to put your own personality into them. With the planned modding tools in place, even more possibilities will appear in the near future.
  • Unique Skill System: Choose from over 100 skills for your character. Pick from Offensive, Defensive, and Utility type skills to create a unique character that plays to your true gameplay style. No longer will you be limited by class or archetype!
  • Unique Crafting: Craft items in a unique and interesting method uncommon in most games today. Explore a system that is easy to begin but grows in complexity as you get deeper into it. Find the best recipes for crafting and share them with friends or sell them on the market for profit.
  • Land Ownership: Claim plots of land to create, expand and conquer regions of the world. Land ownership will be the driving force for the war element of the game. Expand your borders while building key buildings so that your land is progressed to the next level. Keep in mind that the higher you climb on the ladder of success the more the creatures of the world will attempt to knock you from your high and mighty throne!
  • Server Technology: Since the beginning of development we have put a heavy emphasis on multiplayer content. We wanted to allow players the ability to play on a LAN, Small Servers, or even host high population servers hosted by a dedicated server. Gaming is meant to be shared and experienced on multiple levels and it is our desire to emphasize this.
  • Modding API: We have put some serious time into the creation of a robust and powerful API for easy modification of the game’s systems. All of the tools we use to develop the game will be available to the public. We are fully aware of the how crucial the modding community can be for a game so we are putting forth every possible effort to ensure we are updating the API as well as supporting the modding community with any and all questions/requests.
Popular Discussions View All (2)
9
Jul 5 @ 8:21pm
What interests you more?
Riuthamus
0
Apr 12, 2014 @ 7:01pm
Modding and Reshaping the Game
› DMW
203 Comments
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spoody Jul 5 @ 12:55am 
wanna see dat combat asap boi
Riuthamus  [author] Jun 23 @ 7:32pm 
@Himrman thanks buddy! NEVER FORGET!!!
HIMRMAN Jun 23 @ 11:46am 
Looking forward to the day my future kids are playing this game and I get to say to them that I played it in its Alpha stages years and years and years ago. Also looking forward to the island this game will buy you, Riu.
Riuthamus  [author] Jun 21 @ 10:18pm 
Actually, we switched to Unreal 4. We were using unity until the code base was unstable and unreliable. Unity 5.0 has really done a lot (the main reason we wanted to change), but in the end it was still having too many issues. So, we migrated to Unreal 4 this last week and have been happy ever since.

Coding your own engine is a bit of a challege; while we loved it, it took too much time to push out anything of real merit. So we made the choice to use a normal engine and keep working on ours in our free time.
Bamboy Jun 21 @ 8:26pm 
Why the switch to unity?
[REX-RUS] Jun 2 @ 2:50pm 
Congratulations
Riuthamus  [author] Jun 2 @ 2:24pm 
We were greenlit today! WOOT!
Riuthamus  [author] May 26 @ 12:04pm 
@Trielo thanks! We are working hard to get the unity 5.0 convert in place. Sadly our previous engine was 100% custom and in house. Loads of things we did have to be reworked so they work properly with unity. The good news is the game will be available on mac, pc, and linux now! With possible iterations for mobile devices as well.
The Humble Spy May 25 @ 8:16pm 
so far so good this game seems to have a lot to give us im looking up to this
[REX-RUS] May 13 @ 3:31am 
Круто, желаю удачи