This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Popup Dungeon
Apr 5, 2014 @ 3:14pm
Jun 26, 2014 @ 12:59am
Recent Announcements View All (3)
Popup Dungeon is 100% Funded!
Greenlit in 11 Days
Release date: Early 2016
Popup Dungeon[] is a roguelike dungeon crawler for PC, Mac, and Linux that lets players create any weapon, any ability, any enemy, and any character they can imagine. It’s a papercraft version of an enchanted board game with tactical, turn-based RPG gameplay in the vein of Final Fantasy Tactics. It can be challenged alone or through hot seat or online multiplayer and is scheduled for release in 2016. (From Triple.B.Titles[], the makers of Ring Runner)

  • Roguelike: permanent death, quick gains, procedural dungeons
  • Tactical Turn-Based RPG: fast-paced, strategic game play
  • Infinitely Extensible: Users can easily create: weapons, abilities, characters, and enemies.
  • Papercraft: We hand-fold every pixel to ensure every dungeon is fresh and lively for you!
  • Multiplayer: Hot Seat or Online Coop (Versus mode is a Stretch Goal)
  • Flexible Party Size: Dungeon Crawl alone or with a party
  • Variable Challenges: Choose the dungeon crawl that's right for your schedule, from single-seaters to infinite descents.
  • Persistent Gains: Charms awarded by The Wizard after a run are permanent and give every character under your control a bonus. They are quite magical. Collect and combine them to achieve curious effects.
  • Experienced Team: Made by Triple.B.Titles, an independent studio that has previously taken a game from Kickstarter and Greenlight to Steam.

The game play is something like Final Fantasy Tactics or X-Com meets a Dungeons and Dragons board game. It's turn-based and the movement is handled on a simple grid. While Popup Dungeon will not be "twitch-based" or require lightning reflexes, we hope to make the action as lively as possible, with fast-paced, decisive combat.

It features all manners of game mechanics you can expect from games like these, and maybe even some you don't expect! The extensive customization and user-creation system will allow players to put nearly any strategy they can imagine into effect.

Long ago or yet to be, a Wizard from another world stabbed his tower into the side of the Earth like an immense dagger. It pierced into stone and time, deeper than anyone can ever dig. The only way in is through portals scattered around the world. These portals are disguised as enchanted board games, and they come with an invitation:

“Come, morsels. Your bodies do not interest me; it is human imagination which I invite into my domain. Only the greatest of you will reach the high spire of my lair, now buried deep in the roiling rock. And I will be waiting, fork in hand, to devour the banquet of your creativity with a side of wits.”

  • Party Size: Trek through dungeons deep as a single character or control an entire party of up to five characters. The dungeons will scale in size, population, and difficulty according to party size. Any of these characters can be controlled by other players (up to 5 players in all) in coop modes.
  • Vendi-Machines: Encounter various "vending" machines scattered about the dungeon depths, allowing you to purchase equipment, upgrade items, reclaim your experience points, and more using in-game gold you collect from your adventures.
  • Ultra-Simple Inventory:Replace, drop, or turn items into gold on the spot. There's no digging through bags, going to town, or playing Tetris with odd shapes in an inventory screen.
  • Charms:Win or lose, The Wizard grants you a parting gift: your choice of three prize capsules, each containing a magical Charm. The deeper you've delved into the dungeon, the more powerful the charms will be, and more powerful charms enable you to go further than you ever have. How deeply will you bury yourself?
  • Simple 3 Stat System:Health, Power, and Speed. Health determines AC and HP, Power determines the potency of your abilities, and Speed determines your Action Points (AP, similar to mana in other games, refreshing every turn, only you use them for movement as well).
  • More Tile Sets! Because we are in the initial phase of development, only the basic dungeon tile set is complete. Back us on KICKSTARTER to vote on which additional tile sets we'll develop. Choose from ideas like: apocalyptic caves, starships, office buildings, haunted houses, or suggest your own idea!
  • Touch Input Compatible: Touch-screen compatible input!

For tons more information, please visit our KICKSTARTER page, our development[] blog, or watch our videos above!

Beware of digital papercuts!
Popular Discussions View All (10)
Jun 18, 2016 @ 12:53am
Early Access? When?
Sep 22, 2015 @ 7:51pm
It's 2015, early access?
May 17, 2014 @ 4:13pm
Pay Pal
come and catch these hands boy
< >
LazyHippo Jan 31 @ 6:13pm 
*waits for game*
PnYMaT Jan 5 @ 11:38pm 
When i support (with money) the project, the beta will be in midle of 2015. Now we are 2017 .....
PnYMaT Jan 5 @ 11:37pm 
Sure now it will be early 2018 .... :(
Duddey Jan 5 @ 1:56pm 
Hello? 2017? Some news?
Tha DJ Nov 1, 2016 @ 5:10am 
>Release date: Early 2016
It's F 'ing November
Bjorn Oct 16, 2016 @ 1:24pm 
work on this game is still happening, perhaps this page could use a few updates to inform people what is happening.
mibu7269 Oct 7, 2016 @ 8:20am 
Hello。このゲームを楽しめるのを心待ちにしています。頑張ってください。from japan
PnYMaT Aug 31, 2016 @ 3:16pm 
Yep but we are still wainting for alpha since 2015 ..... and for now, there is nothing :(
Purpl Aug 31, 2016 @ 10:16am 
PnYMaT Jul 23, 2016 @ 11:56am 
I wait for early access since many month .... more than a year ..... i think i lost again my money :(