Company of Heroes 2

Company of Heroes 2

36 ratings
(6) Puzzle-Scharmutzel
   
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Item Type: map
Maps: 3v3
File Size
Posted
Updated
9.702 MB
Apr 5, 2014 @ 10:54am
Sep 9, 2014 @ 8:27pm
3 Change Notes ( view )

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(6) Puzzle-Scharmutzel

Description
The fallout from a battle in the skies above forced the residents of this puzzling little community to evacuate in a hurry. Please try to defeat the enemy without completely destroying the rest of the town. 9/9/14
8 Comments
BFG Feb 1, 2020 @ 1:42pm 
awesome map, love it!
Lloyd_Marshall Jul 29, 2015 @ 9:05pm 
map looks interesting but the pop cap is too low for my tastes
Saint Jul 28, 2015 @ 1:12am 
great map keep it up
fx  [author] Sep 9, 2014 @ 8:37pm 
9/9/14 Update: Finally got around to making the map playable in Victory Point mode, and it's even more challenging playing it this way. There are 4 VP's for 3 players on each team, with two in the middle area and one each on either side, so careful planning and coordination is needed!

Also added some blockers to areas (like the walls and border hedges) which should prevent units from seeing/shooting through them. Fixed problem that was preventing certain defenses from being built near the top of the ramps. Pop cap is now 185. Plus various other behind-the-scenes fixes.

The bases have been confirmed to work well with the Western Front armies as well as the original factions.

Enjoy!
Veteran Jul 17, 2014 @ 9:31pm 
My favourite map of the coh2 workshop. Keep it Up! :reinforce:
fx  [author] Apr 19, 2014 @ 7:00pm 
Population cap has been raised to 150 in the current version. Thanks.
Tank Killer [Crane] Apr 5, 2014 @ 3:53pm 
i like the map but if you make another map you should make it less symmetrical and the population to 150 but other than that keep up the work
fx  [author] Apr 5, 2014 @ 11:11am 
This is my first COH2 map so I kept it simple in order to spend more energy learning the world builder tool. It's symmetrical with a point/resource layout that's definitely from a COH1 mindset. Play tested in PvP and comp-stomping in annihilation mode.

Feedback is welcome but please note that my intention is to only do fixes on this map going forward. Any suggestions on what could or should have been done differently or better will most likely be taken into account as I work on the next new map, rather than continue tweaking this one.

Thanks and enjoy.