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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Apr 3, 2014 @ 3:09pm
Jan 30 @ 5:55pm

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Recent Announcements View All (4)
Beta 9.0.8835.48339 RC3 released
Beta 8.7.8488.46388 RC2 released
Release date: July / August 2014
A cyberpunk advertising tycoon strategy game, set in massive procedurally generated cities with a retro vision of cyberspace.

Explore a massive city, and plaster your adverts all over it. Float around cyberspace and get paid for posting links online. Make your mark on a complex economic ecosystem, direct the future of the city, and cunningly work your way to the top.

The city will start out small and will grow based on how you choose to advertise. Make it grow by advertising for the housing and construction megacorps , make your money and keep them happy by selling music, booze and other... entertainments. As you gain reputation with the megacorps they'll give you access to an ever larger arsenal of advertising techniques with which to sway the masses. You can switch your perspective between meatspace and cyberspace at any time. The aesthetic of the physical city is a permanently-dusky neo-noir inspired by everything from Blade Runner to Dark City. The digital space is a bright neon retro-vector fantasy reminiscent of the Gibson in Hackers or the glimpses of cyberspace in Ghost in the Shell.

  • Switch between meatspace and cyberspace at any time.
  • Huge, faceless, morally questionable megacorporations.
  • Choose your clients wisely - you have a reputation to uphold.
  • Take over other megacorps and grow your own empire.
  • Broad range of advertising technologies to use.
  • Entirely original music, two parallel synchronised soundtracks on a built-from-scratch HDR sound engine.
  • Procedurally generated cities built on sophisticated algorithms, including input from dozens of academic papers and realistic population and terrain effect simulations.
  • Completely custom original graphics engine written entirely in-house.
  • Oculus Rift support.
  • Older machine compatibility - no special shader requirements, runs on Windows XP upwards, no library requirements.
  • Commitment to open-source tools and platforms. A native Linux release will accompany every Windows release.

For more info, check out our Kickstarter page:
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VoxelStorm  [author] Mar 22 @ 7:14pm 
Thanks Riku, but don't worry - slow and steady wins the race ;)
videogame57 Mar 21 @ 5:48pm 
These reviews seem fake, I don't know why, it's not a bad game from what I can see though. No clue why this hasn't made it on Steam yet, I mean how did Air Control get on Steam? Poor SlowRiot.
VoxelStorm  [author] Mar 4 @ 12:00pm 
@scifidude79 we've had a video since early alpha - although it's rather out of date now! It appears to have got detached from this page at some point previously, it's now back up - although we do need a more up to date video definitely!
scifidude79 Mar 1 @ 10:43am 
It may have something to do with them still not having a gameplay video, a Greenlight requirement, despite first posting this 11 months ago.
Col. Popcorn (techkid6) Feb 20 @ 4:26pm 
How is this still stuck in GL limbo? I voted this thing up when it first came on, it seems so cool!
The__Juggernaut Jan 31 @ 11:51am 
This looks nice! I hope it's going to be on Steam very soon!
Nova Gamer Dec 20, 2014 @ 10:35am 
This looks awesome!
Fischmarkt Nov 6, 2014 @ 9:06am 
....................... / - - - \
melonhat Sep 3, 2014 @ 5:06am 
like&vote! gimme one this
Simisti Sep 3, 2014 @ 4:44am 
<3 gimme this one :<