Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

68 ratings
Castle Assault
 
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Misc. (maps & mods): Fortification Map Contest
File Size
Posted
Updated
107.758 MB
Apr 2, 2014 @ 6:35pm
Jul 20, 2014 @ 9:32pm
38 Change Notes ( view )

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Castle Assault

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Description
Update Notes:

-Replaced log bridge at the start with a much wider one.
-Fixed the ground at the bottom of one of the staircases in the village area.
-Added vfx and made the caravans be burnt to show more progression on the first objective
-Fixed Windmills not working
-Fixed Spawn Forward messages to say 'Spawn Forward' for masons instead of 'Fall Back'
-Added secondary torch between the two objectives that is a bit closer to lessen the run distance for players
-Made Caravans take 1 less hit to complete
-Lowered initial objectives time limit by 2 min
-Added 3 extra minutes for the completion of the 2nd objective
-Removed 4 Bonus minutes for the completion of the Villagers Objective
-Lowered death volumes for both rivers so you die closer to the actual river and not midair as much
-Set Agathas final spawn point to be further back so they aren't spawning in just a super tiny room right in view of everyone and to give them a slight run distance to get into the level.
-Redesigned the exit to Agathas spawn for the first and second spawn so that archers can't camp safely. Also fixes some issues with players taking damage coming out of this spawn.
-Fixed Agatha LoadoutChangeVolume on initial spawn point
-Made moon not glow so brightly
-Set the first objective up to contribute points to players when hitting the caravan with a torch
-Added ammo box to final gameplay area
-Added sound effects for the doors being destroyed for the second and third objective
-Set all of the doors that need to be destroyed to award players points for attacking them.
-Fixed issues with a lot of villagers running into the rivers and killing themselves randomly
-Adjusted the lightrays darkness setting so the level doesnt turn so dark when you look towards the moon.
-Fixed some of the akward delay that could happen sometimes when destroying the doors for the second objective, doors don't hesitate before destroying anymore
-Set all doors up in the level to be destroyed based on damage instead of number of hits
-Fixed issues with some villagers playing weird animations
-Added point volumes around the main objective points
-Misc bug fixes
-Misc visual tweaks

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Maps included:
AOCDuel-CastleAssault_P.udk
AOCFFA-CastleAssault_P.udk
AOCLTS-CastleAssault_P.udk
AOCTD-CastleAssault_P.udk
AOCTO-CastleAssault_P.udk
< >
26 Comments
Murtn98 Oct 10, 2015 @ 4:06pm 
Is it in any way possible to access an uncooked version of this map :) ? (For editing in the UDK editor)
✪SturmMut✪ Sep 18, 2014 @ 2:58am 
thx
Luke Antra Sep 14, 2014 @ 5:31am 
this looks beautifull
OSHZAK Sep 9, 2014 @ 7:43am 
Wish I knew how to create maps for this game. Great job!
Blitz. Aug 15, 2014 @ 10:00pm 
Congrats! tho map is really short.. only 4 mins.. why?
Sigør Bjørnhárðt Aug 15, 2014 @ 11:14am 
nice to see you in 1st place dude! :D
Sir Tain Lee Aug 12, 2014 @ 2:50am 
Congratulations! The map's atmosphere is amazing.
Unborn Aug 11, 2014 @ 1:56pm 
Congrats!
Oxxxymiron™ Jul 17, 2014 @ 7:26pm 
//cx3;221343<X.
Casper the Friendly FukBoy Jul 13, 2014 @ 5:06am 
I am having opening the map via the console, can someone just type in what i ave to put into the console pls.