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Grail to the Thief
Genre: Adventure, Casual
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Mar 31 @ 10:44pm
Jun 11 @ 8:30pm

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Recent Announcements View All (5)
Grail to the Thief Funded, Sights Set on Mobile Stretch Goal
Release date: August 2014
Grail to the Thief is an interactive audio adventure for Windows, Mac OS X, and Linux that can be played using only sound, without the need for visuals. The game has been designed with the needs of the blind and visually impaired in mind but can be enjoyed by everyone. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music.

The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail.

We developed a browser based prototype of Grail to the Thief. The prototype requires Google Chrome or Opera and is accessible at . Some of the audio in the prototype is placeholder audio and will be re-recorded for the complete game, which will be a standalone executable and will not require a web browser to play.
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Jon Jul 18 @ 7:18am 
@ForAllToPlay That's great, thanks! I think this will be quite welcome for people wanting to really get immersed in the audio experience. Good luck with Greenlight!
For All To Play  [author] Jul 17 @ 6:38pm 
@Jon After talking to our developer, he confirmed that he can add the option to hide/show text, and it will be in the final game. Thanks for the feedback!
Jon Jul 14 @ 5:29am 
There are plenty of visually impaired people out there that may never have given the idea of playing a _video_ game a second thought. This could be totally unique and entertaining experience for them. It might also encourage other developers to experiment with creating games for such an audience. Yes from me and good luck! My one request would be that the game includes an option for disabling text entirely if the player wants it, even for those that can see! For me, I know that I might be too tempted to just read the text faster than the audio plays. It would be nice to have the ability to force myself to listen to all the dialogue, to get the full intended experience. Or perhaps something like text only appears if the player hits a certain key, so they have some control over it.
Sarblade Jul 11 @ 5:26pm 
Guys think to the blind people too, it's not Newgrounds stuff.
TRWX Jul 8 @ 5:12pm 
Flash game. Put it on Newgrounds.
zakkeneyo Jul 8 @ 3:40pm 
Seems out of place to see this on Steam, but I miss these kinds of games. Leave it all to the imagination, get a little retro. Approved+
For All To Play  [author] Jul 8 @ 1:09pm 
@hennessey1387 There is currently no recording system to play back your story after completing a playthrough, but it's a neat idea and we are going to look into it.
hennessey1387 Jul 6 @ 8:11am 
Cool concept.... is there a recording system available to play back your "audio book"?
Kurb_Stomper Jul 6 @ 6:22am 
Could play this on the laptop while driving! (please don't)
Vork Jul 2 @ 6:58am 
Upvoted ... amazing and generous concept. You may want to hire a still screen artist and put some backgrounds on it for the non-blind.