Sid Meier's Civilization V

Sid Meier's Civilization V

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The Buccaneers
 
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11.783 MB
Mar 31, 2014 @ 4:19pm
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The Buccaneers

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In 1 collection by Pouakai
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Description
A name that struck fear into all within the Caribbean, the Buccaneers were the most feared pirates of the age of sail, plundering ports of friend and foe alike. They sought only bounty and glory, and frequently became the enemy of those who sought to use their services not a month prior. The legend surrounding these pirates who sailed the caribbean only grew in status, elevating some to mythic status - the likes of Blackbeard, Sir Francis Drake, Jack Sparrow and Henry Morgan. Ruins around the caribbean today are testiment to the ferocity of their attacks.

In order to have the Buccaneers, you must have the Brave New World expansion, as this utelises mechanics from it
The Buccaneers

Letter of Marque
Naval units can enter enemy territory without open borders, but may turn hostile if they end their turn on a tile owned by an enemy. Receive extra Gold for each trade route pillaged, city captured or unit killed

Corsair
Privateer replacement, unique to the Buccaneers. Receives a temporary combat boost after raiding a trade route, and has an additional bonus against naval units, unlike the privateer which it replaces.

Rum Distillery
If built on a Sugar resource, converts it to a source of Rum. After 40 turns of being worked, the Distillery upgrades to a Vintage Distillery, which provides additional yields.

Credits:
Pouakai - XML, text
Sukritact - Rum icon and Lua
Janboruta - All other art
Leugi - Models
JFD - XML, Lua, troubleshooting, text
Reedstilt - Civ and Leader civilopedias
Viregel - Rum civilopedia
Popular Discussions View All (3)
40
Jun 6, 2016 @ 8:19am
Distillery bug
Pouakai
0
Mar 17 @ 1:21am
Civilization 6
pariah
0
Mar 24, 2015 @ 4:13pm
audio credits ?
No Sound
< >
208 Comments
Phil Parent Aug 30 @ 4:00pm 
Giving them some seafaring ability from the start would make sense, since they are pirates.
Pouakai  [author] Aug 17 @ 7:59pm 
Yeah, a patch is in the works
Ramadhan Suami Somi Aug 16 @ 8:33am 
Will there be futher support to this mod?
WhatsALad Jul 29 @ 2:17pm 
I find the distilleries textures are not working correctly. Any help?
Lord0Viper Jul 22 @ 9:26am 
@Jake from StateFarm Have the game open and have the mods list open and then go to steam overlay and then unsubscribe and resubscribe and wait at the mods list, it'll take a bit for it to pop up, but thats what I did and it worked.
High King of the Short Bus Jul 15 @ 12:04pm 
I'm subscribed to this mod but it's not showing up in my mods list...?
Greenshadow Jul 9 @ 3:05am 
right right,turning shadow completely off does help!at least for those who can live without it XD
pariah Jun 1 @ 1:34am 
Not to be a complete pain in the rear, but this should definitely be done up for Civilization 6! My favorite created civ, even with the distillery bug.
Pouakai  [author] May 1 @ 11:44pm 
It will be fixed eventually, we're testing a fixed version internally and I'm trying to find time to update the rest of the mod to bring it in line with all other MC civs
Daredevil May 1 @ 5:48pm 
Distillery bug persists, and it seems it would not be fixed because the mod was pratically abandoned, unfortunate.