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CS:GO Recoil Mechanics
By dz. and 1 collaborators
Article Update Date: 7 January 2016 This article attempts to explain weapon recoil mechanics in Counter-Strike: Global Offensive. When you fire a gun in CS:GO, there are three essential factors that affect where your bullets end up hitting: recoil; inaccuracy and randomness.
Now, to the most important thing in CS:GO: The Randomness
It's a new task, you have to beat. It adds the whole game more variety. It's not like in the good old Cs:s, 1.6 times, where you could learn the recoil 100% by heart. With the Randomness, you still can understand and learn the recoil but only by and large, but not 100% specific. Every time you spray, it's a bit different then the last one you did. It's hard to explain how and how much it's going to be different, so I made some screenshots. Hopefully this will explain you this better.
What I did.
Opened a bot game, without bots.
Opened Console: sv_cheats 1 and weapon_accuracy_nospread 1 (disables the Randomness)
Shot with the sweet AK-47.
Experimented and had some fun.
This was without Randomness
This was with Randomness
I know it's hard to see, so I made a more detailed screen. At first view there are no distinction compared to the with and without randomness recoil, because the bullet holes changed. But if you look a bit more precise, you will see that I'm telling the truth :D
We hope that you learned something from this guide. Yours truly, <3dz. ' and JuLz.