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CS:GO Recoil Mechanics
By <3dz. and 1 collaborators
This article attempts to explain weapon recoil mechanics in Counter-Strike: Global Offensive. When you fire a gun in CS:GO, there are three essential factors that affect where your bullets end up hitting: recoil; inaccuracy and randomness.
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Introduction
Links (w/ CZ75A Update):
http://imgur.com/a/m1pz2/noscript - Patterns
http://imgur.com/a/mzpuh/noscript - Compensation Curves (Mouse Movement)
http://imgur.com/a/pKFeR/noscript - Inverted Compensation Curves

Author:
http://www.reddit.com/user/twowordbird/
http://twowordbird.com/
Pistols Recoil
Originally posted by twowordbird:

    USP Silencer OFF:
  • Recoil Patterns:
    %3$s
  • Recoil Compensation:

    USP Silencer ON:
  • Recoil Patterns:

  • Recoil Compensation:

    TEC9:
  • Recoil Patterns:

  • Recoil Compensation:

    GLOCK:
  • Recoil Patterns:
  • Recoil Compensation:

    P250:
  • Recoil Patterns:
  • Recoil Compensation:

    Desert Eagle:
  • Recoil Patterns:
  • Recoil Compensation:

    Five Seven:
  • Recoil Patterns:
  • Recoil Compensation:

    P2000:
  • Recoil Patterns:
  • Recoil Compensation:

    Dual Berettas:
  • Recoil Patterns:
  • Recoil Compensation:

    CZ75 Auto:
  • Recoil Patterns:

  • Recoil Compensation:

Original Post in : twowordbird[twowordbird.com]
Submachine Guns Recoil
Originally posted by twowordbird:

    MAC-10:
  • Recoil Patterns:

  • Recoil Compensation:

    UMP-45:
  • Recoil Patterns:

  • Recoil Compensation:

    PP-Bizon:
  • Recoil Patterns:

  • Recoil Compensation:

    P90:
  • Recoil Patterns:

  • Recoil Compensation:

    MP9 (replaces TMP):
  • Recoil Patterns:

  • Recoil Compensation:

    MP7 (replaces MP5):
  • Recoil Patterns:
    -
  • Recoil Compensation:

Original Post in : twowordbird[twowordbird.com]
Rifles Recoil
Originally posted by twowordbird:

    Galil AR (replaces IDF Defender):
  • Recoil Patterns:

  • Recoil Compensation:

    AK-47:
  • Recoil Patterns:

  • Recoil Compensation:

    SSG 08 (replaces Schmidt Scout):
  • Recoil Patterns:

  • Recoil Compensation:

    SG 553 (replaces Krieg 552):
  • Recoil Patterns:

  • Recoil Compensation:

    AWP:
  • Recoil Patterns:

  • Recoil Compensation:

    G3SG1:
  • Recoil Patterns:

  • Recoil Compensation:

    FAMAS:
  • Recoil Patterns:

  • Recoil Compensation:

    M4A4 (replaces M4A1):
  • Recoil Patterns:

  • Recoil Compensation:

    M4A1-S:
  • Recoil Patterns:

  • Recoil Compensation:

    AUG:
  • Recoil Patterns:

  • Recoil Compensation:

    AUG (Scoped):
    %3$s
  • Recoil Patterns:

  • Recoil Compensation:

    SCAR-20 (replaces SG550):
  • Recoil Patterns:

  • Recoil Compensation:

Original Post in : twowordbird[twowordbird.com]
Heavy Recoil
Originally posted by twowordbird:

    Nova:
  • Recoil Patterns:

  • Recoil Compensation:

    XM1014:
  • Recoil Patterns:

  • Recoil Compensation:

    Sawed-Off:
  • Recoil Patterns:

  • Recoil Compensation:

    MAG-7:
  • Recoil Patterns:

  • Recoil Compensation:

    M249:
  • Recoil Patterns:

  • Recoil Compensation:

    Negev:
  • Recoil Patterns:

  • Recoil Compensation:

Original Post in : twowordbird[twowordbird.com]
Randomness
Now, to the most important thing in CS:GO: The Randomness
It's a new task, you have to beat.
It adds the whole game more variety. It's not like in the good old Cs:s, 1.6 times, where you could learn the recoil 100% by heart. With the Randomness, you still can understand and learn the recoil but only by and large, but not 100% specific. Every time you spray, it's a bit different then the last one you did. It's hard to explain how and how much it's going to be different, so I made some screenshots. Hopefully this will explain you this better.

What I did.
  1. Opened a bot game, without bots.
  2. Opened Console: sv_cheats 1 and weapon_accuracy_nospread 1 (disables the Randomness)
  3. Shot with the sweet AK-47.
  4. Experimented and had some fun.

This was without Randomness


This was with Randomness


I know it's hard to see, so I made a more detailed screen.
At first view there are no distinction compared to the with and without randomness recoil, because the bullet holes changed. But if you look a bit more precise, you will see that I'm telling the truth :D



We hope that you learned something from this guide.
Yours truly, <3dz. ' and JuLz.

Stay clean, Keep Fragging
198 Comments
< >
LoNeZiLLa Aug 26 @ 6:18am 
So... M4A1s == WIN
ThreatToAll Aug 20 @ 9:25pm 
Time to master the Negev.
强人难掩后庭花 Jul 28 @ 3:30am 
nb
ジュンニー Jul 24 @ 2:39am 
@F3aR_calleR So when you do need to spray at someone close range, you know how to control the crosshair for optimal bullet grouping?
@HungZ How can spraying improve aim?
Jkj135 Jul 21 @ 8:51am 
Very nice guide thanks!
<3dz.  [author] Jul 10 @ 8:04am 
Jay-Nel found to me the new patterns of spray, this scam guys
hetterotw-.- May 26 @ 5:33pm 
ty
★ ҠlonҠeЯz ★ May 24 @ 2:56am 
Great work! I'm going to learn Negev recoil now
TTG Wheelz May 23 @ 10:31pm 
haha fuckin m249