Portal 2

Portal 2

69 ratings
H15 - Reassembling room 2
   
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16.215 MB
Mar 16, 2014 @ 12:02am
Oct 6, 2015 @ 4:48am
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H15 - Reassembling room 2

Description
3 puzzles to solve - easy, medium then hard

The video is a walkthrough.
20 Comments
󰀉tempeh󰀉 Apr 12, 2015 @ 1:07pm 
I think I have to agree with piotr_mil on this one. Spending two hours trying different combinations of portals just to get the right momentum for the third room was not fun. I knew exactly what the last step was, but the setup to get the right momentum for the step before it was just too obscure. In the end I did it different from the video. I walked the light bridge up to the fizzler and jumped down to the white floor, then had to fling from the low angled panel and interrupt my flight with a light bridge twice in a row to get the right momentum. Cool concept, but communication of goals could use some work.
big red foot Oct 29, 2014 @ 12:00pm 
wow that was good took me awhile
Prototype  [author] Jul 9, 2014 @ 5:11am 
@Brave I don't mind if you send a friend request.
Brave Jul 8, 2014 @ 11:19am 
Hi Prototype, I like to send a friends request, but wanted to ask you first?!
I also deleted my last 2 comments because it looks like i'm map spamming you.
Polux Jul 6, 2014 @ 3:01am 
Very impressive.
This is the first time I see this kind of trick with the light bridge, thumbs up.
---
I need your skills of acrobat to solve this test:
http://steamcommunity.com/sharedfiles/filedetails/?id=281571478
Thanks for playing :)
Prototype  [author] Mar 29, 2014 @ 6:46pm 
@Myr (FR) thanks, glad you enjoyed it

@Brave won't let me play as I don't have the mod and I don't want to install it... sorry
Brave Mar 28, 2014 @ 1:39pm 
I've been told by a few friends they can't play it, so I posted the beemod and addons in my description, I used them before I exported over to hammer.
If you can't play it cause you don't have the mod or not interested in installing the mod, i'll understand.
Traveler807 Mar 25, 2014 @ 5:12am 
Some very cool flinging, but rather counter intuative. I had to give up after about an hour on the second puzzle I was close but didnt click that I had to have my back to the destination platform when shooting the fling portal, some backward fling training would have come in handy:) I haven't looked at the 3rd puzzle yet, will save for another day. Visualy very nice work indeed and super chalenging
Prototype  [author] Mar 19, 2014 @ 2:20am 
@Bisqwit I'm addicted to moving panels and plan on making more. You're right it needs a good idea though, and this probably wasn't the best choice however I've been wanting to make a fling based puzzle. (back to logic for the next map) You make a very good point which I never thought of (I assume you're referring to the last puzzle), when I can edit it I'll look at adding a ledge at the right height for the player to pause on and think. thanks :)

@Brave thanks for playing and the demo. The moving walls are all func_movelinear's.
Bisqwit Mar 18, 2014 @ 4:58pm 
Nice reassembling. Test chambers reorganizing themselves into a completely different layout is something I want to do some day, but it needs a great idea. Your implementation was nice. I did not play this map, but I watched TCJ's video. Even after watching the video, I don't think I could solve it. For one, trying to think of a solution while your view keeps changing all the time is something I hate doing (i.e. making plans while bouncing between two portals). You need a safe vantage point from where to observe the architecture and plan your movements.