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Project Land Mineded
Platforms: PC
Languages: English
Mar 15, 2014 @ 5:54pm
Feb 17 @ 7:59pm

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Recent Announcements View All (9)
0.3.5 Released
  • Remake Fortress map as Block Fortress

  • Add Team Deathmatch & Survival game modes
  • Add map cycle
  • Remove overhang spawn point in AgonyA2
  • Optimize AgonyA2's lighting
  • Enable collisions on AgonyA2's ivy
  • Improve sparkle projectile
  • Add custom sparkle fire sound effect
  • Update scatter gun model

  • Add health regeneration mutator
  • Add Maxwell, Kepler, Mach, and Watt to bot name list
  • Weapon rendering optimizations
  • Enable VSync by default

Download Here[] Released
  • Code cleanup and optimization
  • Started work on team-based game type (not active yet)
  • Fix mutators not working in menu
  • Improve/optimize all weapon particle effects
  • Increase spawn protection time (went from 2s to 4s)
  • Decrease mine damage
  • Color-code menu signs
  • Weapon balancing overhaul
Download Link:

Release date: Immediate Early Acces, Full Release in 2015
Project Land Mineded is an arena-based FPS where every bullet ricochets. The bullets bounce off walls, fall to the ground, and become land mines. As the match progresses, mines start to cover the entire battlefield and don't disappear. Stepping on a mine detonates it and causes a bit of damage. This new gameplay mechanic adds platforming elements to the FPS genre.

Project Land Mineded is designed to be a very "arcadey" shooter like Unreal Tournament or Quake 3 Arena. The game doesn't take itself too seriously and instead focuses on having fun.

Project Land Mineded uses geometrically accurate projectile physics to add a sense of realism to the otherwise absurd shooter. Players can adjust the physics engine to be more realistic or more over the top.
  • Super fast-paced combat - Even scratching your nose could be your death
  • Experience the new mechanic of mine mayhem
  • Each weapon has different physical properties - no mass, scatter shot, air cannon, etc
  • Face off against famous physicists of the past and present in epic deathmatches
  • Go online and play against up to 15 of your friends in relationship-ending chaos
  • Full Oculus Rift support
  • Full Steam support - Achievements, Cloud Saves, Matchmaking, Big Picture Mode, Trading Cards

You can download the latest beta here[]
Popular Discussions View All (1)
Feb 24 @ 8:58am
PINNED: Bugs / Feature Requests
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NID Technology Feb 24 @ 7:00pm 
I love the idea behind this. Would make for some interesting (and frustrating) gunfights. Hope you keep developing it.
Thelton Dec 9, 2014 @ 8:32pm 
Hey, MarsEdge, I'm Thelton from EXPO class. Best of luck with getting it greenlit and all your game development endeavors
Obstreperous Octopus Nov 8, 2014 @ 5:39pm 
Played a demo of this at a convention. Lots of fun so far, and has yet more potention. It has a lot of fun physics features.
Still a bit incomplete, but I'd love to see it greenlit and completed.
Dazzling Flash Nov 6, 2014 @ 2:27am 
I messed around with this a lot at Izumicon, and it is a great game! I believe that this game should be Greenlighted.
Oh god! The Hicama! Aug 30, 2014 @ 3:54pm 
ok thnx!!!
MarsEdge  [author] Aug 30, 2014 @ 3:32pm 
I also added a link to the main description so people can find it easier.
MarsEdge  [author] Aug 30, 2014 @ 3:23pm 
@always time for lambchops
The download link is in the annoucement posts. The current link is:
Oh god! The Hicama! Aug 30, 2014 @ 1:53pm 
Hey Marty I dont think u remember me but I met u at the GCER showcase I was situated at the showcase next to yours I have to say amazing game but where do I get the beta? or is there one at all?
IAMTHEDINOSAURBOWTOME! Jul 15, 2014 @ 9:12pm 
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh :D
MarsEdge  [author] Jul 15, 2014 @ 9:10pm 
@Spooky Ghost
That is customizable in the menu. You can edit the “Projectile Elasticity” setting to change that. You can also play with moon gravity. This will make the projectiles fall much slower and bounce longer as well.