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Spectre: Virtual Reality Horror Multiplayer
Mar 13, 2014 @ 9:45pm
Oct 3, 2016 @ 6:12pm

View Spectre: Virtual Reality Horror Multiplayer in the store

Store page
Recent Announcements View All (6)
Spectre Releases on Steam Early Access!
Spectre raises its goal on Kickstarter!
Release date: Q4 2014
"Haunt your friends or be haunted in Spectre, an ambitious new first-person horror/thriller game"

Spectre is a unique, must-have multiplayer horror experience designed for immersive virtual reality and 3D. Use your Oculus Rift, Sixense Hydra/STEM, Virtuix Omni, or standard mouse and keyboard to enjoy this pioneering new experience. Truly original gameplay has players pursued by the chilling Spectres in immersive and terrifying environments.

*Please see our Kickstarter page for complete game details!

Spectre brings asynchronous multiplayer challenges to virtual reality and allows players to assume the role of either the seekers or the Spectre. Up to four players explore perilous environments and together feel the terror of the being hunted. As a Seeker, your headlight is your weapon and your salvation in darkness. Your headlight is capable of emitting limited bursts of bright light which can incapacitate pursuing Spectres. As a Spectre, your goal is to pursue and drain the life from the seekers. Spectres can lay traps, create illusions, make distant sounds, disorient Seekers, and transport themselves.

Taking inspiration from our favorite horror films and games like Amnesia: The Dark Descent and DOOM 3, Spectre builds suspense with atmospheric effects, game mechanics, and virtual reality. Players sense the Spectre in pursuit with the full power of virtual reality creating a 3D soundstage, dramatic shadows and lighting, and subtle visual cues.

Being immersed in VR transforms your experience and puts you directly into the game world, creating a moment similar to sitting in a dark, quiet movie theater alone. The fear of being alone in a remote place is fundamental to Spectre, and even in multiplayer, we manage to preserve a strong sense of isolation. We have observed players resorting instinctively to pack tactics, staying together to stay alive. Working together and remaining observant are important to survival, yet the Spectre, complex level design and darkness works against you to keep you apart.

Spectre comes to Virtual Reality at the very start of a revolution in gaming. Spectre is best in virtual reality but for those who are still waiting for general availability of the Oculus RIFT and Sixense STEM, we have included full support for standard PC setups. We are working closely with experts in immersive VR and have already implemented support for the Oculus RIFT, Razer Hydra, and upcoming Sixense STEM.


In 2013, Oculus and IndieCade launched the first annual VR Jam, and that is where the team began working diligently to create a prototype multiplayer horror game. Multiplayer in virtual reality is something we hadn't seen before, and we wanted to make it happen. We questioned how we could take advantage of virtual reality to heighten the experience in innovative new ways. We found that the use of 3D sound and realistic visuals helped immerse players more deeply, and we utilized the Rift's motion control and dual cameras to create unique gameplay mechanics that transcended the limits of standard controls.

In September of 2013, Spectre was named a Top Finalist in the VR Jam. We decided to expand our scope and continue development. Recently, we were joined by Hollywood artist, Fabrizio Bortolussi, whose works have been featured in blockbusters, such as Silent Hill, District 9, and Tim Burton's Alice in Wonderland. His concept art is just a taste of the terrible creatures he's designing for Spectre.

We are now very close to shipping our Multiplayer Beta. We want to help introduce Virtual Reality to the world, and we want Spectre to encourage others to develop for Virtual Reality.

We are thrilled to have this opportunity. With your support, we have a real shot at making our vision a reality. We hope that our passion and dedication for developing Spectre is conveyed through this campaign. We are really excited to introduce a brand new virtual reality experience for you all to enjoy.

Thank you for taking the time to read through our Greenlight campaign, and thank you for your support!
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S.T.A.R.S Leon S. K. Oct 31, 2016 @ 1:25pm 
prosceniumgames  [author] Oct 30, 2014 @ 9:20pm 
Spectre is launching on Steam Early Access today, 10/31 at 11PM EST. Normally priced $11.99, Spectre will be available for 10% off while it is in Early Access.
BigMoney Oct 29, 2014 @ 9:46am 
Quick question, how much will this game cost?
Thanks for making a great looking game
Shapeshifting Master of Darkness Sep 27, 2014 @ 6:43pm 
Aw, 'snot a problem, I can't wait though! :)
prosceniumgames  [author] Sep 27, 2014 @ 6:40pm 
Hi Luge, we've delayed Spectre to continue development. We are now aiming to release Spectre before the end of the year. Thank you for your patience!
Shapeshifting Master of Darkness Sep 27, 2014 @ 6:36pm 
Q3 is almost over, where's my Spectre :P
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ricardocasama Aug 19, 2014 @ 12:57am 
Please, add Spanish language.
[TH] Haihatsu Aug 15, 2014 @ 8:59am 
does it work with no Oculus Rift
Jordan Aug 6, 2014 @ 5:33pm 
Quiero jugarlo