This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Don't Move
 
 
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HaxeFlixel Games
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Recent Announcements View All (20)
AN UPDATE
Don't Move has been Greenlit!
T H A N K Y O U !

Everyone who voted, you are awesome. People who did not vote, you are still awesome, but in a different way, and for reasons not related to this post. Generally, people are awesome, and if you are reading this, you are probably a person, but that's just based on statistics or whatever.

In the weeks to come, this space will serve as your best place for getting updates on the Steam release of Don't Move. I've got a lot of neat surprises in mind, and I hope to get lots of valuable feedback (and some invaluable feedback as well!) on everything.

So, again, thanks for making this crazy dream a reality. Don't Move on Steam will be a definitive release with a bunch of new content. Enjoy the ride!

Description
Release date: FALL 2014



Don't Move is an experimental puzzle platformer with a focus on ludonarrative dissonance and player investment manipulation. My goal was to create a game that explored these concepts in a familiar setting (the classically-styled platformer) with a minimum of distractions from the core concept. Of course, there are also lots of secrets!


Don't Move will be available on Steam for only $1, which will include access to all versions of the game, including Android, as well as the soundtrack. Everyone who has previously purchased Don't Move (via Humble, Desura, IndieGameStand. or itch.io) will get a complimentary Steam key!


Not only will Steam allow me to bring my game to a larger audience, it will also vastly simplify the process of installing and updating. Furthermore, I plan to take full advantage of Steam features such as achievements, trading cards, leaderboards, Big Picture Mode, cloud saves, and support for SteamOS.


"Don’t Move Distills Modern Gaming’s 'Player Investment Manipulation' To A Worrying Conclusion."
- Indie Statik (link[indiestatik.com])
"Don't Move, for me, quickly drives home the point that achievements and challenges can be misused and result in 'non-optimal gameplay decisions... past the point where the game is fun'."
- IndieGames.com (link[indiegames.com])
"Don't Move is supposedly a game about 'ludonarrative dissonance and player investment manipulation'. What it actually looks like is a twisted social experiment of some sort."
- Kotaku (link)
"Don't Move will show you what truly makes a game addictive."
- PocketGamer (link[www.pocketgamer.co.uk])


Humble Store[www.humblebundle.com]
Desura[www.desura.com]
IndieGameStand[indiegamestand.com]
itchio[stvr.itch.io]
Google Play
App Store[itunes.apple.com]

[steverichey.com]
Popular Discussions View All (10)
43
Apr 13 @ 12:39pm
Want to help with localization?
STVR
17
Oct 5, 2014 @ 8:50am
Don't Move on Steam
crack baby
10
Nov 18, 2014 @ 1:11am
Question
PrOxY
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713 Comments
PH Jul 28 @ 7:18am 
wellwell... we'll see if there'll be a release ^^
гешен
Erxkum, y-hafh'drn Jul 26 @ 5:27pm 
Any news?
Sunshine Jul 18 @ 1:00pm 
Any more updates? I know you said you've been pretty busy in your last update, but that was two months ago. Even if a firm release date isn't in the books yet, I'd definitely appreciate any more info you can share. Thanks!
ICM Jul 15 @ 1:36am 
Hello?
Lxsske Jun 13 @ 5:28am 
Just... what?
MiSTeRFaNTaSTiCo May 18 @ 2:42pm 
Hoping to pick this up, saw it on a Humble Bundle sale and was sad to see it didn't include a Steam copy (since it doesn't exist yet, heh). Will check back later!
░Deputat░ Apr 25 @ 9:50pm 
wow
Trebor Apr 15 @ 3:46pm 
Just played and beat this game through a copy I got on Amazon. I must say when I first saw this game I ridiculed it and didn't even want a free copy. But then I got a free copy anyway. The other day I used random.org to select a game from among my backlog to play and this one happened to come up. I figured what they hey, I'll try it for a few minutes just to say I did.

Turns out it was a lot more deep / entertaining than I thought it would be. The game is not just about moving left and right and blowing up. There is a progression and there is an endgame, and even a little bit of a "twist." (You can read walkthroughs on indiedb if you want to spoil it.)

So anyway, for $1, I say this game is worth it. It's worth talking about.
Casual Toast Apr 13 @ 11:29pm 
This game should be called 'Don't Release'.

j/k