This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC, Mac, Linux
Players: Single-player
Mar 24, 2014 @ 2:38pm
Apr 29, 2014 @ 11:18am
Recent Announcements View All (10)
Progress since Greenlight and Kickstarter!
Grave is Greenlit on Steam!
Release date: Early 2015
The Game
Grave is a first person, open world survival horror experience. Explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival. Our goal is to revitalize the survival horror genre with modern techniques seen in current horror games, while retaining the survival and inventory elements of classic titles.

Dynamic Reality
In the world of Grave, things are not always as they seem. Explore a surreal, lonely wasteland by day, and fight off hideous creatures after the sun sets. With each passing day, the world changes around you. Presenting not only new threats, but new locations to explore.

Light Is Your Only Weapon
In Grave, darkness brings terror, but not hoplessness. The world of Grave is scattered with tools that can be used for protection. Ward off creatures with flashlights, placeable lanterns, gasoline fires, portable generators and more. Grave is about survival, so no tool is a strictly intended for offense. Multiple uses of tools allow players to decide how best to survive the night.

Procedural Survival Horror
In typical horror games, play is carefully scripted to produce the horror. In Grave, the experience is primarily procedural. The dynamic day and night progression presents an ever present, unpredictable danger. Creatures appear in unpredictable ways and are driven by a complex AI designed to keep tension high. Items, weapons and even locations are generated procedurally, ensuring that the experience will never be the same twice.

  • Unique day-night gameplay woven into the experience - split gameplay between surival and exploration. Fear the night, hope for day.
  • Highly procedural world. Not only are the creatures unpredictable, but so are the environments. Each night produces changes to the surreal landscape of Grave.
  • Multiple characters and stories to explore, each with their own sets of challenges and experiences
  • Frightening AI creatures see and hear you, with complex behavior to stalk you. You are the hunted, not the hunter.
  • Over 8 Unique tools for defending yourself against the creatures of the night, including matches, flashlights, flares, generators, fire and more.
  • Craft new resources using items found in the environment. Build up your defenses or create unique items for combating the creatures of the night. Just be sure to watch your back...
  • Full support for the Oculus Rift.

Our Plan
Grave is being developed entirely independently by avid horror and survival horror fans. It has been in development as a prototype since the Global Game Jam in January 2013. We have been committed to provide constant updated, playable demonstrations of the prototype that we have made available at We are now seeking to build a full game, expanding tremendously on the original concept. Updates will be provided frequently and we are hoping to receive feedback from the community, to see what they would like to see out of a game like Grave.
Popular Discussions View All (9)
Apr 22, 2014 @ 6:47am
There should be more games like this!
May 8, 2014 @ 9:37pm
Apr 7, 2014 @ 10:51am
Horror? More Like Schmorror....
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gaming with dale May 15 @ 4:56pm 
cant wait
this looks so good
still waiting for vapour
Tristan Parrish  [author] May 12 @ 9:36pm 
Just put up a few updates! Hopefully that will be more representative, including our new trailer.
Gorgamesh May 12 @ 9:36pm 
Thanks tristan i'll bet the game will be rad. can't wait to get it.
Tristan Parrish  [author] May 12 @ 9:16pm 
Bloodreaper, we're actually working on the possiblity of multiplayer so we'll keep you posted. There's more to come!
Tristan Parrish  [author] May 12 @ 9:15pm 
Hey Gorgamesh, there were a few items in our pre-Kickstarter materials that were placeholder, that stuff isn't in the game anymore. I went ahead to update some of the content on this page so it better reflects the current state of things. Thanks for checking it out!
It should have Multiplayer...
Gorgamesh Apr 30 @ 5:19pm 
Really good looking game but that prebuilt unity asset of thye destroyed building really erks me.
jake007me Apr 29 @ 3:01pm 
can i download this
Tristan Parrish  [author] Apr 16 @ 1:27am 
Hopefully this one thrills you too, Em! I appreciate the support and thanks for understanding! :) We're working hard.
Em Apr 14 @ 2:32pm 
Good idea on not rushing :) thanks for the comment, thrilled me!!!!