This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Toby's Island
Genre: Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
Mar 6, 2014 @ 8:12am
Oct 27, 2014 @ 4:37pm
Recent Announcements View All (1)
Language, Controllers and Funding
Release date: Mid 2015
A 2D RPG adventure where a boy named Toby will be forced to gather resources, farm and forage for food and ingredients, build up a forgotten village and defeat an ancient evil, all on one Island.

The game will:
-be heavily plot driven
-be directed towards 90's gamers
-contain a mix of light-hearted/funny and dark themes
-feature many puzzles and mini games.
-be stuffed full of random events, rewards, character mysteries and easter eggs.
-feature a creature growing system where you raise monsters from eggs and evolve them.
-feature a multi evolution path where your fighting style determines the direction your creature evolves.
-feature a farming system for growing food for survival, battle buffs or quests
-feature a fully-animated classic side view turn based battle system with an active motion camera.
-feature an original sound track written by Matt Beer and Jeremy Allred
-be open to suggestions to include things our players want!

The Idea

We wanted to make a game with main stream appeal (Monster collecting), meshed with old school charm. The idea is to create a rich story, inside an environment controlled by random events and riddled with hidden secrets. We want everything from NPC's to vegetation to appear only upon specific requirements like time of day, day of the week, which creatures are in your party, how much health you have, how much space in your inventory. We want there to be a quest, treasure chest, enemy or easter egg hidden on the island that maybe you and you alone might find!

The aim is to make your experience extremely dynamic by making even some story events triggered by chance and situation. Making every trip out into the island an adventure of curious anticipation. All of this random chance and yet we still plan to bring excellent flow to the games progression with strong focus on the story.


Toby struggles with an abusive father. One that blames him for many things. The biggest? Toby's mother died giving birth to him and his father never really recovered. Toby spends his time tinkering with gadgets to escape conflicts with his father, inventing and building to keep his mind busy. He finds a lot of peace in the old stories his grandfather tells. Stories of an island lost to the world... an Island full of life and secrets. A lineage that was bound to protecting it.

"The Island is in trouble, boy... and without it, so might the world be. It will take a special kind of person to save it one day. They say the island knows, and that person has already been chosen!"
Popular Discussions View All (1)
Mar 11, 2014 @ 9:08pm
KickStarter Perks!
SSN Incarnum
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SSN Incarnum  [author] Sep 7, 2016 @ 7:08am 
@kill4free I take a TON of influence from digimon world 1. Golden Sun was really good but the similarities was an accident. There are lots of things in the game that will make this game unique though and I'm looking forward to showing it off in it's full glory. Still needs lots of work though, which is why the fan interest in a second campaign is really a huge relief.
Kill4Free Aug 31, 2016 @ 10:39am 
@ssn incarnum Another campain would be really cool! :) I really love this game reminds me of pokemon, dragon quest monsters and golden sun :D
SSN Incarnum  [author] Aug 30, 2016 @ 6:02pm 
@kill4free A new demo is almost finished. I may do a second campaign due to popular demand. like us on facebook at for a way to follow the project :) and of course make sure you read the updates on the kickstarter that already exists :D
Kill4Free Aug 30, 2016 @ 12:42pm 
Hey there I really love the idea of this game but I missed the campain :'(
Is there any way to participate? Or a way to try the demo?
Supreme. Aug 20, 2016 @ 10:42am 
Obrigado! Thank you!
SSN Incarnum  [author] Aug 19, 2016 @ 9:25pm 
Muito obrigado!

Quando estou a fazer trabalhando na versão Inglês, Vou usar o dinheiro dele salling , para traduzir o jogo.

Português e alemão serão as primeiras línguas !

Supreme. Aug 17, 2016 @ 6:44pm 
Cara, gostaria que soubesse que seu jogo alcançou alguns brasileiros, sou um deles, e em vários fórum vi que seu jogo é citado pela qualidade que ele apresenta ter, espero muito que tenha linguagem em português brasileiro, pois quero muito jogar, parabéns, e boa sorte!
SSN Incarnum  [author] Jun 23, 2016 @ 8:02pm 
haha, I've been working on it for years... I'm excited too! seriously though, I'm super glad that people are still excited about it. I'm working hard to make sure it's great!
RPGStudios Jun 22, 2016 @ 10:53pm 
I have been following this game for years can not wait for this to come out
Sir Dan - Back To Basics Gaming Jul 17, 2015 @ 9:04am 
I didn't even realise this had been Greenlit!
I've been following one of the developers online.....stalk stalk.

Keep up the awesome work guys, I'm looking forward to playing the finished product!