Not enough ratings
franken army V's turrets
1st chamber is guarded by loads of turrets.
but fear not !
you have an army of franken cubes :)
they are highly trained & can activate their own attack weapons.
just press the pedestal button. which spawns a franken. (& lowers 2 panels, which were up, only to stop premature weapon activation)
then watch right to left & the franken's do the rest. (try not to blink)
warning: the turret by exit & funel guard, always survive. others randomly survive.
quicksaves recommended.
after pedestal button. all automation is activated by franken cubes. franken attributes: high I.Q. brave, bad eye sight & suicidal tendencies.
variable: turrets on speed gel may survive, die, or kill other turrets ? as franken's can be unpredictable.
hint: take light bridge with you, & use it twice.
2nd chamber: dangers: turrets, goo & laser fields.
& returning to 1st, might kill you.
map inspired by Jade BGE, called smile
updated: to stop exploits found by daloboy & Bayram.
< >
mood3rd  [author] Apr 28 @ 12:35pm 
I have updated the last chamber.
so now you should hopefully need to kill the 2 turrets.
slight puzzle element added which is time critical.
but more time than needed available.
also it can be reset, if the player does not do the needed action 1st time.
but if they waste time, then try it, they could die.
thankyou again for your constructive feedback :)
mood3rd  [author] Apr 25 @ 1:51pm 
I have subscribed
daloboy Apr 24 @ 4:20pm 
Hi there mister mood3rd! If you have some time: No 57 ready for serious testers like yourself! Thanks.
mood3rd  [author] Apr 18 @ 11:48am 
thankyou again for more feedback.
I deleted some of the description & added you name at the end.
I believe, hope, wonder ? :)
that I have stopped the turret tipping exploit, at last.
moved some lighting around. as the update had made that area to dark.
also stopped an exploit of killing the funel guard, with a laser. you missed that one :)
not done anything about last part yet.
they killed the player / me, in testing, when I did that.
but did not test very much, as in the editor no saves.
so I had to re-start the map & go through all the other parts, each time I wanted to test this.
Bayram Apr 18 @ 6:43am 
In the end, I decided to watch your solution video, I just wasn't getting the "right" way to do this. I was still tipping the guard turret by hand, just walking along the top of the glass panel you added to get close enough. At the end, I left the two turrets at the far end of the room alone and took faith-plate rides until their shots knocked me into the faith-plate that sent me over their heads to the exit. This, I realized, is how I finished the first time I played, although at that time I didn't figure out quite what happened.
mood3rd  [author] Apr 17 @ 8:28am 
I have updated this slightly, to address some of your constructive & educational feedback.
I have a screenshot above, showing the portable & non-portable areas, in the funel areas.
I have added a light strip to the side of the 1st funel emitter, to show the portable area,
to aim for, if you need to come back to the 1st chamber.
I have added glass, to hopefully stop the turret shut down exploit.
franken shield exploit still available. but it is the hard way & they will stll need the light bridge.
so might have to come back, if they fail to take it with them.
I tested this before I originaly published this map.
it can be fun in itself.
I found always going through a portal on the floor, is easiest.
items limit ment I had to delete more items to achieve these few updates.
no spare entities left.
thankyou for your help :)
mood3rd  [author] Apr 16 @ 8:46am 
thankyou for that info :)
Bayram Apr 16 @ 8:09am 
mood3rd, thanks for subscribing to my map, I hope you enjoy it.

Regarding the turret, no I don't have ninja skills, but Jade BGE taught me a little trick that anyone can use. Go out in front of the turret so that it takes aim at you. Then duck back where it can't see you and wait about four seconds until it begins its "hibernate" procedure. You can wait until the laser sight vibrates, or listen to it say "shutting down" (or something similar) or just count carefully. Then walk right out and you will have extra time to reach it and disable it. It does not start aiming again until the hibernate is complete!
mood3rd  [author] Apr 16 @ 7:48am 
glad you liked it.
I have added you map "FLOATING IN THE WIND" to my list.
mood3rd  [author] Apr 16 @ 7:44am 
your welcome
thankyou for the feedback
glad you had fun :)