This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Cadence
Favorite
Favorited
Unfavorite
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted:
Updated:
Feb 27 @ 1:35am
Aug 29 @ 3:25am
Recent Announcements View All (5)
Learn about "Parallel Prototyping"
New Dev Diary Is Out!
Description
Cadence is an open-ended puzzle game that empowers players to create real musical experiences.

More than just a sound toy, the game is built on connections between logical nodes that create loops of music. Puzzles demand careful thought and can be solved in multiple ways, generating unique melodies from real-time synthesisers.

All of these solutions can be personalised in an intuitive environment inspired by audio creation tools, allowing players to compose rich music that holds meaning outside Cadence itself.

The game’s novel way of visualizing and composing music strives to bring in two kinds of players: those who want to discover music, and those who want to embrace it.

To find out more or to try a demo of the game, head to
http://www.madewithmonsterlove.com

FAQ:

Q: Level Editor?
Cadence has been built from day one with a level editor in mind - as we'd love to see what musically creative things you guys can come up with. But there's one problem: the budget for this game might run out before we get there - and being indie there never was much budget to begin with! So we might have to do something creative, like save the level editor for the first post-release update, or sell a kidney, or something...

Q: Will Cadence only be English and not other languages?
I want everyone to enjoy this game, no matter what language you speak. Right now the demo uses english, but we're going to try very hard to make the final version with as little language as possible so that you don't need to speak English to enjoy Cadence.

Q: Linux?
A: We think Linux gaming is going to become very significant, especially with SteamOS on the horizon. And normally Unity makes this straightforward.

However the possibility of supporting Linux depends on the audio engine we decide to implement, which may be 3rd party and therefore make Linux support non-trivial. As a two-person development team we think it's important to concentrate our efforts and make the game we know we can deliver well. Making technology choices that exclude particular platforms is not one we take lightly, but you can be sure that if we go down this road it will be because we believe there is no other way (within the capabilities of our resources) to deliver a game that reaches its full potential. It's a tough one but we hope you guys understand ;)

Made With Monster Love Picks
While we have your eyes, here are a couple of games we think are worth your time:

Sentris
Tengami
Mini-Metro (Greenlit)
Popular Discussions View All (2)
4
Jun 25 @ 11:25pm
Linux support?
TheSniperFan
0
Jul 7 @ 2:54pm
Importing audio content?
pew pew pew
259 Comments
< >
Minn Oct 11 @ 3:56am 
I like it
Pancake Jul 19 @ 7:39pm 
This looks absolutely amazing! I will definantly be purchasing it when it is complete! one thing that would really be a selling point would be to have the abilit to export created tunes, as well as import new sounds.
waldgeist8 Jul 9 @ 2:06pm 
This is very interesting. Can't wait to play the full version.
TheKhakiScout Jul 9 @ 12:27am 
looks pretty cool
[Shard] Jul 5 @ 2:59pm 
Sound good
GuiPBorba Jul 5 @ 8:40am 
Awsome!
iDisOrder Jul 3 @ 12:42am 
W
T
F
?
joshnoodle Jul 2 @ 8:06pm 
nice
dsadsdsdf Jun 29 @ 4:59am 
yeah
StarDrive85 Jun 25 @ 1:42pm 
YAY its on greenlight :D