This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC, Mac
Languages: English
Players: Single-player
Feb 27 @ 1:35am
Jun 25 @ 1:13pm
Recent Announcements View All (5)
Learn about "Parallel Prototyping"
New Dev Diary Is Out!
Cadence is a puzzle-driven musical sandbox about breaking the laws of thermodynamics.

At the heart of Cadence is a beautiful, four dimensional way of visualizing and composing music. Players will explore a universe defined by its own logic, mixing and matching these rules to experience a journey of both musical discovery and creation.

By intuitively interacting with connections between logical nodes, the player becomes a catalyst for perpetual motion within the dormant and minimalist environment. Movement through this environment creates unique musical melodies.

To find out more or to try a demo of the game, head to


Q: Level Editor?
Cadence has been built from day one with a level editor in mind - as I'd love to see what musically creative things you guys can come up with. But there's one problem: the budget for this game might run out before I get there - and being indie there never was much budget to begin with! So I might have to do something creative, like save the level editor for the first post-release update, or sell a kidney, or something...

Q: Will Cadence only be English and not other languages?
I want everyone to enjoy this game, no matter what language you speak. Right now the demo uses english, but I'm going to try very hard to make the final version with as little language as possible so that you don't need to speak English to enjoy Cadence.

Q: Linux?
A: I think Linux gaming is going to become very significant, especially with SteamOS on the horizon. And normally Unity makes this straightforward.

However the possibility of supporting Linux depends on the audio engine I decide to implement, which may be 3rd party and therefore make Linux support non-trivial. As a single person development team I think it's important to concentrate my efforts and make the game I know I can deliver well. Making technology choices that exclude particular platforms is not one I take lightly, but you can be sure that if I go down this road it will be because I believe there is no other way (within the capabilities of my resources) to deliver a game that reaches its full potential. It's a tough one but I hope you guys understand ;)

Made With Monster Love Picks
While I have your eyes, here are a couple of games I think are worth your time:

Mini-Metro (Greenlit)
Popular Discussions View All (2)
Jun 25 @ 11:25pm
Linux support?
Jul 7 @ 2:54pm
Importing audio content?
Pixel love pew pew pew
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Pancake Jul 19 @ 7:39pm 
This looks absolutely amazing! I will definantly be purchasing it when it is complete! one thing that would really be a selling point would be to have the abilit to export created tunes, as well as import new sounds.
waldgeist8 Jul 9 @ 2:06pm 
This is very interesting. Can't wait to play the full version.
TheKhakiScout Jul 9 @ 12:27am 
looks pretty cool
[Shard] Jul 5 @ 2:59pm 
Sound good
GuiPBorba Jul 5 @ 8:40am 
iDisOrder Jul 3 @ 12:42am 
joshnoodle Jul 2 @ 8:06pm 
dsadsdsdf Jun 29 @ 4:59am 
StarDrive85 Jun 25 @ 1:42pm 
YAY its on greenlight :D
StarDrive85 Jun 25 @ 12:34am 
the last update was 8 of april. yet the game is still not on greenlight. is it dead?