Not enough ratings
No 55: Turrets Academy = Resurrection
Rate  
Favorite
Favorited
Unfavorite
Description
Easy difficulty
15 minutes
4 turrets

The turrets have now find a way to repair and reactivate themself! Be very careful...to drown them all before pushing that pedestal!

When the exit is finaly open, try to find the "engine room"

Please rate and comment. Thank you.
#F4F
33 Comments
< >
daloboy  [author] Nov 18 @ 9:04pm 
Thank you stormsend. Really glad you had fun!
stormsend Nov 17 @ 2:18pm 
I'm so confused. I know I threw those turrets in the goo. And the timer is so short. I'll try again. And again. What? Oh! I better keep my eyes open this time and go exploring. Aha. What a novel idea. Had me running in cicles or so I thought. Great fun. Very well made. Thank you for the enjoyment.
Bayram Apr 16 @ 4:23am 
After months of work, I have published my first all-Hammer map: "Interface (Hammer Version)". It is based on a very neat puzzle by Brave and can be played at multiple difficulty levels (the original was quite tricky). You can tour the observation rooms and there are training chambers if you still have trouble figuring out the puzzle.
daloboy  [author] Apr 1 @ 2:53pm 
Thanks for your tests Bayram! Of course, I don't expect testers to "find" the "true" exit. The map is just to explore the illusion of returning turrets. I won't use multiples exit in my next maps, because of this confusion and the cost of units which is to restrictive! Thanks again.
Bayram Apr 1 @ 6:31am 
I played the map again, to see if I could find out why I had the problem. I used turrets to mark the upper rooms, with the fizzler fields, in the order I came to them. When I finished, all the exits doors were open, as you said. The first and second have blue indicator lights and a blue timer symbol, so they don't look open from a distance. The third exit has yellow indicators and a yellow check mark, so this looks open. It is not the true exit; the first exit is the true one. If you go through any exit, all the exit doors close, so you've only a one-in-three chance of picking the right one, even if you ignore the indicators. The indicators send you to the wrong one. So, what I probably did was to go through the third exit, saw the white light and then, rather than re-play the game, used NOCLIP to look at the other exits and found them all closed. I don't know what other players are doing at the end to find the correct exit.
daloboy  [author] Mar 27 @ 12:19pm 
Pas de problème Stuntmanmyke, on ne peut plaire à tout le monde, c'est normal! L'idée derrière ce "test", comme le mentionne le titre, c'est de démontrer que les tourettes sont capable de ressuciter. Bien entendu, c'est une illusion, réalisée grâce aux portes "cachées" en haut et en bas, qui donne l'impression au testeur de repasser par le même chemin, quand en réalité, il accède à une autre pièce où ce trouve aussi la sortie et d'autres tourettes. Alors on recommence et la 3ième fois, on peut sortir. Pour ta capture photo, c'est un "problème" avec les copies de sortie, malheureusement que je ne peux corriger. C'était mon premier essai avec plus d'une sortie, mais le coût élevé en unité d'élément est beaucoup trop restrictif, alors je ne l'utiliserai plus.
Stuntmanmyke Mar 27 @ 10:38am 
Salut Daloboy ! Je suis vraiment désolé mais je n'adhère pas à tes test... Les méchanismes cachés et sans signalisation m'horripile. Je n'ai vraiment rien compris à ce test (les tourettes qui réaparraissent, les angled panel qui s'active et se désactive sans résons apparente...Plus j'ai pris une photo assez bizarre dans ton puzzle...http://steamcommunity.com/sharedfiles/filedetails/?id=242772782
Peut être que tu as aussi caché le méchanisme qui ouvrait la porte mais sache que ce n'est pas dans l'esprit du jeu portal 2... Je te fait quand même la promotion de mes nouvelles salles, si tu cherches des véritable casse-tête, fais un petit tour sur mes dernières chambres ! A plus man :)
daloboy  [author] Mar 18 @ 5:20pm 
OK Bayram: I have just replay, and all the exit doors are open! So, as you mention, maybe a problem with the game when you played! Of course, if I do another multiple exit doors map, I will use only 1 exit to prevent that white blinding light. Thank you for your constructive comments: always welcome!
daloboy  [author] Mar 18 @ 5:15am 
I will replay then. All the doors where open when I tested! Thank you Bayram.
Bayram Mar 18 @ 4:27am 
I see, but my game ended withall the angled-panel doors open but only one of the test chamber exit doors open - the wrong one. If this is not a problem with the map that's worth looking at, then sorry for wasting your time and maybe you want to delete these comments.