This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 24, 2014 @ 1:23pm
Oct 13, 2014 @ 2:10pm
Recent Announcements View All (5)
We have a release date!
Tulpa has been Greenlit!
What is Tulpa?
Tulpa is a puzzle-platformer game, in which the player controls two characters, a girl named Ophelia and a boy named Oliver, that travel through an ever-changing world. The characters possess different abilities and perceive the world differently. This makes the survival of both characters non-trivial, as traversing the world and overcoming its challenges demands that the player has both perspectives in mind.

The Story
Story-wise the game revolves around concepts borrowed from occultism and theosophy, with thought forms (or “Tulpas”) on the focal point. Characters hide twisted secrets and the world transforms to pair with their psychology. Symbolism is also used along those lines with both game objects and -literal- symbols (we call them “Glyphs”), filling the world, giving information to the player about the story as well as about the challenge he is facing. With all these in-place, it comes down to the player to find out the grim past of our (anti-?)heroine and her tulpa.

The Aesthetics
The aesthetics are focused on flat coloured models and fine tuned full-screen effects for the generation of minimalistic but intense and smooth-looking scenes. The graphical concepts are heavily inspired by the works of Salvador Dali, Jacek Yerka as well as other known (and unknown) artists. On the gaming side, great influences were Yume Nikki, Insanely Twisted Shadow Planet, American McGee's Alice and Limbo. Finally, the Glyphs being a major characteristic of the game aesthetics, follow a sketched/scribbled style adding a sense obscurity on the matters presented.

The Sound
Tulpa is dark, is eerie. The same goes for Red Aura’s {LINK REMOVED} music. We knew it from the very first hearing, Red Aura was the missing puzzle piece of this game. We share very much the same theme and mood. Paradoxical! Red Aura’s experimental and dark ambient elements make Tulpa shine… darker.

The Gameplay
The game’s controls regarding character movement follow the well-known and established control patterns of the platformer genre. Player uses the <arrow keys> for moving Ophelia to the left or to the right and <space> for jumping and climbing. When you switch over to Oliver, the <arrow> keys are used to set him in motion in both the horizontal and vertical axes, floating near his beloved Ophelia.

Character Abilities
Ophelia doesn’t have any special ability. Her role is interacting with the material world by means of pushing and grabbing stuff around. Oliver’s ability on the other hand is the interaction with otherworldly objects using a telekinetic power, directed by the player using his mouse.

Oliver is Ophelia’s tulpa. He was created by her own mind in need for support. That cause has an effect: Ophelia needs Oliver to be close, otherwise she begins to lose her sanity, ensuing an inevitable death.

System Requirements
Not yet specified
Popular Discussions View All (1)
Jul 16, 2015 @ 6:59am
Gamepad Controls
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ragecryx  [author] Jan 10, 2015 @ 6:10am 
We are almost ready to release guys! ;)
Mills Jan 9, 2015 @ 4:23pm 
So how's work on the game doing? Can we get an update?
PapaBruno Oct 21, 2014 @ 1:05pm 
Congratulations on being Greenlit!
Aura Dawn Oct 16, 2014 @ 3:52pm 
Man, actually playing this with my tulpa is going to be weird. Many jokes will be made. Looks like an awesome game.
PH0T0GRAPHER Oct 12, 2014 @ 12:52am 
0ryx Sep 29, 2014 @ 2:59am 
Seen this game at EGX London. It looked amazing!
• Melina! • Sep 17, 2014 @ 11:05am 
Voted :D
guillesant Sep 17, 2014 @ 11:00am 
voted , por favor en español
Lightbridge Sep 17, 2014 @ 3:06am 
Looks awesome, can't wait :)
.·: u V e :·. Sep 1, 2014 @ 7:27pm 
Voted Yes, i love puzzles.