v6.80 Earth Spirit mid
By Beth Greene
This is a mid Earth Spirit item and skill build for the 6.80 patch. Earth Spirit is a randiant strength hero who is extremely mobile, along with strom spirit and ember spirit. Despite the nerf from the patch, Earth Spirit is still a really strong mid and offlane hero. He is very versatile hero but mainly used as an initiator. All of his skills have a really big range and cheap mana cost. He can farm easily with his skills against all of heroes at mid. He can successfuly gank on any hero at level 6 with magnetize, even earlier with runes. Earth Spirit is a very skill dependent hero and requires you to practice many times to get used to the combos. However, once you know how to use the basic combos, you will feel how good this hero is. You need to have some creativity to play this hero because you have to come up with new combinations based on the situation you are in.
Basic Combo (Use ultimate if you are close enough to the enemy)
easiest combo for earth spirit. You can utilize this in most of the situation. When you gank other lanes, use this combo and kick your enemy to your teammate. EASY KILL. You can adjust the angle of rolling boulder little bit if the enemy is running away side way but it requires some practice.
This combo is a bit harder. It is very effective on high-mobility hero. After the patch, geomatric grip became a silence instead of a stun. So, enemy can possibly dodge your rolling boulder after the geomatic grip. So you kick the rock and instantly pull that rock after the enemy got stunned. Use rolling boulder right away so that you can go close to the enemy.
same as the first combo but little different order. You can cast spells while you are rolling. So you roll first and during that 0.6 second delay time, you summon a rock and use the geomatric grip. This is very effective when you are out of enemy sight because they have no idea you are there. They will have no time to react what is comming. When you are in enemy's vision, try not to use this combo because it is kind of easy to dodge if they see you rolling before geomatric grip or boulder smash.
This combo is considered as some kind of in-game bug but I am not sure. If you time it right, you can use Rolling boulder(long range) and boulder smash at the same time with only one rock. You will most likely fail so do not try to use it a lot.
If you don't have blink dagger yet, this is a most reliable way to initate when they are starting to group up as 5. After you use the rolling on the enemy team, use the magnetize right away and cast a stone remnant in middle of enemy team. Magnetize will spread with that rock. Remeber you can still use that rock for 5 seconds after spreading(or refreshing) the maginetize. So use the geomatric grip to that rock for silence. Silence will spread through out enemy team even if you only land to one unit (magnetize effect). and kick that stone right away. Try to land boulder smash to as much enemy hero as possible because not like silence, boulder smash stun does not spread.