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Ultimate General: Gettysburg
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Posted:
Updated:
Feb 11 @ 4:34pm
Feb 19 @ 10:36am
Recent Announcements View All (15)
EARLY ACCESS AVAILABLE!!!
Special announcement
Description
Release date: Early access summer 2014
Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game will feature the most accurately created map, detailed order of battle, complex morale, innovative control mechanics and smart AI. You will have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Participate in the Gettysburg Battle and change history!

Game Features

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes will range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and will also appear in after action battle reports to help you monitor battle progress.

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

Advanced Line of Sight
Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions will affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series. With this first project, Game Labs wishes to give birth to a new strategy brand that will gradually evolve and expand into different eras.

Help Ultimate General: Gettysburg get on Steam!
Popular Discussions View All (37)
154
Jun 3 @ 4:49pm
How soon is "soon"?
Laika
30
Jun 11 @ 2:06pm
Let's guess the Release Date
jpm224
33
Jun 6 @ 1:52pm
The map is very nicelooking...but has many, many glaring mistakes.
gwack3
1,011 Comments
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cyan_panda (Pigeon) Jul 8 @ 1:12pm 
THIS LOOK AMAZING AND CREATED USING UNITY :D
Drakan Jul 8 @ 11:01am 
Can't wait!
Lunatic High Jul 6 @ 1:25am 
It says under the Army selection that Confederate equipment was less advanced than the Union and that they lack proper military training. Both are wrong, the Confederate Army at the point of Gettysburg was full of mostly 3 year combat veterans being led by Westpoint graduates who were veterens of the Mexican War and armed with 1853 Enfield Rifled muskets, the same if not better quality weapons than the Union used. The Union would have had far more untrained green troops then the south because of a constant flow of new recruits. Giving the Confederate soldiers a disadvantage at range and bonus at melee combat is very unhistorical....
PistolaPedro Jul 1 @ 12:06pm 
enjoying so far
zetra Jun 29 @ 8:11am 
looks nice
nacsam Jun 27 @ 3:44am 
Looks nice, i think about pay it.
yaky Jun 26 @ 6:53pm 
It got to know. It saw. bought it. It is aiding:)
SecretSem Jun 23 @ 10:56pm 
OMG! I Want it so much! *hello from Russian*
Lereius Jun 22 @ 1:47pm 
Great
SPARTANMST Jun 18 @ 1:18pm 
Very well polished game for an Alpha!

I was pleasantly surprised when I fired it up for the first time and began my first campaign. Anyone still unsure whether or not to buy this, please do! It's a charming game that has a lot of potential, feels realistic too!