Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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My Rome 2 Total War Bigger Unlimited Navy.pack
   
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Tags: mod, Units
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156.433 KB
Feb 10, 2014 @ 6:52pm
Feb 10, 2014 @ 7:57pm
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My Rome 2 Total War Bigger Unlimited Navy.pack

Description
Got sick of waiting for this so i made it myself.
Allows rome to recruit as many ships as they want too no more unit caps. Yay!!!

Increase naval unit sizes by double but also adds two boats to each unit.
so when you tell a unit to land you have to do so to each unit individually NOT GROUPED. otherwise the other boat will just do nothing and the unit wont move. Its annoyiing but theres no way around it.
this really is a FUN MOD to have just if you want to see some awesome naval invasions

If its not working for youu download thos mod manager http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-23-12-13
use this manager to run your game and put my mod at top of your list it should work fine now.
NZ REP!!!! :)
11 Comments
DrRemiLurker Nov 22, 2016 @ 11:38am 
Hi could you please consider updating this mod. :BEobserver:
mikkelsen99 Sep 10, 2014 @ 2:26pm 
please make a mod that removes the unit caps for rome only :)
kporter Jul 31, 2014 @ 10:16pm 
yes I totally agree, that is what I came on the workshop looking for. but this will have to do, it seems like a fun mod.
stephen.schaefer Jul 31, 2014 @ 7:16pm 
All I'm really looking for is a mod that cancels the unit cap for roman naval units. Nothing more. For me rome's navies are powerful enough lol. Especially when you are using all heavy ships and the rest of the game uses raiding vessels. So if either you could make one that specifically changes just unit caps (by getting rid of the ;)) or direct me to a mod that just does that I would be so happy. Thanks
Obligatorycompliance Apr 15, 2014 @ 8:13am 
if another ship attacks (rams) the two ships, does it attack just one ship and the other is left free or what? two to one is a distinct advantage
Hetairos Apr 11, 2014 @ 2:59pm 
ok cool, thank you very much for the answer!
Hetairos Apr 11, 2014 @ 12:14pm 
How does the AI cope with double sized ships? Can he handle them? Is he be able to land with double sized ships or will he only land one of the ships?
Moloch Mar 28, 2014 @ 9:55pm 
will you update this gor hannibal at the gate =) ?
BatmanNZ Mar 22, 2014 @ 8:27am 
Hi, I am amazed also no one has done this, but I agree with Swailesy, can you do a mod that just takes of the unit cap for Rome naval units? Cheers :)
Swailesey Mar 12, 2014 @ 5:22pm 
i think all is needed is that melee naval units for all factions is uncapped... no one has done that yet so u would be helping everyone :)