Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Giant Slayers
 
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Mod
File Size
Posted
Updated
0.064 MB
Feb 10, 2014 @ 1:10pm
Jun 21 @ 1:39pm
15 Change Notes ( view )

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In 2 collections by Crustacean Soup
Chivalry SDK Examples
3 items
TB or not TB?
16 items
Description
Everyone starts at 60% normal size.

Every kill grows you, and your health, by 15%.

Instructions

Online, joining a server that already has it installed:
  • Just join the server!

Offline or with a listen server:
  • Subscribe
  • Launch the old launcher (the last launch option when launching the game), and click the 'Download subscribed items' button at the bottom-right.
  • You should see the mod in the Create Game screen

To start a dedicated server with it:

Start a server with ?modname=giantslayers on the command line (appended to the map). You can also add -sdkfileid=226726898 (note that this number matches the number in the URL for this Workshop page) to the command line to auto-download this mod. For example:

UDK.exe aoctd-frigid_p?modname=giantslayers -sdkfileid=226726898

Source code

The source is available on GitHub, feel free to use it however you want for other Chivalry mods: https://github.com/BradyBrenot/chivalry-giantslayers

Change log

v1.4.3
  • Ditto!

v1.4.2
  • Works with the latest patch (whatever that is)

v1.4.1
  • Fixed TDM (was not scaling after kills)

v1.4
  • Works with latest patch (35), after breaking because of various variables being optimized out

v1.3
  • Works with latest patch (30)
  • Displays scale in scoreboard
  • Squish sound (maybe?)

v1.2b
  • Add TO2 as an acceptable game mode (for, e.g., Horde)

v1.2a
  • works on the latest patch (Patch 25), after having broke on Patch 24's release

v1.2
  • rather than scaling up by a steady '15% of current scale' every time you get a kill, scaling is now:
    • ScaleStealPerKill * ( Enemy's scale - default scale ), plus
    • FlatScalePerKill, plus
    • ScaleMultiplierPerKill * Current Scale
  • Healing now adds on a bonus depending on the enemy's scale; actually, right now, the 'based on your own scale' healing is disabled, but it's a variable flip if we want to turn it back on. This results in much less healing if you're a titan who is just killing 60% size people, almost giving them a chance at fighting back
  • Stamina is restored in the same amount as you heal. Max stamina does not scale up.
  • Health regen scales up (at half the speed of max health)
  • After a certain size (currently 140%) you become a 'small giant'; currently, this means that:
    • your outer collision cylinder stops colliding with other actors. This can cause a little oddness when fighting other players, some clipping through static meshes, etc., but it greatly improves your ability to move around when huge
    • your weapons stop colliding with the world (they'll stick make the thwacking noise, but won't bounce off), in order to make it a bit easier to hit minis
  • at 200% you become a 'large giant', which does nothing
  • you cannot flinch people who are 3.0 times larger than you
  • you cannot parry or be parried by someone who is 3.0 times larger or smaller than you
  • weapon damage and momentum (knockback/kick force) scales up with scale, but only by 1/2 the scaling amount. This is vs. the person you're hitting, which ends up making no sense since your health is also scaling. It _should_ be vs. your size relative to normal, not vs. the other person you're hitting (or at least damage should be, momentum can be what it is right now).
  • if you land on a player who is 1/3 your size or less, they're crushed instantly
  • new message informing you about how big the enemy you killed was and how that'll affect your scale
  • FFA welcome message separated for clarity
  • new welcome message with the current scaling rules

v1.1
  • enable for all game modes
  • VO pitch scaling (that doesn't replicate)
  • FFA scoring: now based on the largest size you've reached
  • heal 5% of your current max health every time you kill a player
  • push player up a bit before scaling to avoid falling through the world (appears to be working well)
  • disable swimming (ruins, cistern, etc.)
  • friendly greeting message (that should be localized, but isn't, because mod localization seems to be broken)
  • the 'bubble' (enemy-only collision cylinder) scales down in relative radius as you scale up, to the point where it's uninvolved in collision altogether

v1.0
Popular Discussions View All (11)
6
Jan 10, 2015 @ 8:42am
A Different Idea: Giant Hunt Mode
McQ
3
May 21, 2014 @ 4:24pm
Suggestions for a better mod
DerkThunder
1
Feb 24 @ 2:54pm
GIANT SLAYERS IS BROKEN!! -- FFA MAP --GAME CRASH--
HecktoR
< >
259 Comments
Christmas Time Hothead2097 Dec 3 @ 10:59pm 
Do people still play this? I can't find ANY servers running this gamemode with people on it.
Carlos Danger Dec 2 @ 9:12pm 
I just compiled a fixed version of this, just remove all instance of ReceiveChatMessage from the code for a quick fix. If the owner of this mod doesn't fix it maybe i can release a properly fixed version giving him credit.
herggu_tatti Nov 25 @ 7:03am 
its saying that this mod is all ready in my game but its not?
Лютый Alex Nov 16 @ 7:15am 
только у меня не работает(
XristoMeow Oct 19 @ 5:14am 
進撃の巨人
XristoMeow Oct 19 @ 5:14am 
атака титанов
XristoMeow Oct 19 @ 5:14am 
attack on titan
XristoMeow Oct 19 @ 5:14am 
Shingeki no Kyojin
DovahkiinTheDragonborn Oct 12 @ 6:43pm 
this is probably the funniest mod in Chivalry to ever exist. The second I reached the size of a giant the game broke, froze, and caused me to tell all of my friends about how amazing this mod is!!! THUMBS UP!
Tired_David - Twitch.tv Sep 2 @ 6:39pm 
Tried King of the Hill game mode and that works fine. FFA is 100% broken for all players. It would be great to have the mod fixed one of these days.