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Hive Jump
Feb 10, 2014 @ 4:07pm
Jan 18 @ 7:00am

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Recent Announcements View All (22)
Harvester Boss, Alien Concepts, and New Relics!
Attention Jumpers!

It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update:
  • Harvester Boss Preview
  • More Alien Concepts
  • New Relics Located
  • WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103
  • Wizard World Comic Con
  • Kickstarter Spotlights!
  • Harvester Boss Preview

Incoming transmission from the H.S.A…

The footage you’re about to see is highly classified. A reconnaissance jump team has identified a new elite Ordovician lifeform. The troopers are calling it “The Harvester.”

The Harvester appears to be an elite member of the Ordovician worker class, with some truly grotesque defensive mechanisms.

The Harvester is capable of eating any form of matter with it’s ravenous maw, and anything incompatible with it’s digestion is vomited back up.

It’s tail appears to be both an effective weapon and a critical weakpoint. Jumpers would do well to track it’s movement carefully and focus fire when possible.

More aliens incoming!!!

We’ll be adding more aliens to the game in the coming months, so here’s just a little sneak peek of some creepy crawlies in store… (concepts by @raitheoshow)

Or check out a time lapse of the painting process for an upcoming alien type. When going through the concept design process, we always try to develop aliens that look really tough, but are also gooey and gross at the same time.

time Lapse

Relics located within the hive…

We’ve been working to integrate lots of new relics in the different rooms of the hive. These relics will offer the player added bonuses when collected such as increased defense or faster move speed to name a few.

Crusher Claw - A claw taken from a Crusher beast. The alien claw comes to a point in an extremely dense manus, above which towers a massive slab of chitin that acts as both a driver and a shield. The impact force of a Crusher’s claws can obliterate anything it strikes and tremors from the impact will send any grounded forces flying. By studying the claws of these formidable beasts, the H.S.A. is developing more resilient alloys for Jumper armor.

Scorcher Wing - The severed wing of an Ordovician Scorcher. The wing has thick chitinous frame with extremely thin but strong translucent chitin plating forming the majority of the wingspan. Ordovician chitin is tempered by the heat of volcanic areas in the hive. Scorchers dive into molten magma and re-emerge, allowing the heating and cooling process to strengthen their chitin. The H.S.A. is studying the molecular composition of this marvelous chitin in order to provide additional heat protection to Jumper armor.

End transmission…


We’ve been invited to show Hive Jump at PAX EAST! The amazing team at Kickstarter is including Hive Jump as part of their promotion along with some other great titles. If you are in the area or attending the show, make a plan to stop by and see our latest progress and meet Lead Designer Matt Donatelli (@mattdonatelli), too!

PAX East is held at the Boston Convention Center at 415 Summer St, Boston MA 02210. Hive Jump will be located in Room 103, located along the Northwest Corridor above Exhibition Hall A.

Hive Jump will be shown during the times posted below.

  • Friday 4/22 – 2PM – 6PM
  • Saturday 4/23 – 10AM – 6PM
  • Sunday 4/24 – 2PM – 6PM

Hive Jump at Wizard World Comic Con St Louis!

We had a great time showing a demo of Hive Jump at the Wizard World Comic Con in St. Louis the first week of April. With over 17,000 in attendance, we we’re able to spread news of the alien infestation far and wide! Even the Flash and a Stormtrooper joined the Corps along side our lead QA tester David (@vaidd).

Would you like to know more?

As always, your questions and comments are more than welcome below! We’re looking forward to hearing from you there, and on our community forums!

(Note: Due to spammers, we’re manually registering new users for the forums. If you need to register, send us a message via Kickstarter, or an e-mail to

Release date: 2016

HIVE JUMP is a sci-fi action platformer for 1-4 players blending run ‘n gun gameplay with strategic campaigns.

In the 24th century, humanity is at war with a hostile alien race. Outnumbered a million to one, mankind's only hope of survival is the J.U.M.P. Corps. Its mission is to fight the alien menace hive by hive and planet by planet.

You and your friends assume the role of JUMPERS, and blast your way through subterranean alien hives in chaotic run-and-gun 2D platforming action. Up to 4 Players band together to kill aliens, avoid traps, collect treasures and lost relics. Win the final battle against the hive queen to save the galaxy!

“The speed of it all is exhilarating, aliens swarming at incredible rates, guns offloading dozens of rounds a second… There’s really no messing around, it’s immediate and constant action.” - Ben Barrett, Rock Paper Shotgun


  • Action Platforming: Engage swarms of aliens in frenetic combat. Avoid traps, withstand ambushes, discover treasures, rescue survivors, and more.
  • Co-op Multiplayer: Play single player, or 2-4 player co-op. (local or online)
  • Procedural Levels: Jump into procedurally generated alien hives. Level modifiers like dark levels keep you on your toes and offer new challenges to overcome.
  • Unique Permadeath: Keep the transponder backpack in one piece! It is your mobile respawn point and if it is destroyed by the aliens you have no more lives.
  • Challenging AI: Intelligent and fierce enemies await in the hive.
  • Upgradeable Sci-Fi Weapons: Pulverize aliens with pulse rifles, flamethrowers, and a variety of experimental bombs and weapons.
  • Hand-Designed Challenges: Plunder challenge rooms and uncover lost relics to upgrade your arsenal.
  • Dynamic Lighting: Experience pixel-perfect dynamic lighting using Sprite Lamp.
  • Strategic Campaigns: The results of your jumps directly impact the ongoing galactic war against the aliens. Manage your planetary campaign between jumps in a turn-based strategy mode.
  • Gamepad Support: Play Hive Jump using your favorite console controller.
  • Platforms: PC / Mac / Linux (via Steam)

JUMPERS can equip different modifications for the multi-gun from flamethrowers to rocket launchers. Each of these weapon types can be upgraded 3 times to increase damage and function.

JUMPERS can equip different UTILITIES which aid them in their efforts. Each JUMPER can equip 1 Utility at a time. These range from to defensive items like shields to offensive tools that increase abilities like flight.

CRYSTAL CAVERNS, FROZEN UNDERGROUND, VOLCANIC WASTELANDS, MUSHROOM FORESTS – these different biomes play home to the different activities of the alien infestation and must be cleansed to restore order to the planet!

Crystal Caverns
The crystals within these tunnels are constructed by alien drones from the gooey bio-organic material they secrete, and serve as a power source for alien interstellar travel.

Frozen Underground
These icy caverns are used primarily for cold-storage of large quantities of unhatched alien eggs.

Volcanic Wasteland
These hot sections of the hive are used to quickly hatch eggs from cold-storage, to temper the carapaces and bladed claws of the warrior class aliens.

Mushroom Forests
Even though the Ordovicians are fearsome combatants, they are not carnivores and sustain themselves almost entirely on fungus.

The Ordovicians are a hostile alien race governed by queens in a hive society. The alien race outnumbers humanity a million to one and has no intention of sharing the galaxy with humans. First-contact resulted in the butchering of a human colony and has put mankind on the defensive against this new enemy.

The aliens hunt you throughout the hive, traversing the difficult geometry with ease. Their goal is to stop you at any cost and destroy the transponder backpack. Enemies come in 4 classes: mini, minor, major, and elite, each getting progressively stronger and more dangerous.

The war with the aliens is on, are you brave enough to make the JUMP?
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Spekkio  [author] May 31, 2016 @ 3:16pm 
HELLO EVERYONE. We're now live on the Steam Store as a Coming Soon product. Please see our store page here: and our Community page here:
Graphite Lab  [author] Mar 6, 2016 @ 8:50pm 
@Bandit Hadron @witherstorm04
Thanks for the support! We'll have another update out soon!
Bandit Hadron Feb 24, 2016 @ 8:00pm 
Not that I'm complaining.
Bandit Hadron Feb 24, 2016 @ 8:00pm 
Still waiting on this amazing game, you magnificent b@stards.
The Master of Eyes Feb 16, 2016 @ 4:29pm 
sooooo glad this was greenit.
Graphite Lab  [author] Jan 23, 2016 @ 8:58am 

Most def! We've got an ace on the case!
ShoelessLyle Jan 20, 2016 @ 4:34pm 
Progress is looking good! Glad to know you guys are still alive. Good luck with the netcode/cross platform coding. It can be a royal pain.
Graphite Lab  [author] Jan 16, 2016 @ 7:59pm 
Hi SK RaZoR and Tool,

To follow development of the game, please view our Kickstarter updates here:

Or, join our community here, where we also post monthly updates:

Sorry we don't always cross-post here. We'll try to get better about that.
Warfinn Dec 25, 2015 @ 4:53am 
What he said.
SK RaZoR Dec 5, 2015 @ 8:07am 
This is the sloppyest product in terms of press I have ever seen. When you are littered with PRE-ORDER buttons it is unnaceptible that your status updates are next to none existent. This in the day and age people are developing their games and having live streams showing people the actual meat of work behind the products they want. WTF. Communicate with your audience ffs.