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Life is Feudal
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Platforms: PC
Languages: English
Players: Multi-player
Posted:
Updated:
Feb 7 @ 5:55am
Sep 10 @ 8:34am

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Its a final countdown.. doo-doo-doo-doooooo
LiF:YO is coming!
Description
Release date: Q4 2014
The Sandbox MMORPG “Life is Feudal” (LiF) is a game set in a large persistent and seamless medieval world. With free terraforming and building features. You can build your small house with a garden everywhere in that world! Or team up with your friends and build a whole village or city and repel attacks by other players who want to steal your lands and slaughter your cows! A good castle with a moat might help you with that ;)

The combat system of our game is quite unique. It is no target and physics-based, the direction of the attack depends on mouse movement. Basic movements combined with directional attacks can be mixed together into deadly combos with special effects. Battle formations are a new way to collaborate and control the situation on the battlefield with your fighting team. Depending on the battle situation, a group leader must issue a right commands to change formations. The more group members make up a given formation - the bigger the advantages they enjoy, so a well-organised group will prevail over a bunch of headless chickens.

Keep in mind that all battles will be fought not just for fun and glory, but also for your own land holdings! High stakes will force leaders to dive into an ocean of Global Politics to forge new alliances, wage new wars, make uncertain truces and treaties and gather tribute from vassals. All these politics and intrigue work together to add more to the “sanboxiness” of “Life is Feudal”.

Speaking of sandbox elements, player skill progression is not limited by artificial classes or roles. The Skill cap[lifeisfeudal.gamepedia.com] and Stat cap systems allow you to design a character which fits your style of play perfectly. The crafting system contains a lot of sand and boxes too :) For instance, alchemy works almost the same way as it did in TES:Oblivion ©. But wikipedia and your friends won’t be able to help you, because all the recipes are randomized for each character and the only way to learn them all is by Experiment.

Farming will demand a sound understanding of different crops, soil fertilization and knowledge regarding when to harvest your crops. By the way, your fertilizer comes from your stables and barns which you need to manage and clean in order to breed the best war horses on the continent! You will need to feed your livestock as well, and not just your livestock. Food is important for character skill progression. The better the quality of the food your character eats - the faster he will progress through his skills. This places a cook on the same level as other craftspeople such as blacksmiths, carpenters or alchemists.

If you are already somewhat familiar with current sandbox MMO games, you will find an interesting comparison of Life is Feudal with them on our site: http://lifeisfeudal.com/Life-is-Feudal-like

Features
Truly Unique Features:
  • Innovative Mini-Game Concept. The set of mini-games adds immersion and fun to the medieval crafting process, and allows gamers to play isolated parts of the game directly from a browser! Mini-Games offer an opportunity to improve on a given craft, and reward players with bonuses. Learn more about that feature: http://www.youtube.com/watch?v=W8U0jC9ECJQ
  • Free Terraforming & Tunnel Building. 100% free terraforming and tunnel building! Dig tunnels, mines and moats, and expand them in all dimensions almost without limit! You can raise and lower ground levels with a land-fall effect. Substances include soil, rock, granite, ore veins, clay, sand, and much more!
  • Original Battle Formation System. In massive battles, react accordingly to the combat situation and provide your Unit with a certain bonuses. But to receive these bonuses, Unit members must be well organized and always kept in formation.
  • Almost Unlimited Number of Unique Alchemy Combinations. There are over 40 000 000 alchemy combinations unique to each player! And unlike other online games, you need to learn, experiment and create your very own unique combinations. Alchemy is not simply a matter of character skill, it strongly emphasises spending time and resources on creating good recipes and combinations.
  • Complex Food & Cooking System. Cooking is no longer a secondary or non-existent skill. Being a good cook who knows a lot of complex and tasty recipes means that you and your friends or clients will be better fed and will receive skill bonuses!
  • Realistic Player Damage System. Based on human anatomy, with fractures and bleeding wounds you can create different unique combat tactics.
  • Double Health & Stamina Bars. Double health and stamina bars represent better the status of your body. Players can be knocked out or dead, can be temporarily out of breath or totally exhausted.
And that is not complete list! We were unable to squeeze all our features here, so feel free to observe them on our site: Key Features[lifeisfeudal.com]

Current State of Development

Currently we are in a state of internal alpha tests and planning to start a Closed Alpha test with our most devoted supporters and fans in mid-February 2014. We plan to have few months of Closed Alpha tests after which we will be ready to provide open early alpha access to all our members.

Life is Feudal has all the core in-game mechanics and some of the advanced features implemented, but is still missing a few important features, for instance: archery, mounted combat, guilds and land claim management. But with your support we hope to implement them during the Alpha period and that would be all we need to shift into Beta and sometime thereafter into Release!

Additional Localization and Platforms

Since it is a huge MMORPG project, and we are just a small indie dev team, we have been forced to focus on a single platform (PC) and language (English) so far. But we are doing everything necessary to ease and speed up future processes of game localization in different languages (including Russian) along with OpenGL (Mac, Linux) support.

If you are interested in our project, please, support us with your Up vote. To learn more about “Life is Feudal” and all related questions feel free to visit our site: http://lifeisfeudal.com/
And browse our forums for a complete FAQ about LiF: Organized FAQ Archive[lifeisfeudal.com]

P.S. We plan no FreeBSD and Mossi language support. Sorry, but Life IS Feudal. ;)
P.S.S. And do not forget about your upvotes and positive comments, please :)
Popular Discussions View All (49)
2
6 hours ago
Price?
Liam Neeson
237
Aug 31 @ 6:09am
Ask and ye shall receive ... answers ... about the game ...
Brando [MG]
11
Aug 29 @ 7:00am
What do you want to see from the Alpha?
Brando [MG]
1,482 Comments
< >
El Lobo 3 hours ago 
терь осталось тока дождатся запуска..
sunshine Sep 18 @ 5:02am 
ееее
Zap430 Sep 18 @ 12:54am 
Comes out tommorow cant wait to try it
dignityinside Sep 17 @ 12:44pm 
Good luck :)
redazionecr Sep 16 @ 6:40am 
This game looks promising
enno Sep 15 @ 2:18am 
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Davee Sep 10 @ 10:57am 
wat kind of prices we looking at?
Reineke Sep 8 @ 2:43am 
One of the most interesting sandboxes since the first rise of the early DayZ mod.

The no-fantasy medieval background is the delicious perfect topping on this promising titel.
Gosh, finally ... gogogo devs! *Thumbs up*
Zap430 Sep 7 @ 11:33pm 
but their will be teraforming so maybe you will be able to burry prisoners alive in tiny underground coffens
Zap430 Sep 7 @ 11:32pm 
Northern good idea i have often wanted that from a game but look at it this way people are lazy and if you have a battle of 400v400 man no one is going to burry 800 men now if they add systems were corpses rotted away or anmails ate them then that be fine but i dubt that systems like that will be at the top of their list so expect typical respawning for now