The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Supernatural AI - Monsters - Steam Version
 
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0.635 MB
12 Mar, 2015 @ 12:15pm
7 Jun, 2015 @ 2:20am
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Supernatural AI - Monsters - Steam Version

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Description
This is Supernatural AI - Monsters version

Thanks to the essential helpful tips of Nazenn (a Steam user) I will be able to update this module again.
Others Supernatural modules of mine which were created during this troubleshooting workaround are now replaced back by this one.



It will improve AI, spells, shrewdness, realism and immunities abilities for:

- Vampires
- Ghosts
- Dremora
- Gargoyles
- Werewolves
- Trolls
- Wraiths
- Wisps
- Wispmothers
- Spriggans
- Atronachs
- Hagravens
- Magic anomalies
- Dragonpriests
- Spiders
- Giants
- Dwarven automatons
- Dragons (supporting DD with patch - only Nexus version here[worldrpg.altervista.org])
- Chaurus

Changelog[worldrpg.altervista.org]

Full description here[worldrpg.altervista.org]

SAI Vampires & Monsters is available also in {LINK REMOVED}


Note:
If you wish to extend all the modifies to all Skyrim improving AI even for npcs, animals and all other features, you have to download the Nexus full version here[worldrpg.altervista.org].

Languages: English, Italian*


*Italian language:
Versione italiana disponibile dal download sul sito tramite Nexus installer qui[worldrpg.altervista.org]

Changelog[worldrpg.altervista.org]
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46 Comments
WarriorWithin83  [author] 28 Jul @ 11:06am 
it depends, this work has been very long and any short description do not do justice. Please refer to official description elseway test it and judge yourself.
Dragonlover4ever!!! 22 Jul @ 11:53am 
does this make the undead behave stronger and faster?
ww and vampires alike?
WarriorWithin83  [author] 9 May, 2015 @ 5:21am 
Thanks to the essential helpful tips of Nazenn (a Steam user) I will be able to update this module again!!! Others Supernatural modules of mine which were created during this troubleshooting workaround will be replaced by shortcoming updates of this one.
WarriorWithin83  [author] 14 Mar, 2015 @ 1:49pm 
they do, according to their resistances. Ex: you can burn a vampire with a spell in the left hand and strike with any weap (also not magic) in the right one dealing 100% damage. Similarly striking a vampire with any flaming weap they will sugger 100% dmg too. Finding the weakness to magic to creatures can be turned into advantages in melee too. SAI is pretty thorough this is why with SAI - Bestiary mod it can be included a Bestiary book that explain most weaknesses.
TLS - Strawberry Juice Knight 14 Mar, 2015 @ 1:13pm 
About the Vampire part of SAI: if they take damage from magic weapons, do they also take damage from spells?
MCDS 8 Dec, 2014 @ 8:11am 
Thats great; it was one issue i had with the mod.
WarriorWithin83  [author] 8 Dec, 2014 @ 3:13am 
@MCDS: Hi, this module add SAI AI, resistances and much other tweaks to ALL npcs, which they include of course atronachs and others summoned creatures. In my website you can find the lastest complete version http://worldrpg.altervista.org/sai.html which include also others AI & Dragonborn in an allin1 installer.
MCDS 8 Dec, 2014 @ 3:07am 
I was wondering do player summons get the resistances or will they get them in an update? Great mod btw!
WarriorWithin83  [author] 7 Nov, 2014 @ 1:07pm 
Yes, sorry if I feel so vague but I dont remeber exactly cause I switched many games after Skyrim and some months passed by, but I barely recall something about ranking and abilities, for example these one you mentioned. If you notice a Volikar act so, surely means that SAI is running behind the scenes. I will make further tests as I am already fixing some minor issues that are occurring in Helgen due to Alduin size I guess and updated compatibility for SkyTest - Animals & Predators too.
I.Cromwell 7 Nov, 2014 @ 11:13am 
Is that normal? not every vampire have the same fighting style, depending on their rank I guess.... for example... Fledglings seem to use only their weapon and drain life spell, while Vokihar vampires use bat cloak, bat transforming, blink, summon a gargoyle and drain life.
it's really different from the old version that vampires uses its skill a little but they prefer to move fast, punch fast and use bat transforming frequently.

Just want to make sure that this is what you intend to do, it's cool though both new and old version of the mod.