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Gran Vitreous
Platforms: PC
Languages: English
Players: Single-player
Feb 8 @ 11:02am
Mar 6 @ 10:17am

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Recent Announcements View All (8)
Update 1.03
Update 1.02
  • Enhanced particles and visuals for projectiles
  • New warp animation and effects to get a better impact when warping
  • Enemies now visually react to being hit by scaling and color shifting for a second
  • Small Screen shakes on being hit and killed to give a sense of impact
  • More constant autosaving with a backup system to prevent progress loss
  • Added color shifting effects to the photon and phaser projectile
  • Area screen has been given an oscillating cursor to help visiblity
  • Swarm enemies are now animated to give you a better sense of when they do damage
  • Altered movement mechanics of enemies to break up the pack better
  • Increased item/credit pickup and pull radius
  • Vectorized death animations for the larger enemies
  • For balance the autoturret secondary weapon has been reduced in strength

Release date: Out Now
Gran Vitreous combines an arena shmup with the mechanics of a loot driven action RPG. Find and engineer your equipment as you level up your ship for battle against a galaxy filled with randomly generated encounters against enemies in asteroids fields, gravity wells, debris fields and much more.

Fight your way through a randomly generated galaxy as it unfolds in front of you. Each zone you encounter is unique; space stations, temporal rifts, large motherships, and massive army clusters are just some of the zone types you will find. In addition each zone is randomly given attributes that change the encounter, you could be fighting against larger tougher enemies in one zone and in another be battling in a tiny arena with slow firing enemies and your ships weapons are overcharged.

Enemies you destroy drop items and credits that you can use to upgrade your hull, shields, utility, main weapons, secondary weapons, and super weapons. Every piece of equipment is a unique piece of loot with randomly assigned stats and attributes. Item attributes are those you've come to expect from the loot driven subgenre (Critical hit chance, Increased item drop rate, Increased damage percent). There are multiple types of utilities, main, secondary, and super weapons. Cluster Missiles, Boosters, Temporal Lock, Homing Missiles, Photon Charger, Proximity Mines, and a Particle Cannon are just some of the item types you will find all with unique behavior.

You will also gain XP from enemies you destroy to level up and gain skill points as well as allowing you to use higher level items. Use your skill points to enhance your ship in the way you see fit whether its to strengthen your shields increase your firerate or increase the drop quality of your items. Forge the ultimate weapon of space destruction to fight your way through the toughest enemies and bosses towards the edge of charted space.
Popular Discussions View All (1)
Feb 8 @ 5:08pm
Linux Support?
< >
Asanine Pancakes Sep 7 @ 7:29am 
Voted! I like the whole idea of a massive clusterfuck in space!
(☞゚ヮ゚)☞ Pingu Aug 15 @ 6:43am 
Great looking game! Voted!
☇ Triore ☈ Aug 7 @ 7:23am 
Voted !
Französisch-Unterricht Jul 11 @ 9:15am 
Flying Gabriel Jun 19 @ 5:58pm 
Looks really good.
SkaR May 20 @ 4:43am 
Arcadia? O_o
ButtButt May 7 @ 8:16am 
I like the randomly generated area concept. Voted! :D
TheZodiac May 4 @ 8:52pm 
lexder May 4 @ 6:27am 
Looks not bad, voted
ACFPS May 4 @ 6:21am