This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Gang Beasts
Recent Announcements View All (3)
Gang Beasts 0.0.3 Pre-alpha Build Information
  • a fix for the ‘Trucks’ stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded YouTube video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox’ stage

The key additions in the next build are:
  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.)
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can’t set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed[] event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun’, Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Information on the next Gang Beasts Build (0.0.2)
Release date: To Be Announced
Gang Beasts is a Local Multiplayer Co-op Party Game with puppetlike character animations and brutal mêlée fighting referencing scenes from classic arcade Beat 'em ups such as Capcom's Final Fight series, Sega's Streets of Rage, Konami's Crime Fighters, and Technōs' Double Dragon and Renegade titles.

The latest pre-alpha build of Gang Beasts can be downloaded from the Gang Beasts IndieDB download page at

The characters in the current version of the game can punch, grab, lift, and throw enemies into or from a number of environmental hazards (Trucks, Grinders, a Window Cleaning Gondola, and a Wrestling Ring), we are planning to add many more levels and character types before the full release of the game. We are also planning support for up to 10 players, additional fight moves (kicking, elbowing, head butting), and team, tournament, and sandbox modes.

Gang Beasts is set in Beef City, a mouldering meat production metropolis in a dire state of emergency triggered by multitudes of hostile gangs violently competing to take control of the streets in the aftermath of the Great Beef Crash...
Popular Discussions View All (205)
2 hours ago
Where do you want to fight your friends?
Jul 10 @ 6:12pm
Free Roam
Cookie Dispenser
Jul 7 @ 7:29pm
How does the setting up work?
< >
ivicfrost1 2 hours ago 
*with steam workshop*
ivicfrost1 2 hours ago 
it has to be added 260 pages want it it needs to be added
ivicfrost1 2 hours ago 
add this with workshop free to play because its free here so make it free
were can i download this game?
Sega Strenbord 7 hours ago 
add this game
«Lollies1009» 8 hours ago 
This is amazing get this in the store.
quinnmcote 18 hours ago 
can u play using a computer without a controller?
PierreLaWeasel 18 hours ago 
Alex84 20 hours ago 
i need it