This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Gang Beasts
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Recent Announcements View All (4)
Information about the Steam Early Access Release date (29th August)
  • refactored, modularised, and optimised the character collision system (a single script manages character collisions and individual body parts send their collisions)
  • refactored legacy code (refactored or removed dirty patches that were made whilst at events etc.)
  • replaced the previous input management framework (to add support for default controller profiles) and support for 8 players
  • set the number of supported players to 8
  • setup hooks for storing and referencing user preferences
  • devolved game management tasks into three discrete processes (a ‘game mode’ process, a 'input management’ process, and a ‘global management' process)
  • added a process for loading and saving game parameters to the 'global management’ process
  • menu camera system can transition between preset views in the game scene i.e. the camera can move in space to cycle through menus screens
  • game menu has support for keyboard, mouse and game controller
  • mouse cursor is automatically hidden when idle
  • revised and simplified process for adding menu items (menu aesthetics are placeholder and will change when the Unity 5 GUI is released)
  • added a game settings screen for changing the game resolution and graphics quality etc. in game
  • prepared the ‘game manager’ process for character customisation support
  • added support for associating specific impact sounds with body parts i.e. thud sounds when bodies hit surfaces or scraping sounds when bodies are dragged
  • refined control over characters body parts (necessary for improving climbing stairs and walking up inclined surfaces etc.)
  • adjusted the damage calculation (characters are more likely to be injured from falling or hitting walls at a high velocity)
  • characters are now detected as a walkable surface (allowing straddling and other amusing situations)
  • added a dust particle effect when characters impact surfaces
  • revised character model (improved rig, mesh, and shader)
  • added blend shapes to face so character can “emote” (blinking, etc.)
  • reduced the number of calls the characters targeting system makes (for optimisation)
  • reduced erratic behaviour (limbs getting stuck in surfaces) with limitations on joint displacement and a significant reduction in number of concurrent physics forces controlling character movement
  • game mode manager can support spawning / respawning and randomised selection of preset spawn positions
  • automation of character initialisation / spawning to remove potential user error when prototyping levels (for example the ‘subway’ stage was released without health bars in error)
  • Improved Punching and Flailing variations

Gang Beasts 0.0.3 Pre-alpha Build Information
  • a fix for the ‘Trucks’ stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded YouTube video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox’ stage

http://youtube.com/watch?v=XbGhgT_aQg8

The key additions in the next build are:
  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.)
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can’t set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed[egxrezzed.net] event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun’, Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Description
Release date: To Be Announced
Gang Beasts is a Local Multiplayer Co-op Party Game with puppetlike character animations and brutal mêlée fighting referencing scenes from classic arcade Beat 'em ups such as Capcom's Final Fight series, Sega's Streets of Rage, Konami's Crime Fighters, and Technōs' Double Dragon and Renegade titles.

The latest pre-alpha build of Gang Beasts can be downloaded from the Gang Beasts IndieDB download page at http://indiedb.com/games/gangbeasts/downloads

The characters in the current version of the game can punch, grab, lift, and throw enemies into or from a number of environmental hazards (Trucks, Grinders, a Window Cleaning Gondola, and a Wrestling Ring), we are planning to add many more levels and character types before the full release of the game. We are also planning support for up to 8 players, additional fight moves (kicking, elbowing, head butting), and team, tournament, and sandbox modes.
Popular Discussions View All (270)
1,059
Oct 19 @ 8:43am
Where do you want to fight your friends?
Boneloaf
2
Oct 18 @ 10:50am
How do you use a different controller then Xbox 360 or PlayStation 3?
HighTower
143
Sep 12 @ 3:15pm
PINNED: Frequently Asked Questions (FAQ)
Concon
3,854 Comments
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SaberCat Oct 16 @ 12:37pm 
GET UPDATES!!!!!!
NewJoker755 Oct 13 @ 6:12am 
Love that game sooo much. Definately agree
Worst Action Movie Oct 12 @ 8:35pm 
So are the clay characters placeholders for the characters in the trailer's background?
staleevolution Oct 9 @ 8:24pm 
This looks interesting...a different take on the old classics.
Nameness Oct 9 @ 4:18am 
Good
baldito [ESP] Oct 6 @ 2:04pm 
No hay online multijugador? porke lo pierde todo, menudoo juegoo 20 cocoss tiraosssss
Klauss Marcellus Oct 1 @ 5:48pm 
When will bots or NPCS be added?
I dont have any friends or parents to play with me...
Razzhh Oct 1 @ 4:52am 
Very nice game
BlackouTx3 l x22 Sep 30 @ 8:32am 
Look cool xD
-=MLG=-ArcSentinalWest Sep 30 @ 1:26am 
REALLY WANT TO GET IT