41 ratings
Unobtrusive Mayhem
Use the things to get to the place.



#F4F; I'll play yours if you play mine.

(No secrets or weird ninja stuff; what you see is what you get. And, just in case this saves you a few minutes: the unreachable companion cube is only there to taunt you. Estimated 10-20 minutes, medium difficulty logic puzzle. I think. I don't know, you tell me.)

Thanks for playing!
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Mitch McWiggins  [author] Oct 1 @ 9:32pm 
Thanks psn_markm1978, BlacKy, and temporarymanwastaken, I appreciate you playing! I've subscribed to your maps and will play them eventually. (except you, temporarymanwastaken, it looks like you don't have any maps yet--try making one! But be careful, it's literally addicting.)

I haven't logged on in awhile.
temporarymanwastaken Sep 13 @ 12:00pm 
Much easier than I initially thought.
BlacKy Jul 13 @ 12:57pm 
I love this test chamber! Rated up. 10/10 blueprints of other Earths.

Could u test and rate mine?

psn_markm1978 Jul 1 @ 5:08pm 
Excellent element combination to exit! A++

Please try, rate & comment on at least one of my tests; reciprocation is appreciation:
My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
Mitch McWiggins  [author] Jun 22 @ 3:08pm 
I'm glad you had that moment, kimist108! And Mike, I hope you're not still staring at the wall. Need a hint? At the end you'll use the same portal to both create a funnel and then a light bridge. ...maybe that's not a very helpful hint... Anyway, good luck! My hope is, of course, that this is a challenge and fun to solve.
Mike Jun 6 @ 5:42pm 
Currently sitting in this level staring at the wall going "uhhhhhhhhhhhhhhhhhhh".
kimist108 Mar 14 @ 8:18pm 
OHHHHHH, that Aha moment!
mood3rd Mar 13 @ 3:42am 
Mitch McWiggins
your welcome
Mitch McWiggins  [author] Mar 12 @ 8:25pm 
Thanks, mood3rd, I think have an idea of how I can fix this.

And to anyone who has ever gotten stuck with the funnel on this map: you're right, it's a main course of bad design, with a side of too lazy to fix it yet. I'll fix it eventually. Thanks for playing!
mood3rd Mar 8 @ 12:25pm 
Mitch McWiggins
to stop players using the funel & getting trapped-like me :)
one solution, is the following:
you could make this area non-portable.
I would probably just leave the area the light bridge goes into portable.
then make this area portable.
I would also make the drop to the splat, a lot deeper.
for a bit of adrenalin, for the player.

I kept this comment seperate, so you could delete it if you like.
but keep the well deserved praise, in the 1st comment.