This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Portal 2: Abyss
Feb 2, 2014 @ 4:32am
Dec 11, 2015 @ 1:51am
Recent Announcements View All (14)
Our website is now online =)
FAQ and some NEWS
How much did the mod changed?

It changed a lot, but the main goal stayed the same. The idea is to create a unique experience by creating a branching story. The project is quite ambitious and we had many problem during the development which forced us to change different things. We were able to find a way around some of them, however others forced us to revise the original plan. Here's an example of what is planned

Every maps must be super detailed. - Basically, the game engine have a maximum entity that it can handle. We plan to get each map near this maximum value to give a very detailed environment which is fun to explore. It also raise the file size, expect the finished game to be over 10 Gigabytes
Easter Eggs in each maps. - There is no limit to the amount of Easter Eggs that will be added in each maps. What you can be sure is that you will find at least one in every maps. They can be of many types, Famous citations, Pop Culture references, Secret zones, Back Story, etc.
Each maps must be tested about 10 time. - Every single maps will be tested blindly by at least 10 different persons. These people will create a report of their experience so we can fix any issues and improve the game.
The list goes on.

Is it still a Free 2 Play?
Yes! Nothing will change this. I've promised that it was going to be Free and I will keep my words!

How many are you in the team?
Team Abyss is still a small team, as I wrote this letter, we are 12 members. Click here [] for the Team diagram.

What is your budget?
We do not have a Budget, 0$ is what has been spent so far on the project. I personally do not gain enough money to spend on the game. Every members of the Team are volunteers. As of now, the only expense was to host our website

When will it be released?
We do not know yet, I rather not push the team to work on a tight schedule. After all, we already works out of our spear time. If everything goes right, we should be able to get a Demo by Q2 2016. As for the Completed game. It's still to be determined.

Do you plan on making a Funding campaign?
I don't know, we haven't really spoke much about that. There is already a failed Kickstarter attempt. Also, after contacting Valve, they told me that without buying the license I shouldn't make one. That's unfortunate because my goal wasn't to sell the game but to raise funding. ( Maybe there was a misunderstanding between us ) There is also a lot to consider before getting money involved.

What about a Patreon?
A Patreon campaign seems to be a good idea, I've though about it for a while, but I am still uncertain. The problem with Patreon is that we have no guaranty that it will works or the amount of money we could get every months is constant. Of course, it would help us gaining some financial support which can end up opening new doors. This idea is still under consideration. There is a lot to figure out before having money involved in the project.

Is the game on Steam?
Yes, the game was greenlit by the community in only 5 days after it was posted. [Greenlight Here] The store page is almost ready, it's only missing a few icons and a proper Trailer. We might be able to get it done by the end of December.

Do I need Portal 2?
Yes, I've contacted Valve to ensure that Portal 2 was a requirement to play Abyss. We are working to make it "Self sufficient" or "Standalone" Meaning that you need to own Portal 2 but you don't need it to be installed in order to play. As of now, you must have installed Portal 2 to play Abyss.

Now the news

The team is still growing, we are looking for talented individuals who wish to offer their help out of their free time. Right now, we need one Mapper and a few Voice actors. A particle artist would also be appreciated [Source Particles Editor via Alien Swarm]

[Requirement] - Mapper

Create and design most of the maps geometry from descriptions and concepts.
Have at least a couple hours a week to work.
Must own Portal 2 on Steam.
Gives weekly update in the group discussion
Must be very familiar with Hammer editor, many years of experience.

[Requirement] - Voice Actors

Can be loud
Have free time to dedicate on the Mod
Need one to mimic Cave Johnson - Must be a very good impressions
Makes believable speech.
Can edit the audio file if needed, i.e. making robotic voice.

[Requirement] - Particle Artist

Have experience with the Particle Editor for Source. [Alien Swarm]
Have a few hours a week to work.

To apply:
If you are interested, please fill this Form then if you are chosen, we will contact you within a week. Thank you for your interest!

We also want to say that most of the future updates regrading the progress of the mod (like pics, vids etc) will be done thru our site Click here to access [], don't worry tho, the moddb page will still be updated, but a bit less frequently.

Thanks for your time =)

News posted originally by Pac0master on Moddb.
Source: http://

Release date: Unknown, Maybe Q4 2018+
What is Abyss?
Abyss is a free Custom modification for the multiple Award winning game: Portal 2 created by Team Abyss. Abyss aims to give a new game experience to the players by introducing a custom story based on multiple choices with a darker theme than Portal 2. It could be seen as an Horror game by itself due to it really dark tone which can be creepy by time. However it is not aimed to scare you. It’s important to understand that the storyline isn’t canon to the original game, Instead, we decided to make our own for creating a deeper and unique experience.
One unique aspect of Abyss is the Multiple stories. There are 3 distinct paths in which you can follow. Each of these paths offers a different take of the story and multiple endings.

Gameplay: Abyss offer a slightly different gameplay than most of the Portal 2 modifications out there. We also create dynamics puzzles by mixing Half Life 1&2 and Portal’s design which we think will add some difficulty while remaining simple.

During an attempt to escape the 7 hour war, we were ambushed by the combine and separated from our friends. Surprisingly, we were transported into what seems to be an old Aperture Science warehouse. While being transported on an improvised rail in the remains of the facility, the transportation system failed due to damages caused by a Crane and the waging war which caused you to fall into the depths of the facility.
Abyss is not the typical linear game, instead, it focuses on the storytelling by introducing choices and consequences. Your life depends on your actions and you never know what will happen.
Popular Discussions View All (10)
Apr 19, 2016 @ 7:07am
Um bom jogo!
Onii ღ
Apr 19, 2016 @ 7:08am
Apr 19, 2016 @ 7:07am
Fan Made map pack?
< >
[P2:Abyss] Pac0master  [author] Feb 15 @ 1:40pm 
BlitzSkype Feb 15 @ 1:38pm 
Ah. Bah bon courage à vous.
J'aimerais bien aider si je pouvais, mais je n'ai aucune compétence en la matière.
Je vous souhaite donc de bien vous accrocher, et je patienterais sagement avant de voir le résultat. :D
[P2:Abyss] Pac0master  [author] Feb 15 @ 1:35pm 
Malheureusement, ça prend pas mal de temps car on est juste 2-3 qui travaillent sur le projet
BlitzSkype Feb 15 @ 1:33pm 
Tout se passe bien ? Où en est le progès ?
Cordialement, un fan impatient :p
BOT (LeafSalt) Jan 11 @ 9:12pm 
Oui s'il vous plaît
♚ ♛ Dec 31, 2017 @ 11:35pm 
[P2:Abyss] Pac0master  [author] Nov 18, 2017 @ 12:24pm 
Ouais, pourquoi pas.
John FIELDS (TheIntelloBox) Nov 18, 2017 @ 12:22pm 
Ajoute moi si tu as besoin de pub', etc dans le futur. ^^
John FIELDS (TheIntelloBox) Nov 18, 2017 @ 12:22pm 
Okay pas de problème. ^^
[P2:Abyss] Pac0master  [author] Nov 18, 2017 @ 12:21pm 
French is my native language, so it's already covered up.

The only help we need right now are mappers and modellers for Source Engine.