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Abyss
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Posted:
Updated:
Feb 2 @ 4:32am
Mar 21 @ 1:02pm
Recent Announcements View All (6)
Kickstarter Canceled.
Abyss on steam!
ON STEAM

The game is now on steam, the only left is to publish the store page!.

The game is not Released but it is now functional and will be updated on steam.

Here i release two Free keys to download the Work in progress game.
Notice, This will be updated several time per weeks, You
REQUIRE
portal
2 to play.

This is under development and still in early alpha, meaning do not expect to be playing any finished maps. ALL of it is about work in progress and Testing or concepts.

You must use the console to load the maps.

Here's the maps list:

Test
cave_test_02
cave_test_03
cave_test_03-6

Conditions:

You are allowed to take and release images/videos of the gameplay,
You are not allowed to use advertisment or make money out of it by any form.
You are not allowed to distribute this modification without my permission, It must stay on your computer.




Here are the keys


V86EY-P4YC4-BCTWX
W8TNB-GNWWM-W6WPI
8RPP6-V8NMC-H9PPN
2VZP5-I3C2V-5EZRF

Description
Release date: Unknown, Maybe 2016+
What is Abyss?

Abyss is a Portal 2 mod I am working on by my own, I always wanted to make my own project and to see what people think about my ideas. The goal of the mod is to create a brand new looking Aperture Science labs from scratch in a more realistically architectural point of view.
I am also working on a great storyline and working hard to get the mod reach a good quality from visual effect like level design to gameplay and entertainment.

Storyline

The storyline is still under development, it is possible that it change radically either having new elements or scraped a few.
The main idea is to make a non linear storyline about Aperture science while using some important elements from Half Life.
We integrate one of the few 7 hours war survivor trying to escape the combine invasion by road while an ambush make you lost the control of your car and crashed down a little valley next to a small forest. Waking up, you decided to get away as soon as you could else you could get captured or worst. after a moment you find out a facility near by and you decided to hide out in there. It was not a good idea.

Features

The Mod is still under development, Many feature may be added. One of my goal is to have enough custom made models to not depend on pre-made materials other than textures. The idea of using a non linear storyline is to give the players more replayability and more fun seeking out for secrets areas and Easter eggs. Most of the path the players will be taking will show different part of the storyline of the facility itself, It is basically a " make your own story " game. the main goal is to survive the invasion but also to survive aperture science.
Popular Discussions View All (5)
7
Apr 12 @ 10:51am
When will it come to steam?
☜joletina☞ [ ☣ ]
15
Feb 28 @ 3:28pm
Um bom jogo!
Clay
13
Apr 12 @ 8:01am
portal
maxik-87
977 Comments
< >
Pac0master  [author] Apr 17 @ 4:05pm 
If you want to watch me working on Abyss, you can join this google Hangout. I will also answer questions.

https://plus.google.com/hangouts/_/7ecpj1sirq3500rra6hjpo0ro0
WiniciusUchiha Apr 16 @ 1:50pm 
Nice!!!
#AILcATraZ Apr 16 @ 12:00am 
Nice
TheJellyToastGamer Apr 15 @ 10:51am 
Looks pretty good so far, cant wait to actually play it!
Maga_Knaga Apr 15 @ 7:23am 
pleace
jungle Apr 14 @ 8:50am 
Nice!
Pac0master  [author] Apr 13 @ 9:28pm 
@sirfowlerofduckington No idea, Just for fun i guess.
NearbyBoar9 [YFB] Apr 13 @ 5:42pm 
Portal 3
SirFowlerOfDuckington Apr 13 @ 4:48pm 
why the counting?
Pac0master  [author] Apr 13 @ 3:54pm 
5