The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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-Follower- Adol Christin and Cleria Gear
   
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Category: Armor, Followers, Weapons
File Size
Posted
Updated
11.020 MB
Feb 1, 2014 @ 7:31pm
Feb 24, 2014 @ 7:35pm
12 Change Notes ( view )

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-Follower- Adol Christin and Cleria Gear

Description
This mod adds a new follower based on the underrated, yet very recommended Ys series. The main protagonist, Adol Christin, has just arrived in Skyrim, and is thirsting for adventure! Along with this mod comes the same set of gear Adol is wearing, which can be crafted once the player has the Advanced Armors perk, or the Skyforge Smithing for the included sword. Adol can be found in the Silver-Blood Inn at Markarth.

This mod contains the follower, craftable armor and weapon, craftable ingot for materials needed, and a special enchantment that Adol has on his sword, which can be disenchanted and learned for placing on your own weapons.

REQUIRED MODS
Apachii SkyHair
More Hair Colors - IMPORTANT: Convert the .esp file to .esm with wrye bash (i used the base version. i have no idea if the enchanced or Dawnguard versions will work. let me know, and i can make amendments to it)

Equipment
Cleria Greatsword - Weight 14, Damage 28, +20 damage to Undead, Ghosts, Werewolves, and Daedra
Cleria Sword - Weight 9, Damage 18, +20 damage to Undead, Ghosts, Werewolves, and Daedra
Cleria Armor - Weight 30, Armor 45
Cleria Gloves - Weight 8, Armor 18
Cleria Boots - Weight 10, Armor 18
Cleria Shield - Weight 10, Armor 40
Cleria Helmet - Weight 10, Armor 25
Cleria Bow - Weight 18, Damage 19, same bonus as swords and all weapons in the future
Cleria Arrow - Damage 19, Cleria Weapon Enchantment. Combine with bow for double effectiveness
Cleria Dagger - Weight 3, Damage 13, Cleria Effect
Cleria BattleAxe - Weight 20, Damage 25
Cleria Mace - Weight 15, Damage 16
Cleria War Axe - Weight 15, Damage 15

Ingredient
Cleria Ingot - crafted at smelter for 1 Moonstone Ore and 1 Quicksilver Ore

Enchantment
Cleria Sword of Slaying - disenchant Adol's sword to learn this. adds +40 damage to Dragons, and +30 damage to Dragon Priests

Changelog
2/16/14
Fixed the enchantment on arrows. For some reason, kept showing up as an invalid enchantment, but no clue if it was affected in-game

2/14/14
Changed Adol's Sword enchantment: Cleria Sword of Slaying -> Dragon Overkill
Fixed CleriaSwordPerk. Overlooked the requirements, and was searching for SilverMaterial. Changed it to CleriaMaterial, so all weapons should do significantly more damage to target enemies.

2/10/14
Added Cleria Mace, Battle Axe and War Axe. All vanilla weapons now craftable. Crossbow and Bolts are subject to be added as a separate add on, as requirements for Dawnguard

2/8/14
Added the Cleria Arrow and Dagger. Arrows can be made anywhere, dagger requires Skyforge like all other weapons
Fixed cleriabow.nif to no longer link to aurielsbow_n.dds, requiring use of Dawnguard

2/6/14
Changed the Enchantment's Dragon Priest damage to 30. After realizing the Silver Sword undead effect works on Priests as well, dropping to 30 created a total 50 bonus, as intended.
Fixed Adol's face. The mesh/texture should be included in the .bsa, giving him the correct skin tone.
Added Cleria Bow. Arrows to be added soon

2/2/14
Added Greatsword to collection, including smithing recipe
Fixed Sword from being created anywhere. Now can only be created at Skyforge with Perk
Changed the Sword and Greatsword recipes to include a Gold Ingot. totally overlooked that necessity

to-do list
Add Cleria menu to forge - Cut due to requiring useage of CK's menus, allowing incompatibility with other mods that may use them
Add Cleria armory (warhammer, axe, bow/arrow, etc) - DONE!
10 Comments
zeromaveric  [author] Jun 26, 2015 @ 6:53pm 
well, that armor mod is really just a bunch of retextures, i haven't modeled my own. armor/clothing are pretty much in the same boat, since i have to try and scale them perfectly, not to mention making 2 versions for male/female. again, i'd like to have someone with experience in that field, though it would look like they did all the work and i just came up with the ideas, not a good way to go in releasing it
daniel.close Jun 26, 2015 @ 5:00pm 
That's a shame but hearing that you are okay with weapon mods (and armor, from what I can see), would it still be possible to do the Ys series weapons? Admittedly, I'm no good with making stuff (the creator just does not want to play ball with me AT ALL). and while I realise you haven't modded in a long time, I'll still have my hopes up regardless. Also... in regards to people with the follower, sadly there's a lot of people who don't read instructions so I do feel bad for you with that department.
zeromaveric  [author] Jun 26, 2015 @ 2:06pm 
@daniel.close: unfortunately, about only thing i'm ok with are weapon mods, and the Adol follower was apparently too complicated for some people. i had planned on making a Dogi follower and give him some high fist damage gloves (he is the Wall Breaker, after all), but since i haven't even looked at clothing, or trying to model anything else, i dropped it shortly after. i'd like to collaborate with someone that can model/texture clothes well, but i haven't really done any modding in so long, due to my keyboard on the fritz for months x.x
daniel.close Jun 26, 2015 @ 12:12pm 
Hey there, I saw your wonderful work on this and I was wondering... would it be possible for you to do a mod based on the content of the entire Ys series? It would truly be wonderful to be able to explore the places Adol journeyed to and collect the gear, go through the dungeons and meet old and new faces. I don't know if you would ever undertake this but I would hope that you might because so far, you are the only modder to attempt anything of the Ys series.
Sneakylilfishy Jun 13, 2015 @ 10:10am 
ill just kill hikm for the armor
Arala Cran Jun 11, 2015 @ 12:15am 
Someone here doesn't know how to use their mods system. If it's this much of a problem, read the FAQ provided or get Skyrim Nexus systems and throw in some mods with it. Steam now connects with Nexus. ZeroMaverick put quite a lot of blood, sweat and tears into this work, you know. There will be no reason to report this because it doesn't violate TOS and that is simply your mistake because you missed a mod (I too had this problem with some other ones and been corrected to know), so just try to use Nexus and add more mods and the problem should be eliminated.
zeromaveric  [author] May 18, 2014 @ 5:27pm 
*sigh* if you people would read, it says turn the More Hair Colors.esp into a .esm. you're crashing because you're missing that file in esm format
haxornahh May 18, 2014 @ 5:14pm 
Alex Hopkins:) Mar 16 @ 8:53am
it doesn't work, it makes my Skyrim shut down

It does make Skyrim shut down report this. Don't even subscribe.
zeromaveric  [author] Mar 16, 2014 @ 11:58am 
do you have More Hair Colors installed and converted to a .esm? that's about the only thing i can see that would make it not work. or perhaps one of the alternate versions of MHC, since i used the original version, and i have come across 2 other versions
Slushdunk Mar 16, 2014 @ 6:53am 
it doesn't work, it makes my Skyrim shut down