This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

tricone lab
Favorite
Favorited
Unfavorite
Genre: Strategy, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Feb 1, 2014 @ 5:08am
Feb 10 @ 1:51pm
Recent Announcements View All (9)
Puzzles based on basic mechanics
New build 0.12-alpha available
  • Tutorial HUD says "double click" where necessary
  • Removed some pointless resource-connecting steps on some levels
  • Better ordering / defaulting on the load-map dialog
  • An action on the title screen to reset all progress (v. useful when demoing)
  • Game aspect ratio is now fixed at 16:9 which matches most laptops / screens.
  • Resolution range includes 720p Standard Def and 1080p Full HD
  • Option to remove window decorations, giving pseudo full-screen mode
  • Added update rate setting, allows the game to run faster on some machines
  • Larger collide radius when linking to resources
  • "Key Gained" no longer appears as a dialog, but a HUD element
  • After completing a map, there's a single dialog, then the next map loads
  • Level ordering change: BreakerBaffle now comes before Balance
  • Play button on title screen immediately loads first map.
  • Catalysts can only draw resource lines if they need more resources
  • Icon flash duration shortened from 50 to 30 timesteps
  • Clicking restart restarts immediately, no dialog
  • Catalysts have small orbiting nodules indicating that resource lines can be \
    drawn (except anti-catalyst)
  • If a breaker is in motion, and its break action is fired, the results are im\
    mediate. This is necessary in order to prevent exploits
  • Resource to catalyst linking is now allowed as well as catalyst to resource \
    linking
  • Anticatalyst search path no longer has jumps at the end
  • Removed red herring negative cell from BreakerSurvival level
  • Added a guide HUD on MakeBreak level
  • Level name not displayed after restart
  • During start of level, level name disappears automatically after about 4 sec\
    onds


As usual, can be downloaded here:

http://www.triconelab.com/index.php/download/

Description
A microbiological puzzle game

The aim is to create units of tricone inside microscopic multicellular organisms. To solve each puzzle, you must interact with the components and structure of the organism. For example, you must often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.

Download and play a FREE demo here
http://www.triconelab.com

Minimum required specification
CPU: Intel i5 or better, or AMD equivalent.
Graphics card: nVidia or ATI, must support GLSL2.0

Features
  • Playable demo with 20 levels -- see website above
  • A total of 71 logic puzzle levels so far, more standard levels in the final version.
  • Real-time cell topology engine
  • Several different cell elements, including breakers, transporters, constructors, exploders, replicators and autonomous anti-catalysts
  • Full undo / redo capability
  • Full map and level editor, requires no coding -- make your own puzzles
  • Tricone Lab Online: click a button to upload your custom puzzles and share them with other players.
  • Browse and download custom puzzles created by other users, and see if you can solve them!
  • Key-based player progress persistence -- the game knows not only what levels you've solved but what concepts you've learned
  • In-game descriptions of how each element works -- more information is revealed as you get deeper into the game
  • Color blind mode

About the developer
Partickhill Games Limited is a one-man indie gamedev operation based in Glasgow, Scotland. The one man is me, Josh Singer. Sound effects were contributed by Jack Menhorn and the music is by Iain Foxwell.

103 Comments
< >
pizzascience Feb 26 @ 1:21pm 
How does this game work?
josh s  [author] Feb 12 @ 2:32am 
Tricone Lab has been Greenlit!

Thanks everyone for voting and leaving positive comments. I'll now be working on getting the development up to Steam Early Access status.
Dishwalla Dec 16, 2014 @ 11:21am 
voted
Squid Nov 5, 2014 @ 12:27pm 
Saw this at GameCity, looks really promising.
BearNecessities Nov 3, 2014 @ 12:50pm 
+1 from Gamecity9, very slick game! Good luck :D
Abraham26 Oct 31, 2014 @ 11:20am 
Another player from GameCity, great game, great developer. Looking forward to seeing it on Steam!
mattsaund Oct 29, 2014 @ 1:50pm 
Played at Gamecity 9 yesterday. Must say I'm very impressed with the work on this game. The level editor works very well and the simplistic art design is very welcoming. The game also has a very nice sense of progression.
FYB | Reddinizer Oct 28, 2014 @ 2:08pm 
Played at Game City 9. Must recommend it. I also got to test the fantastic level editor, which is... Fantastic!
RoboSquid Oct 27, 2014 @ 2:40am 
Played at Game City yesterday. Kept me amused for most of the afternoon!
Cleveland Brown Jul 20, 2014 @ 9:43pm 
To be honest I am not really into puzzle games, but this seems super cool. I think it could do with some cleaning up and some over all quality of life additions, but really entertaining to watch. Sweet game.