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tricone lab
Genre: Strategy, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 1, 2014 @ 5:08am
Jul 27 @ 3:13am

View tricone lab in the store

Store page
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Steam Early Access Launch Date Confirmed!
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Release date: Late 2015 / Early 2016
A microbiological puzzle game

The aim is to create units of tricone inside microscopic multicellular organisms. To solve each puzzle, you must interact with the components and structure of the organism. For example, you must often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.

Minimum required specification
CPU: Intel i5 or better, or AMD equivalent.
Graphics card: nVidia or ATI, must support GLSL2.0

  • A total of 100 standard logic puzzle levels
  • A wealth of different cell elements, including positive/negative charge, breakers, transporters, constructors, exploders, replicators and autonomous anti-catalysts
  • Each element is introduced via a short guided tutorial level, before you're plunged into the harder puzzle levels
  • Key-based puzzle unlocking -- as you learn how more elements work, more levels become unlocked
  • Non-linear -- some puzzles can be skipped if you are finding them too tough
  • Full undo / redo capability while solving puzzles
  • Full map and level editor, requires no coding -- make your own puzzles
  • Tricone Lab Online: click a button to upload your custom puzzles and share them with other players
  • Browse and download custom puzzles created by other users, and see if you can solve them!
  • Time to solve, number of attempts and number of moves statistics collected for each level
  • Gain Steam achievements as you gain keys in the game
  • Cloud-saving -- your game progress and custom levels are saved across Steam installs
  • Color blind mode

About the developer
Partickhill Games Limited is a one-man indie gamedev operation based in Glasgow, Scotland. The one man is me, Josh Singer. Sound effects were contributed by Jack Menhorn and the music is by Iain Foxwell.

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pizzascience Feb 26, 2015 @ 1:21pm 
How does this game work?
josh s  [author] Feb 12, 2015 @ 2:32am 
Tricone Lab has been Greenlit!

Thanks everyone for voting and leaving positive comments. I'll now be working on getting the development up to Steam Early Access status.
Dishwalla Dec 16, 2014 @ 11:21am 
Squid Nov 5, 2014 @ 12:27pm 
Saw this at GameCity, looks really promising.
Phraxus Nov 3, 2014 @ 12:50pm 
+1 from Gamecity9, very slick game! Good luck :D
GridlockBen Oct 31, 2014 @ 11:20am 
Another player from GameCity, great game, great developer. Looking forward to seeing it on Steam!
mattsaund Oct 29, 2014 @ 1:50pm 
Played at Gamecity 9 yesterday. Must say I'm very impressed with the work on this game. The level editor works very well and the simplistic art design is very welcoming. The game also has a very nice sense of progression.
Smonkk Oct 28, 2014 @ 2:08pm 
Played at Game City 9. Must recommend it. I also got to test the fantastic level editor, which is... Fantastic!
RoboSquid Oct 27, 2014 @ 2:40am 
Played at Game City yesterday. Kept me amused for most of the afternoon!
Oppa Sad Style Jul 20, 2014 @ 9:43pm 
To be honest I am not really into puzzle games, but this seems super cool. I think it could do with some cleaning up and some over all quality of life additions, but really entertaining to watch. Sweet game.