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tricone lab
Genre: Strategy, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 1 @ 5:08am
Oct 24 @ 10:09am

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Recent Announcements View All (7)
New build v0.11-alpha available!
  • Full graphical editor: create your own puzzles with just point and click
  • Tricone Lab Online[]: A database where you can upload/download puzzles, and track each puzzle's play statistics
  • Exploders, which can be moved into a cell and then exploded to make it positive or negative
  • Replicators, which can replicate resource nodes
  • Standard set of puzzles[] increased from 47 to 71

The game is now in closed alpha. Please try out the demo version, it contains 20 levels and is free for everyone. The full version has all 71 levels plus the editor and Tricone Lab Online features. If you're interested in testing the full version please email me and if you are keen I'll send you a license key B)

Josh S.

Puzzle editor code complete!
A microbiological puzzle game

The aim is to create units of tricone inside microscopic multicellular organisms. To solve each puzzle, you must interact with the components and structure of the organism. For example, you must often use catalysts to combine basic resource nodes into useful compounds. Or sometimes, break apart compounds to release their resources. You must change the cell structure, sometimes breaking open cell walls, at other times creating new divisions within a cell. Each level can only be solved by figuring out the right sequence of interactions. As you progress, different elements are introduced, creating more difficult logic puzzles and requiring you to think outside the cell.

Download and play a FREE demo here

Minimum required specification
CPU: Intel i5 or better, or AMD equivalent.
Graphics card: nVidia or ATI, must support GLSL2.0

  • Playable demo with 20 levels -- see website above
  • A total of 71 logic puzzle levels so far, more standard levels in the final version.
  • Real-time cell topology engine
  • Several different cell elements, including breakers, transporters, constructors, exploders, replicators and autonomous anti-catalysts
  • Full undo / redo capability
  • Full map and level editor, requires no coding -- make your own puzzles
  • Tricone Lab Online: click a button to upload your custom puzzles and share them with other players.
  • Browse and download custom puzzles created by other users, and see if you can solve them!
  • Key-based player progress persistence -- the game knows not only what levels you've solved but what concepts you've learned
  • In-game descriptions of how each element works -- more information is revealed as you get deeper into the game
  • Color blind mode

About the developer
Partickhill Games Limited is a one-man indie gamedev operation based in Glasgow, Scotland. The one man is me, Josh Singer. Sound effects were contributed by Jack Menhorn and the music is by Iain Foxwell.

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Dishwalla Dec 16 @ 11:21am 
Squid Nov 5 @ 12:27pm 
Saw this at GameCity, looks really promising.
BearNecessities Nov 3 @ 12:50pm 
+1 from Gamecity9, very slick game! Good luck :D
Abraham26 Oct 31 @ 11:20am 
Another player from GameCity, great game, great developer. Looking forward to seeing it on Steam!
mattsaund Oct 29 @ 1:50pm 
Played at Gamecity 9 yesterday. Must say I'm very impressed with the work on this game. The level editor works very well and the simplistic art design is very welcoming. The game also has a very nice sense of progression.
Reddinizer Oct 28 @ 2:08pm 
Played at Game City 9. Must recommend it. I also got to test the fantastic level editor, which is... Fantastic!
RoboSquid Oct 27 @ 2:40am 
Played at Game City yesterday. Kept me amused for most of the afternoon!
Cleveland Brown Jul 20 @ 9:43pm 
To be honest I am not really into puzzle games, but this seems super cool. I think it could do with some cleaning up and some over all quality of life additions, but really entertaining to watch. Sweet game.
gelgezek Jul 16 @ 11:55pm 
Catscratch Jul 4 @ 8:18am 
I recall playing a game quite similar to this as a flash game, which I'm sorry to say it would be better as. I'm not sasying it's a bad game, but you'd be better off submitting the finished product on Newgrounds and going for a Daily 1st (or Weekly!)