Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

48 ratings
PlayableMobs
   
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Tags: mod, Units
File Size
Posted
Updated
768.000 B
Jan 31, 2014 @ 12:49pm
Jan 1, 2015 @ 11:22am
9 Change Notes ( view )

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PlayableMobs

Description
This very simple mod does only one thing, making mobs/plebs/tribesmen to be playable for custom battle.
I set them to general to make it possible to make an army pure out of mobs.
I tested every faction (playable in custom battle)


Compatible with patch 12 beta
30 Comments
Nahkrinbah Feb 7, 2019 @ 2:22am 
Doesn't work anymore with patch 20, could you update it please?
Thomahawk2k  [author] Jan 20, 2015 @ 8:06am 
and if that doesn't work dragging the general back to the general rank
Thomahawk2k  [author] Jan 20, 2015 @ 8:05am 
Have you tried dragging them to the place they should have in the army?
Sir Boogulus Of Woogulus Jan 19, 2015 @ 11:12pm 
It did that multiple times, for multiple factions. No matter what I did to the unit I used as the commander, the mob would kick it from the slot and take its place. Sorry to bug you so much.
Sir Boogulus Of Woogulus Jan 19, 2015 @ 11:11pm 
No, that's the thing. I did that, arranged the enemy army, swapped back to my army, and the command unit had swapped places with a unit of Plebs. It was still in the army... Just, you know, not commanding.
Thomahawk2k  [author] Jan 19, 2015 @ 10:25pm 
Oh, that's because I wanted to be able to make armies conisting of mobs alone, but it's not hard to fix that, just remove the mob general and install legatii or something...
Sir Boogulus Of Woogulus Jan 19, 2015 @ 10:15pm 
Er, also. A much, much bigger issue for me is that whenever I use mobs in a custom battle, they automatically override as my commanding unit, so I have some General riding around the battlefield being commanded by a mob of Plebs.
Sir Boogulus Of Woogulus Jan 19, 2015 @ 3:34pm 
That's cool. I'm happy with the mod as is, so don't go to any extraneous effort.
Thomahawk2k  [author] Jan 19, 2015 @ 7:15am 
I don't have the time currently, but I'll see if I can do it when I do...
Sir Boogulus Of Woogulus Jan 18, 2015 @ 3:13pm 
If you have the time, do you think you could quickly add on Citizen Hoplites to the Hellenic factions? They're a militia unit as well, and it'd be nice to see them there.

I understand if you don't want to bother, though.