This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Occultus Command
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jan 29, 2014 @ 6:44pm
Aug 28 @ 7:07am
Recent Announcements View All (3)
New Video Slightly better Resolution
Short Demo available!!
Description
Release date: Spring 2014
A 2D hand drawn action platformer with multiple levels, alternate routes, hidden weapons and items. The game plays like a beat-em-up with combos and dynamic switching between the two main characters. You can use Super Moves and select a special load out before each level.
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63 Comments
wanabi2 Feb 16 @ 8:19pm 
la idea es buena, solo por eso lo apoyo
Thyh Jul 13, 2014 @ 4:03pm 
Looks fun to play
tomothy Jun 19, 2014 @ 11:44am 
EYEBROWS CHILD
The Plastic Guy Jun 19, 2014 @ 4:46am 
Why is there Satsuki from Kill La Kill?
Blazewolf May 16, 2014 @ 4:31pm 
lol at that mecha-satsuki
YoshiMono Apr 25, 2014 @ 2:15pm 
The graphics do seem to need a fair chunk of polishing. Much of it seems to be drawn in ms paint.
Shalun Apr 20, 2014 @ 2:43pm 
Voted
El1f Mar 21, 2014 @ 2:48pm 
The art style needs some polishing and the level design sucks, if you fix the levels you could get a nice game outta it
Doseku Feb 21, 2014 @ 11:07pm 
From what I have played of it. I would not buy it. The graphics are pretty bad and the level design is somewhat atrocius. Heck even looking at the screen shots here makes the game look like an early 2000s bad flash game. Perhaps with a lot more polish, more competent level design and cleaner looking graphics I might give this game a chance.
Toolkitz Feb 17, 2014 @ 3:54pm 
For some reason, my computer can't play the demo. Says that its not a valid Win32 application, so I can only go by the screenshots and trailer.

I'm going to give it to you straight. I love games that have an amateurish look but a lot of determination behind it. It's something I adore and I would've loved to play this game if I could. However, I don't think I would pay for it. It looks like a nice game but I don't think you can pull off the amateurish look and get some money out of it. This is an art style that can work if you find some way to make it work. I think the problem is that it clashes too much with other things. Some sprites stand out against others in a way that mimics a piece of paper on top of another. You need to find a balance to make everything look natural, as if they are meant to exists in this same world, otherwise no suspension of disbelief will help create that illusion.