The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

375 ratings
JG Monsters 3.0.5 Steam ver
 
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Category: Creatures, Weapons
File Size
Posted
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196.776 MB
Mar 21, 2015 @ 6:43pm
Oct 18, 2015 @ 3:45am
28 Change Notes ( view )

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JG Monsters 3.0.5 Steam ver

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Description
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3.0.5
Happy and Keroro deleted on the loot list.

English Version
Your Skyrim must updated
Never have nexus ver
No need any DLC support
Derivative work, Free for use

This mod adds some of new creatures to skyrim, fully integrated into the levelled lists meaning they will spawn throughout the entire game.

You cannot find the new monster??
You can wait long time or kill many old monsters or
Open new game.









*** NO need ask permission for everything you want ***
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261 Comments
davidzoom11 May 22 @ 7:08pm 
can i get a mount version of the deerhorse
Ombrelune May 11 @ 5:11pm 
Ty for your hard whork! and i like the Argon queen of terra dragon remplacer ! how you has take this argon queen model?
Ombrelune May 11 @ 2:21pm 
i like the elf :'(
=PD2KS=Forcedminer Apr 17 @ 5:48pm 
I just love the randomness of some of the monsters.

makes me feel like im playing a final fantasy or something

some of them you just can't beat you so HAVE to run away from them.

I also faced what looked like a deadra machine that had the voice of a dremora and moved around like a dragon.....very slowly but it seemed so creepy and awesome.
i was almost afriad to go near it because i didn't know how much damage it did. :D
nicholascgrippi Mar 27 @ 12:34pm 
Thank you!!! Your monsters are amazing!
jackGa  [author] Mar 26 @ 7:52pm 
everybody can use my mods and no need credits
Fokus Mar 25 @ 6:46pm 
This mod is so way cool, but I was wondering if you could tell us were to find the monsters.

I have encountered one:

I'ts the Ghoul Mayor, beware, she's pretty powerful, and it's located in the locked tower near Silents Moon Camp.
nicholascgrippi Mar 25 @ 5:32pm 
May I use this for a mod I'm making? If so, what credits, specifically need to be given?
Weffle Jan 21 @ 8:21pm 
There was very little thought put into the balancing of this mod. Many of the monsters have excessive amounts of health and sometimes do way too much damage as well. This would be alright if they were not in the middle of important quests and areas, but the monsters are often placed directly in your path. The most obvious example of this would probably be the werewolf thief in Bleak Falls Barrow. There is no possible way the player would have the level, equipment, followers, or even potions to be able to combat a beast that strong literally less than an hour into the game. I unfortunately had to uninstall this mod despite its massive potential. It adds a TON of new creatures and surprises that allow for a refreshing change of pace, however the excitement of fighting a new monster is ripped away almost immediately when it kills you in two hits and you weren't even able to shave a millimeter off its health bar. Very disappointing!
GreatHunter Jan 15 @ 10:56am 
is there a list of what lvl you can expect (for example) deviljho?