Sid Meier's Civilization V

Sid Meier's Civilization V

546 ratings
[BNW] Australia Civilization - Colonialist Legacies
File Size
17.160 MB
Jan 26, 2014 @ 6:47pm
Dec 7, 2015 @ 11:39pm
9 Change Notes ( view )

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[BNW] Australia Civilization - Colonialist Legacies

In 3 collections by Colonialist Legacies | TPangolin
[BNW] Colonialist Legacies: Histories of the New World Modpack
31 items
[BNW] TPangolin's Recommended Civilization V Mods
47 items
TPangolin's Recommended Civs for 2016!
52 items
In this mod you'll play as Henry Parkes - the father of Australian Federation and owner of quite frankly, a ravishing beard. His facial hair alone should be enough to warrant his inclusion in the base game!

Coming soon: The Zapotecs, Ashanti, Nigeria, Libya, Malaysia and more!

Features voice acting by Charlatan Alley and Custom Leader Music!

Leader: Sir Henry Parkes, the Father of Modern Australia!

Boundless Plains to Share: Settlers found Puppeted cities that generate +1 Tourism. +1 Tourism for each outgoing Naval Trade Route. Cities that generate +2 Tourism or more expand Cultural Borders twice as fast.

Prime Minister: This Australian unique Great Person replaces the Great Writer. It provides political quotes as Great Works of Writing and when it is acquired all non-puppeted coastal cities receive +1 Tourism per owned land tile outside workable limits.

Digger Infantry: The Digger is an Australian unique unit, replacing the Great War Infantry. It receives bonuses in coastal territory and foreign territory, as well as the Cover I promotion. This unit may be upgraded from Workers and upgrades to Mechanized Infantry, and does not obsolete at Plastics.

Requires BNW

Direct Installation Instructions:

1. Download 7zip (it's freeware, and takes next to no time to install)
2. Download the Civ5Mod file from here -> CivFanatics direct download[].
3. Place the Civ5Mod in MyDocuments> MyGames> Sid Meiers Civilization 5> MODS
4. Right click the Civ5Mod file and select 7zip -> Extract to "[BNW] Colonialist Legacies - (insert civilization here)
5. Start the game up and hit Mods
6. Enable the mod
7. Play the game

Mod Compatibility:
- Events and Decisions
- Map Labels
- Unique Cultural Influence
- Ethnic Units
- Cultural Diversity
- Piety and Prestige
- Civ IV Traits

Colonialist Legacies CivFanatics Thread[]


Concept and Art by TPangolin
XML and Lua by Neirai
Digger Infantry code by codefreak5
Voice Acting by Charlatan Alley
Civilopedia Entries by the fabulous Viregel
Music is from the Movie 'Australia'. Peace: Welcome to Australia - War: Waltzing Matilda.
Inspiration by Bamington.
Lua by LastSword, FramedArchitect, Civitar and JFD
3D Leader by Ekmek, with additional help by bernie14 and textures by Wodhann
Map by Regalmanemperor
Compiled by Civitar
Popular Discussions View All (7)
Jun 4, 2015 @ 9:50pm
missing mod
The Tame Killer
Sep 13, 2016 @ 9:46am
[bug?] Digger is buyable when playing Tibet
Mar 6, 2016 @ 8:13am
Australia v.5
-DI- Blkbutterfly
< >
{MAGA} DanDan (G.E.W.P) Feb 17 @ 6:00pm 
this mod breaks ynaemp and makes so the menu only shows modded civs
Hewlett Craphard Jan 29 @ 4:48pm 
@TheFireSwordGod: Canberra is the capital NOW, but wasn't initially. Fix not really all that necessary. Aussie here, btw.
A Pen in Spaaaace Dec 20, 2017 @ 1:02am 
Doesn't seem to work with mods that changes workers i.e. future worlds.

T!_0!_M!_A!_Z! Nov 9, 2017 @ 10:57pm 
That'll be the 3D leaderhead.
Is there any alternative to that?
sirnori Oct 8, 2017 @ 6:11pm 
When I'm about to meet Parkes for the first time, the game crashes. Help?
TheFireSwordGod Oct 1, 2017 @ 12:07am 
Canberra is the capital, not Sydney, you might want to fix that.... :)
Wan Yao Sep 16, 2017 @ 1:50am 
Here's how it works: you get tourism and border growth for establishing naval trade routes in puppeted cities. And your UU is a great writer who /also/ gives extra tourism for every tile you've grown into that's outside your 3-hex city radius. Try to figure out how these two uniques might synergise together...

The civ has a very unique playstyle which probably isn't for everyone. But it's certainly not underpowered. And there is absolutely no need to go warmongering with them to win. the opposite, actually. You just have a L2P issue. And probably a junk food diet issue, too, but that's another story.

Anyway, if you don't like the mod then don't play it. Simple.

civ Sep 10, 2017 @ 5:30am 
All "non puppeted" cities generate 1 tourism per tile that is outside of workable tiles. So basically only the capital? unless you're warmongering on this civ that shouldn't be war mongering as they will get battered. Unless you can "annex" your own puppeted cities lol. Wtf is this civ i don't like what i'm seeing just make it so that ALL tiles that are unworkable generate 1 tourism otherwise this civ just sucks i mean already you have useless puppet cities. Civ is shit buffs plz.
TheOneHitPupper Aug 4, 2017 @ 10:29pm 
Seems that it is not compatible with EUI. This mod includes a modified UnitPanel.lua file for some reason. Running both mods results in a missing unit panel. Deleting the file fixes the issue, but I'm not sure if this mod needs the modded file to work correctly.
TheFireSwordGod Jul 10, 2017 @ 8:51am 
My mother was from australia so i thought it would be fun to play as australia and i picked this one over some others :)