The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Extended Encounters
 
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Jan 26, 2014 @ 7:59am
Jun 7, 2015 @ 7:47am
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Extended Encounters

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Description
Spice up the roads of Skyrim with an assortment of new and immersive random events.

What is Extended Encounters?

Extended Encounters adds new types of random encounters to Skyrim. Tired of only seeing Talsgar the Wanderer or Maiq? Wondered why NPCs like Uthgerd or Jenassa never seem to leave the confines of the city? Want to see bandits try to loot the hold capitals? Then try Extended Encounters and see more on the roads of Skyrim.

List of New Encounters

See the Extended Encounters Readme[pastebin.com] for a full list of new encounters.


FAQ

Q. What patch level is required?
A. None, but you should be running the latest patch.

Q. Do I need Dawnguard, Hearthfire or Dragonborn or plugins like SKSE?
A. No.

Q. Is this mod stable? / compatible with ### / affect performance?
A. None of the events included in this mod should cause your game to crash. This mod is lightweight and the impact on performance is negligible. This mod uses the 'EE_' prefix so the risk of a potential script or quest clash should be low.

Q. Is there more to come?
A. Yes. If you would like to suggest a random event post a comment on Nexus Mods or Steam. For now i'm keeping the random events as pretty simple and balanced as possible.

Q. Will the Silver Hand or Vigilants of Stendarr come after me?
A. The Silver Hand will only come after you if you're a werewolf. The Vigilants of Stendarr will come after you if you're a werewolf or a vampire. Only the Vigilants of Stendarr you meet on the road that are specifically trying to purge you will be hostile to you. Killing these Vigilants should not make other Vigilants hostile to you unless you kill them in proximity to non-hostile Vigilants. The Silver Hand will continue to persue you after you have killed their leader. Curing yourself of lycanthropy will stop these two events from occurring.

Q. This mod seems to put a lot of vanilla followers out in the wild. Won't they get killed?
A. Followers and other unique NPCs included in the random events will be marked as Essential for the duration of the random event. When they return to their normal location their status will be set to what ever it was set to before the random event happened. You don't need to worry about them returning safely; they're scripted to return in much the same way as vanilla encounters.

Q. Will this mod increase dragon encounters?
A. This mod adds the chance of a dual dragon encounter, but the risk of encountering this event is intentionally low.

Q. Doesn't the courier already randomly appear on the road?
A. Yes, but not the courier that delivers letters to you. The courier event was added to help him find you if you have the Provincial Courier Service[www.nexusmods.com] mod by Arthmoor installed. Once he's done he'll run back to his house/scripted to be returned.

Q. This mod doesn't clear up dead bodies spawned in random encounters!
A. Yes it does. It uses the same system as vanilla random encounters, they'll be removed once the random encounter zone is re-armed.

Q. Will this mod affect my current follower?
A. No. Conditions have been added to skip current or dead followers.

Q. Is this mod lore friendly?
A. About as lore friendly as the random encounters in vanilla Skyrim.


Suggestions

Should you come across any problems with the mod, send me a message with the details either on the Skyrim Nexus or send an email to wyrmstooth@gmail.com. Feel free to make suggestions too.

And if you want a new quest line that adds a new land to explore with its own custom soundtrack feel free to check out my DLC-sized new lands mod:

Wyrmstooth
Nexus Mods[www.nexusmods.com] | Facebook | Twitter | Google+ | YouTube | Email
Popular Discussions View All (3)
5
Aug 23, 2015 @ 12:10am
My Ideas
Walrus of the Zone
0
Jul 31, 2015 @ 5:57am
PINNED: Translations
Jonx0r
0
Jan 13 @ 12:57pm
My ideas!
Maxnwil
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345 Comments
ggshark Dec 31, 2015 @ 2:09am 
Yeah, sorry. Though, the problem is that Belethor is killed outside of his shop, and didn't open it when I used player.placeatme to get him back...
Jonx0r  [author] Dec 30, 2015 @ 6:21pm 
@ggshark : That's from Dawnguard. A list of random encounters included in this mod are in the readme file.
mcniff12345 Dec 30, 2015 @ 8:49am 
thats a normal encounter, not this mod
ggshark Dec 30, 2015 @ 5:23am 
To clarify: a vampire attack (master vampire plus two thralls) happened in Whiterun and killed 4 citizens, including Adrianne and Belethor.
ggshark Dec 30, 2015 @ 5:22am 
The encounters can happen inside cities and kill non essential NPCs that got caught in fights. It can ruin saves, unfortunately.
Jonx0r  [author] Nov 16, 2015 @ 6:03pm 
@mcniff12345 : There's a well known bug in Skyrim that occasionally causes married NPCs to disappear after the ceremony. NPCs used in random encounters are scripted to be returned to their original locations.
mcniff12345 Nov 12, 2015 @ 1:29pm 
also, i married aela and cant find her now, is that because she is part of an encounter?
Jonx0r  [author] Nov 11, 2015 @ 4:38pm 
@mcniff12345 : Events involving dead NPCs don't happen, so if you killed Cicero you shouldn't see his corpse by the roadside.
mcniff12345 Nov 11, 2015 @ 3:15pm 
does the cicero event still trigger if you killed cicero?
Protoss Pylon Oct 21, 2015 @ 3:08pm 
This mod reminds me of the time that a random dragr spawned in solidtude and was shot down by the guards. Speaking of which, would it be lore friendly to make random undead attacks on cities? Those guards outside of the cities arent paid to sit around!