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Extended Encounters
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0.282 MB
Jan 26, 2014 @ 7:59am
Feb 1, 2014 @ 9:42pm
3 Change Notes ( view )

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Extended Encounters

What is Extended Encounters?

Extended Encounters adds new types of random encounters to Skyrim. Tired of only seeing Talsgar the Wanderer or Maiq? Wondered why NPCs like Uthgerd or Jenassa never seem to leave the confines of the city? Want to see bandits try to loot the hold capitals? Then try Extended Encounters and see more on the roads of Skyrim.

List of New Encounters

See the Extended Encounters Readme[pastebin.com] for a full list of new encounters.


Q. What patch level is required?
A. None, but you should be running the latest patch.

Q. Do I need Dawnguard, Hearthfire or Dragonborn or plugins like SKSE?
A. No.

Q. Is this mod stable? / compatible with ### / affect performance?
A. None of the events included in this mod should cause your game to crash. This mod is lightweight and the impact on performance is negligible. This mod uses the 'EE_' prefix so the risk of a potential script or quest clash should be low.

Q. Is there more to come?
A. Yes. If you would like to suggest a random event post a comment on Nexus Mods or Steam. For now i'm keeping the random events as pretty simple and balanced as possible.

Q. Will the Silver Hand or Vigilants of Stendarr come after me?
A. The Silver Hand will only come after you if you're a werewolf. The Vigilants of Stendarr will come after you if you're a werewolf or a vampire. Only the Vigilants of Stendarr you meet on the road that are specifically trying to purge you will be hostile to you. Killing these Vigilants should not make other Vigilants hostile to you unless you kill them in proximity to non-hostile Vigilants. The Silver Hand will continue to persue you after you have killed their leader. Curing yourself of lycanthropy will stop these two events from occurring.

Q. This mod seems to put a lot of vanilla followers out in the wild. Won't they get killed?
A. Followers and other unique NPCs included in the random events will be marked as Essential for the duration of the random event. When they return to their normal location their status will be set to what ever it was set to before the random event happened. You don't need to worry about them returning safely; they're scripted to return in much the same way as vanilla encounters.

Q. Will this mod increase dragon encounters?
A. This mod adds the chance of a dual dragon encounter, but the risk of encountering this event is intentionally low.

Q. Doesn't the courier already randomly appear on the road?
A. Yes, but not the courier that delivers letters to you. The courier event was added to help him find you if you have the Provincial Courier Service[www.nexusmods.com] mod by Arthmoor installed. Once he's done he'll run back to his house/scripted to be returned.

Q. This mod doesn't clear up dead bodies spawned in random encounters!
A. Yes it does. It uses the same system as vanilla random encounters, they'll be removed once the random encounter zone is re-armed.

Q. Will this mod affect my current follower?
A. No. Conditions have been added to skip current or dead followers.

Q. Is this mod lore friendly?
A. About as lore friendly as the random encounters in vanilla Skyrim.


Should you come across any problems with the mod, send me a message with the details either on the Skyrim Nexus or send an email to wyrmstooth@gmail.com. Feel free to make suggestions too.

And if you want a new quest line that adds a new land to explore with its own custom soundtrack feel free to check out my DLC-sized new lands mod:

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Popular Discussions View All (1)
Feb 21 @ 5:05am
My Ideas
Walrus King
< >
Decepticon Roadblock Apr 20 @ 5:27pm 
Dear author this Mod looks super but i would like to see werewolf vs vampire lords and regular vamps vs Companions
TigerInMansClothing Apr 13 @ 5:26pm 
I use this mod with Extra Encounters Basic and it works just fine. I can't swing a dead cousin (don't judge me...) without encountering someone. And not all are combat, though they CAN be.
Jonx0r  [author] Apr 8 @ 7:10am 
@JurgenVren : This mod shouldn't interfere with other random encounter mods, from what I've seen they simply stack with the others. Early versions might've clashed with Dawnguard but that was fixed a long time ago.
JurgenVren Apr 8 @ 4:27am 
if installing mods that include new encounters will they stack or make other mods unstable? I crash when playing with ultimate encounters but I stumbled upon another mod - Random encounters that should work with Skyrim Immersive Creatures but I can't play without extended encounters ^^
pnoble69 Mar 27 @ 8:16am 
ok thanks for telling me. i already installed this mod.i played your other mod wyrmstooth and i liked it.i had to start a new game cause of another mod wasn't compatible with dawnguard
so i know i am going to like this mod
Jonx0r  [author] Mar 27 @ 7:50am 
@pnoble69: As far as I'm aware there are no known incompatibilities.
pnoble69 Mar 27 @ 7:43am 
is this mod compatible with immersive patrols and obis.i have obis installed and thinking of installing immersive patrols
TigerInMansClothing Mar 26 @ 11:21am 
I really like how this mod increases the number and variety of 'wilderness encounters' in the game. Now I can't sing a dead Kahjiit without having an encounter of some kind. Well done.
Jonx0r  [author] Mar 17 @ 9:48am 
@JurgenVren : The current version should be compatible. I'd like to update this mod when I get the chance but I haven't had any free time lately.
JurgenVren Mar 17 @ 9:21am 
Will this mod be updated with new encounters at some point? and is it compatible with Ultimate Deadly Encounters - The Way of the Dovahkiin?