Sid Meier's Civilization V

Sid Meier's Civilization V

629 ratings
Quick Turns
 
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0.006 MB
Jan 24, 2014 @ 9:14am
Feb 20, 2014 @ 2:30am
11 Change Notes ( view )

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Quick Turns

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Description
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant to the player are shown. Replacement for playing with permanently enabled Quick Movement/Combat or in the Strategic 2D view when turn times slow down to a crawl. You can now enjoy the cool nuclear explosions and most* unit animations without major compromises!

*Some animations like air rebasing had to be disabled because they were a big reason why turns in late game were taking so long (they kept playing in the fog of war, for each unit one by one). The wasted time was just too big to justify showing the player moved air units, so I removed them.

Based on jcraft's original Quick Movement mod (QMMOD).

Direct download: Click here![speedyshare.com]

-- Features

Term "AI" includes other civilizations, city states and barbarians unless stated otherwise.

- In-game interface for mod's customization.
- Toggle animations for barbarians.
- Toggle animations for city states you are at peace with.
- Toggle animations for city states you are allied with.
- Toggle animations for AI you are at peace with.
- Toggle animations for AI you are at war with.
- Toggle animations for AI you share enemies with.
- Toggle animations for AI at war with your allied city states.
- Speed up aircraft attack animations.
- Disable aircraft rebase animations.

Planned:
- Toggle animation settings for individual AIs (points of interest).

-- Compatibility

Single player only. Doesn't affect saves.
Works with Vanilla, Gods & Kings and Brave New World.
The mod doesn't overwrite or modify any existing game files.
This means it should work with all other mods that don't share the same functionality.

-- Troubleshooting

The mod doesn't appear in the mods menu.
- Try unsubscribing and subscribing again (don't forget to restart the game).
- http://forums.civfanatics.com/showpost.php?p=11682973&postcount=5
- Try Google. It's a common problem not isolated to this mod.

The game crashes.
- Try deleting a database file with "QuickTurns" name in the "Documents\My Games\Sid Meier's Civilization 5\ModUserData" folder.

-- Known Bugs

- Enabling quick movement for the barbarians will disable animations of your trading routes.
- Disabling quick movement for the player will enable trading route animations for the next computer turn.

Not sure if those two above bugs can be fixed at all due to how the game's engine works. If this bothers you, uncheck all Quick Movement settings.

-- Optional

Converting mods to DLC (enables achievements):
Check this[forums.civfanatics.com] thread for more information.

Custom Lua engine:
To further decrease turn times follow instructions posted here[forums.civfanatics.com].
Warning: This may be incompatible with some other mods and will cause issues with multiplayer.

-- Extras

Workshop thumbnail icon from: http://game-icons.net
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162 Comments
illusion goddian Jul 22 @ 7:19pm 
Whenever I play use this mod barbarians spawn with them turned off in the game set up menu and I get the normal movement and combat animations stuck on for my units. Whenever I turn the animations off in the in game menu they just turn off for that turn then turn back on
iStravinsky Jul 5 @ 7:40pm 
I'm having trouble finding the in-game interface. Where is it supposed to be?
skykiller551 Jul 4 @ 3:11am 
how to enable it?
Uncivilized Jun 25 @ 11:10am 
I wish I had found this mod sooner, it really does reduce wait times between turns by about 2/3's for me on King mode with 10-12 AI's. My fav mod right now.
TigmarPT Jun 21 @ 3:59pm 
This works very well for making the turns pass (speeds up Ai's turns) however this doesnt allow me to play with Quick Movement and such. Every turn that passes disables quick movement for me, and even if I enable it it disables again. Any idea why?
GoldEngineer Jun 18 @ 6:08am 
This mod works like magic, amazing work!
Panda V4 May 28 @ 7:41pm 
The direct download website seems to be broken. It says solve puzzle to download but there is no puzzle. Alternate download website anyone?
Krzyzyk  [author] May 26 @ 12:40am 
@Irish Ballbag: Open "Documents\My Games\Sid Meier's Civilization 5\Mods\Quick Turns (v 10)\SQL\QuickTurnsAnimations.sql" file and remove/edit lines below "Aircraft animation speed". Movement speed and attack animations are tied together, so both are going to be affected.
Mazer May 7 @ 5:41am 
Who likes slow turns? Just grab it
Maitre Supreme May 5 @ 8:29pm 
Great mod - THX