Sid Meier's Civilization V

Sid Meier's Civilization V

715 ratings
Quick Turns
 
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0.006 MB
Jan 24, 2014 @ 9:14am
Feb 20, 2014 @ 2:30am
11 Change Notes ( view )

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Quick Turns

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Description
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant to the player are shown. Replacement for playing with permanently enabled Quick Movement/Combat or in the Strategic 2D view when turn times slow down to a crawl. You can now enjoy the cool nuclear explosions and most* unit animations without major compromises!

*Some animations like air rebasing had to be disabled because they were a big reason why turns in late game were taking so long (they kept playing in the fog of war, for each unit one by one). The wasted time was just too big to justify showing the player moved air units, so I removed them.

Based on jcraft's original Quick Movement mod (QMMOD).

Direct download: Click here![github.com]

-- Features

Term "AI" includes other civilizations, city states and barbarians unless stated otherwise.

- In-game interface for mod's customization.
- Toggle animations for barbarians.
- Toggle animations for city states you are at peace with.
- Toggle animations for city states you are allied with.
- Toggle animations for AI you are at peace with.
- Toggle animations for AI you are at war with.
- Toggle animations for AI you share enemies with.
- Toggle animations for AI at war with your allied city states.
- Speed up aircraft attack animations.
- Disable aircraft rebase animations.

Planned:
- Toggle animation settings for individual AIs (points of interest).

-- Compatibility

Single player only. Doesn't affect saves.
Works with Vanilla, Gods & Kings and Brave New World.
The mod doesn't overwrite or modify any existing game files.
This means it should work with all other mods that don't share the same functionality.

-- Troubleshooting

The mod doesn't appear in the mods menu.
- Try unsubscribing and subscribing again (don't forget to restart the game).
- http://forums.civfanatics.com/showpost.php?p=11682973&postcount=5
- Try Google. It's a common problem not isolated to this mod.

The game crashes.
- Try deleting a database file with "QuickTurns" name in the "Documents\My Games\Sid Meier's Civilization 5\ModUserData" folder.

-- Known Bugs

- Enabling quick movement for the barbarians will disable animations of your trading routes.
- Disabling quick movement for the player will enable trading route animations for the next computer turn.

Not sure if those two above bugs can be fixed at all due to how the game's engine works. If this bothers you, uncheck all Quick Movement settings.

-- Optional

Converting mods to DLC (enables achievements):
Check this[forums.civfanatics.com] thread for more information.

Custom Lua engine:
To further decrease turn times follow instructions posted here[forums.civfanatics.com].
Warning: This may be incompatible with some other mods and will cause issues with multiplayer.

-- Extras

Workshop thumbnail icon from: http://game-icons.net
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179 Comments
A Five Year Old Jun 9 @ 4:56pm 
Whoever needs it, I took this mod and converted it to DLC so we can use it and get achievements.

http://www113.zippyshare.com/v/bHALn6eq/file.html

Download then extract the folder into:
"..Steam\steamapps\common\sid meier's civilization v\Assets\DLC"


It won't show in your DLC or Mod, but if you start the game you'll have the options available.

Again, thank you Krzyzyk for making this mod. Enjoy
{C Co.} Rabbit Mar 11 @ 6:15pm 
FUCKING BRILLIANT!
Djentle-Rain Feb 21 @ 8:35pm 
So it disables achievements unless you do that optional thing?! thats shitty
wieselking Feb 3 @ 2:37pm 
best. mod. ever.
这就很舒服 Feb 2 @ 5:20am 
智能切换快速移动/战斗中AI转,这大大减少了你要花大量的时间等待和看什么AI而不是玩的,尤其是在游戏后期。只有重要的AI单位的行动,有关播放器显示。替换为永久启用快速移动/战斗或在战略2D视图时,转动时间减慢到爬行。你现在可以享受凉爽的核爆炸和大多数单位动画没有重大妥协!
*一些动画像空气一样重要禁用,因为他们是一个很大的原因是在游戏后期花这么长的时间(他们一直在战争中,雾在每个单位一个)。浪费的时间太大了,不足以证明玩家移动了空中单位,所以我移除了它们。
RPLphil Dec 29, 2016 @ 5:27am 
Is it possible for the next version to not to skip when the enemy nukes my city or units? The nuking by another civ doesn't show and im just surprised that my city is gone or damaged the next turn.
AiDs Dec 22, 2016 @ 4:49pm 
Masterpiece!
Pikajew Dec 21, 2016 @ 4:03am 
Hey did you yet think about making something similar for Civilization VI? The game would really profit from an awesome mod like this due to the long turn times of the AI. But anyway great mod that really reduces the time doing nothing.
X_MasterDave_X Dec 1, 2016 @ 1:33pm 
is this compatible with the community Projekt Mod?
Krzyzyk  [author] Nov 12, 2016 @ 1:42am 
Hey everyone!

I have updated the download link in the description. Extract the content of the zip file to "Documents\My Games\Sid Meier's Civilization 5\MODS". If you have any problems with it, please don't hesitate to message or mail me.

Regarding updates for the mod, I do not plan on updating it anymore and unfortunatelly I no longer accept any feature requests. I am busy with work and studies at the moment, lacking time to play more of Civilization. Maybe I will return to check the newest release when it's more affordable, but until then enjoy!

Krzyzyk