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Quick Turns
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File Size:
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0.006 MB
Jan 24 @ 9:14am
Feb 20 @ 2:30am
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Description
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant to the player are shown. Replacement for playing with permanently enabled Quick Movement/Combat or in the Strategic 2D view when turn times slow down to a crawl. You can now enjoy the cool nuclear explosions and most* unit animations without major compromises!

*Some animations like air rebasing had to be disabled because they were a big reason why turns in late game were taking so long (they kept playing in the fog of war, for each unit one by one). The wasted time was just too big to justify showing the player moved air units, so I removed them.

Based on jcraft's original Quick Movement mod (QMMOD).

Direct download: Click here![speedyshare.com]

-- Features

Term "AI" includes other civilizations, city states and barbarians unless stated otherwise.

- In-game interface for mod's customization.
- Toggle animations for barbarians.
- Toggle animations for city states you are at peace with.
- Toggle animations for city states you are allied with.
- Toggle animations for AI you are at peace with.
- Toggle animations for AI you are at war with.
- Toggle animations for AI you share enemies with.
- Toggle animations for AI at war with your allied city states.
- Speed up aircraft attack animations.
- Disable aircraft rebase animations.

Planned:
- Toggle animation settings for individual AIs (points of interest).

-- Compatibility

Single player only. Doesn't affect saves.
Works with Vanilla, Gods & Kings and Brave New World.
The mod doesn't overwrite or modify any existing game files.
This means it should work with all other mods that don't share the same functionality.

-- Troubleshooting

The mod doesn't appear in the mods menu.
- Try unsubscribing and subscribing again (don't forget to restart the game).
- http://forums.civfanatics.com/showpost.php?p=11682973&postcount=5
- Try Google. It's a common problem not isolated to this mod.

The game crashes.
- Try deleting a database file with "QuickTurns" name in the "Documents\My Games\Sid Meier's Civilization 5\ModUserData" folder.

-- Known Bugs

- Enabling quick movement for the barbarians will disable animations of your trading routes.
- Disabling quick movement for the player will enable trading route animations for the next computer turn.

Not sure if those two above bugs can be fixed at all due to how the game's engine works. If this bothers you, uncheck all Quick Movement settings.

-- Optional

Converting mods to DLC (enables achievements):
Check this[forums.civfanatics.com] thread for more information.

Custom Lua engine:
To further decrease turn times follow instructions posted here[forums.civfanatics.com].
Warning: This may be incompatible with some other mods and will cause issues with multiplayer.

-- Extras

Workshop thumbnail icon from: http://game-icons.net
104 Comments
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Krzyzyk  [author] 10 hours ago 
mrsmith2 Aug 23 @ 10:37am 
Anyone know of a way to achieve this mod without LUA files? There is a method to convert mods to multiplayer but only if the logic is contained in XML only.
LOBO Aug 10 @ 2:42pm 
It is really working. You've made my gigantic maps on epic speed full of AI and CS run much much faster. Great THANK YOU
Krzyzyk  [author] Aug 8 @ 4:35am 
@Jedi Ranger Kendor: Open "Documents\My Games\Sid Meier's Civilization 5\Mods\Quick Turns (v 10)\SQL\QuickTurnsAnimations.sql" file and remove/edit lines below "Aircraft animation speed". Movement speed and attack animations are tied together, so both are going to be affected.
KeeperPt Aug 5 @ 6:43am 
the mod won't show up in my in-game mod list
Jedi Ranger Kendor Aug 2 @ 10:53am 
Is there any way to disable the speeded up aircraft attack animation? I kinda liked the slower speed, but i agree that the plane rebase animation needed to go. The game designers should have limited it to just the player and slowed it down so you could actually see the planes instead of a fast moving blur.
Luca Jul 29 @ 4:50pm 
This is such a good mod. Thanks :)
Envoy Dino.San Jun 18 @ 2:23am 
Hi Krzyzyk !
Your Mod works very well, it improves the game speed noticeable !
THANX !!!!!!!
Greetz
Sorcon Gartius May 28 @ 2:50pm 
Yes, I figured it out. Stupidity on my part!
Krzyzyk  [author] May 28 @ 12:29pm 
@Sorcon Gartius: If you press Esc during the game and then click "Mods" in the bottom left corner (example[i.stack.imgur.com]), is the mod listed there?