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TUG: The Untitled Game
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Jan 29 @ 9:30am
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Description
Release date: Early 2015
TUG is a single and multiplayer open-world sandbox RPG using emerging technology and social sciences to directly involve players in the game’s design.

Nerd Kingdom is a collaborative of social scientists, economists, artists, and developers exploring new frontiers in technology and design.

About TUG

TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out.

The gameplay focuses on crafting, exploration, pvp, and role-playing, with an emphasis on immersion and player freedom. The game currently features two gameplay modes: Creative and Survival. In both, you awaken in a procedurally generated world as a Seed--a childlike being with a mysterious glowing stone embedded in your left hand.

In Survival Games, it’s a race to craft, compete, and survive! You spawn on a floating island with a small number of other Seeds. From there, you must gather resources, craft weapons, outsmart your enemies, and battle it out to the last Seed standing!

In Creative Mode, you can explore the terrain, craft, and build at your own pace.

Eventually, TUG will have full-fledged Adventure (PVE) and Survival (PVP) modes with open-world exploration, crafting, combat, and fully developed gameplay systems.

The game world also features a deep lore and mythos that you must uncover for yourself through exploration and gameplay progression, including an entire original language for the more curious among you to translate and decode.

Here are some of the key features we currently have available in our early access Alpha phase, as well as some things we have planned!

Key Game Features in Early Access Alpha (Q1 2014)

Creative Mode
  • 13 unique “real world” biomes complete with terrain contouring and blending. The biomes include polar regions, continental mountain ranges, boreal forests, temperate deciduous forests, mediterranean deciduous forests, equatorial rainforests, subtropical savannas, and subtropical deserts.
  • Complex cave generation system that includes caverns, tunnels, and surface channels that are unique per biome.
  • Full control over placeable items including the ability to scale, rotate, move, and delete items from the environment, including 70+ forms of foliage that vary biome to biome.
  • 50+ placeable terrain texture blocks supporting the biomes and underground areas of the game.
  • Custom built procedural terrain generation engine offering unlimited world creation, endless map sizes, and adjustable terrain settings allowing users to create new biomes and map generation settings.
  • 40+ resource items that can be collected and used for crafting tools, weapons, armors, and clothing… or just used for decoration!

Survival Games
  • Procedurally generated limited map arenas featuring 7 of the biomes found in Creative mode.
  • Biome-specific valuable resources that players must scavenge to survive.
  • Dynamic gridless crafting system with one-to-one scaling of items.
  • Variations on craftable items and flexible design allows for a constantly expanding array of craftable tools, weapons, and armor.
  • Craftable tools allow you to gather new resources and build advanced weapons to fight with.
  • Classless combat system where your abilities and skills are defined by your actions. Using different weapons gives you different play styles.
  • Last Seed standing wins!

We are currently optimizing a lot of our backend engine while continuing to grow the systems that we currently have in game. In the coming months, we hope to start implementing more key features and incorporate them seamlessly with the existing game elements.

Features Coming Soon to Early Access Alpha Phase 2! (Q2 2014)

Upcoming Features for Survival Games
  • New tools and crafting paths for new clothes, armors, weapons, and items.
  • New weapons and player combat styles.
  • A unique worship system that will allow players to gain blessings and boons from mysterious beings before and during matches.
  • Energy collection system that will allow players to collect energy from defeated Seeds, and use this to advance their characters through new matches.
  • Wildlife and Monster AI, which will give players the option of teaming up to perform hunts, or creating raid parties to take down powerful creatures to gain advanced and rare resources to craft new items.
  • Water! What else is there to say?
  • Skill and health system based on player actions. As your character performs certain actions, they will become better at them. Health will reflect the overall well-being of your character’s habits.

We are constantly adjusting our development goals based on our gameplay research and community input while remaining true to our vision and design philosophy for the game. We estimate to reach Beta within a year of our current stage.

Taking Us to Beta!

Additional Upcoming Game Features
  • 4 unique AI systems including:
    Critters - creatures which make up the wildlife of the world
    Monsters - dangerous mythological beasts roaming the world
    Podlings - a strange race that acts as helpers for the player
    Golems - natural or mechanical constructs that are controlled by the player to help with building, guarding property, or defending the player
  • 3 special AI classes that serve to help out players in various ways including a Pets system, a Companion system, and a Mount system.
  • A robust player stats system that will allow your character to change and grow through their actions. You will watch as your character grows from a Seedling to a full grown unique Seed… as your habits, preferences, and tendencies all affect your appearance! Eat too much and become heavy, run great distances and become lean, or swing heavy weapons and watch your muscles grow over time!
  • Ancient lore and artifacts found throughout the world that will offer mysteries to solve and access to strange new powers and items!
  • UI elements tied to craftable items that will allow players to customize or add features to their interface.
  • Terrain manipulation tools
  • A unique magic system tied to the mysteries of the world lore.

Our Design Philosophy

Nerd Kingdom is a collaborative of lifelong gamers from a variety of backgrounds who believe we can change the way games are made for the better.

One of our goals with TUG is to use the game as an interactive platform for social science research. Many developers gather data on how players interact with each other in a game, but more often than not, these insights are used to manipulate players into spending more money.

We believe this is bad for gamers, and bad for gameplay itself. In addition to its pure academic value in the social sciences, we think there is a better way to leverage social research data: to make better game experiences. We plan to use our ongoing research to focus and prioritize the team's development goals. In doing so, we feel TUG is an experiment in true collaborative game design.

The game is currently in an early phase of Alpha. We still have a lot of work to do, but we are dedicated to the creation of the final product we are all envisioning. We are building the game engine and all features from the ground up with modding in mind. This gives us a lot of control over how things operate, but also can make development slow.

System Requirements

OS: Windows 7 or 8
Processor: Quad-core Intel® or AMD processor
Memory: 4 GB RAM
Graphics: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD 5XXX+
DirectX: Version 11
Hard Drive: 10 GB free space
Popular Discussions View All (15)
38
Apr 8 @ 6:28pm
PINNED: You got Questions? We got answers! Ask away!
NerdKingdom
8
Mar 16 @ 9:13am
Multiplayer
[Moysernary]Mr.Rumple
7
Feb 11 @ 4:31pm
PSC?
ChrisDE
325 Comments
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Thorin Mar 29 @ 4:18am 
COOOL!
★ DiDi ★ Mar 28 @ 11:23am 
Hi, I bought it in humble widget but there is not steam key yet.. are u going to put soon? thank u
Sorrox Bluefield Mar 28 @ 10:23am 
It is only $10 wow that cheap
Bradley Mar 28 @ 9:15am 
wat u talkin bout its not even done yet its like alpha dud cant even put a price
KABOOM!!BABY Mar 28 @ 6:27am 
any idea on the price yet? hope its really 10 or if way above id like to try a demo see if i like the game lol
Sorrox Bluefield Mar 27 @ 6:12pm 
I dont think it will be $10 maby $20-25
TheRmbomo Mar 27 @ 3:50pm 
Get ready to give Nerd Kingdom your money! TUG is released most likely for $ 10 TOMORROW. Friday, March 28th, 2014.
FrigidLife Mar 24 @ 5:14am 
Interesting. I like the art style.
(CTF)Cat Mar 18 @ 10:35am 
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