Sid Meier's Civilization V

Sid Meier's Civilization V

287 ratings
Alpha Centauri Civilizations
 
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File Size
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8.619 MB
Jan 20, 2014 @ 12:32pm
Sep 24, 2014 @ 9:39pm
2 Change Notes ( view )

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Alpha Centauri Civilizations

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In 1 collection by framedarchitecture
Alpha Centauri
8 items
Description
Choose from 7 Civilizations drawn from the futuristic Alpha Centauri game.

Each faction has unique units and buildings, and traits that reflect their ideological inclinations. Almost all the uniques are activated post-Renaissance, so this is an ideal mod to use with advanced start options.

Civilizations
The Lord's Believers (Sister Miriam Godwinson)
* Trait: Promised Land [Expansion/Religion]
* Building: Conclave (Public School)
* Unit: Fanatic (Great War Infantry)
The Spartan Federation (Colonel Corazón Santiago)
* Trait: Will to Power [Conquest]
* Building: Command Center (Military Base)
* Unit: Hippeis (Paratrooper)
Morgan Industries (Nwabudike Morgan)
* Trait: Profit Motive [Economy]
* Building: Assembly Plant (Factory)
* Building: Energy Bank (Stock Exchange)
Gaia's Stepdaughters (Lady Deirdre Skye)
* Trait: Friend of Planet [Nature/Culture]
* Building: Hydroponics Lab
* Improvement: Eco-Preserve
* Unit: Ecologist (Great Scientist)
The Human Hive (Chairman Sheng-Ji Yang)
* Trait: Police State [Defense/Production]
* Building: Perimeter Defense (Walls)
* Unit: Hover Tank (Tank)
University of Planet (Academician Prokhor Zakharov)
* Trait: Matrix of Minds [Science]
* Building: Network Node
* Building: Bio Lab (University)
* Unit: Needlejet (Bomber)
Peacekeeping Forces (Commissioner Pravin Lal)
Trait: Peace through Diplomacy [Defense/Influence]
* Building: Hab Headquarters (Broadcast Tower)
* Unit: Troopfoil (Mobile SAM)

Requirements and Compatibility
* Gods & Kings Expansion required, Brave New World Expansion optional.
* This mod assumes there have been few changes to the base tech tree, buildings and units. Playing with mods that significantly alter these aspects of the game may cause conflicts.

Troubleshooting
How do I use this?
* See this guide.

Why doesn’t the mod show up in the mods selection list?
*Best fix:
1. Navigate to C:\Users\Username\Documents\My Games\Sid Meier's Civilization 5\MODS
2. Create a new file in MODS called Alpha Centauri Civs and move the alpha centauri civilizations (v.1).civ5mod file to it.
3. Right click the alpha centauri civilizations (v.1).civ5mod file and rename it to alpha centauri civilizations (v.1).zip
4. Unzip the file into the Alpha Centauri Civs folder.

How do I use this with a Mac?
See this CivFanatics forum thread[forums.civfanatics.com] for help on enabling mods.
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156 Comments
shanloomis Nov 23 @ 8:59pm 
mergan frrreemen!
HARVESTMYMEATJUICE Jun 21 @ 5:35pm 
did anyone think when they saw Morgan the enlightened and saw the black leader looked like morgan freeman just think HOLY SHIT MORGAN FREEMAN CIV
=GcG= ZcyTeck^ Apr 25 @ 2:05pm 
Interesting concept, with "The Human Hive" but there's something strange about that particular race.

#1: You are forced to have the Perimeter Defense, when a city is created, bit... It will give you a -3 maintenance. That means it will be difficult to both scout and defend, early in the game.
#2: There's something strange about the +happy. Regardless of wether you have a unit in your city or not, you still get two green(!) -2 happy pr. city.
#3: The Capital ignores negative (-)happy, and continues to grow/produce normally. Had -16 happy, but no cutbacks in the capital. Did in other cities though.
#4: Spartans and Hive got the same color. Intended? (or is it just my screen?).
zelathi Nov 6, 2015 @ 11:14am 
I heartily agree with Logica.
Logica Oct 9, 2015 @ 4:36pm 
Lemme throw this out thereL As a long time fan of SMAC/X and as one who really misses that game and expansion, I'd LOVE LOVE LOVE to see a mod that practically reworks Civ 5 and/or Beyond Earth into what is effectively an updated, adapted, and reborn SMAC/X. I have no idea if the available modding powers can make that possible, but if it is, I bet you it will be popular.
The Slender Man Aug 11, 2015 @ 5:33am 
I have played and tried this mod for the last year and these civs ALWAYS make it into any of my 21 Civ game line ups. they are each very unpredictable, very intelligent and each have thier own Agenda.. some are hnorable others not so much but they make for a GREAT GAME.. Very well done. my Compliments to the author. You Are a god and King of Mods. 2 thumbs up!
Reffy Aug 10, 2015 @ 7:53am 
Cool mod. Wish you had used the original portraits.

University is too good. They build 90% of all the wonders. No one could do a thing to them.
Elayeth Mar 27, 2015 @ 5:45pm 
Aww, no Cybernetic Consciousness? Alas I shall have to pass this mod by. Aki Zeta-5 would have it no other way :P
framedarchitecture  [author] Feb 8, 2015 @ 12:38pm 
@The Gunslinging Gringo That sounds interesting (though I am usually averse to making huge mod files!). You could leave a message on these mods main discussion thread here [forums.civfanatics.com]. Best, FA
Stroheim Feb 7, 2015 @ 5:48pm 
I have access to the music files of the versions of the civs from the Civ4 Planetfall mod. If you know how to add in custom music themes for these civs i'd be happy to message them to you