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Alpha Centauri Civilizations
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8.619 MB
Jan 20 @ 12:32pm
Sep 24 @ 9:39pm
2 change notes ( view )
In 1 collection by framedarchitecture
Alpha Centauri
8 items
Description
Choose from 7 Civilizations drawn from the futuristic Alpha Centauri game.

Each faction has unique units and buildings, and traits that reflect their ideological inclinations. Almost all the uniques are activated post-Renaissance, so this is an ideal mod to use with advanced start options.

Civilizations
The Lord's Believers (Sister Miriam Godwinson)
* Trait: Promised Land [Expansion/Religion]
* Building: Conclave (Public School)
* Unit: Fanatic (Great War Infantry)
The Spartan Federation (Colonel Corazón Santiago)
* Trait: Will to Power [Conquest]
* Building: Command Center (Military Base)
* Unit: Hippeis (Paratrooper)
Morgan Industries (Nwabudike Morgan)
* Trait: Profit Motive [Economy]
* Building: Assembly Plant (Factory)
* Building: Energy Bank (Stock Exchange)
Gaia's Stepdaughters (Lady Deirdre Skye)
* Trait: Friend of Planet [Nature/Culture]
* Building: Hydroponics Lab
* Improvement: Eco-Preserve
* Unit: Ecologist (Great Scientist)
The Human Hive (Chairman Sheng-Ji Yang)
* Trait: Police State [Defense/Production]
* Building: Perimeter Defense (Walls)
* Unit: Hover Tank (Tank)
University of Planet (Academician Prokhor Zakharov)
* Trait: Matrix of Minds [Science]
* Building: Network Node
* Building: Bio Lab (University)
* Unit: Needlejet (Bomber)
Peacekeeping Forces (Commissioner Pravin Lal)
Trait: Peace through Diplomacy [Defense/Influence]
* Building: Hab Headquarters (Broadcast Tower)
* Unit: Troopfoil (Mobile SAM)

Requirements and Compatibility
* Gods & Kings Expansion required, Brave New World Expansion optional.
* This mod assumes there have been few changes to the base tech tree, buildings and units. Playing with mods that significantly alter these aspects of the game may cause conflicts.

Troubleshooting
How do I use this?
* See this guide.

Why doesn’t the mod show up in the mods selection list?
*Best fix:
1. Navigate to C:\Users\Username\Documents\My Games\Sid Meier's Civilization 5\MODS
2. Create a new file in MODS called Alpha Centauri Civs and move the alpha centauri civilizations (v.1).civ5mod file to it.
3. Right click the alpha centauri civilizations (v.1).civ5mod file and rename it to alpha centauri civilizations (v.1).zip
4. Unzip the file into the Alpha Centauri Civs folder.

How do I use this with a Mac?
See this CivFanatics forum thread[forums.civfanatics.com] for help on enabling mods.
140 Comments
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Ramadhan Ranger Merah Dec 23 @ 5:56am 
It doesn't even show up on my mods folder...
Azezeel Dec 17 @ 10:43pm 
I wish the tech tree was changed to reflect alpha centauri
AxISmArKsMan Nov 26 @ 9:56pm 
Need more asian leader please !!!
venusaisha Nov 15 @ 11:37am 
awesome
framedarchitecture  [author] Oct 29 @ 10:46pm 
@fjh941 Yes, there was a change to the way city garrison happiness is calculated. I will eventually get around to updates for the AC mods.
fjh941 Oct 29 @ 7:37pm 
It seems The Human Hive has a UA, that each city generates 10 UNHAPPINESS, how can I play with this? x_x
fjh941 Oct 29 @ 1:45am 
BUG REPORT: I am playing The Human Hive (Chairman Sheng-Ji Yang) , and I got a 40 HAPPINESS PENALTY when I only 3 cities plus a puppet city. I have 69 happiness, then minus 23 fromm population unhappiness and 12 from number of cities, I should have 34 HAPPINESS, but somehow it's -4, and says -40 from cites. Is it a bug?
Brother Malachai Oct 21 @ 9:58pm 
Any plans to add this to Beyond Earth?
[HYDRA] Cobra Stark Oct 15 @ 12:32am 
hi author! i had downlaod all the mod u had created, and may i ask you, isit possible to play with frenz on multiplayer with ur mod? i cant seem to find any solution to play multiplayer=(
phillips_glenn Oct 14 @ 2:15pm 
What an awesome Addition! Thank you!