This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Haywire on Fuel Station Zeta
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Jan 18, 2014 @ 7:05pm
Apr 16 @ 1:27pm
Recent Announcements View All (6)
Back In Action
Development Update!
  • World creation at 75% complete
  • Added "scan" button so you can better align your robot with your surroundings (visually)
  • Added non-random enemy movement
  • Windows demo now available[]
  • Added more visual assets, sound effects and dialog events

In Development
  • Currently testing Linux and Mac demo packages
  • Building unique tileset for final area of the game
  • Gathering music for background soundtrack
  • Working on intro, outro and death movies
  • Fixing scaling problems that will allow for multiple resolutions

Release date: Summer 2015
Something has gone horribly wrong on fuel station Zeta. All of the robots have gone haywire. It is up to you, a lone maintenance bot, to help a friendly space traveler fuel up his ship and get home. Explore your way through a dangerous labyrinth of traps and hostile robots. Solve puzzles and uncover the story behind the events that caused the station's demise.
Popular Discussions View All (2)
Jan 30, 2014 @ 5:06pm
Classic Controls?
Mad Goblin
Mar 1, 2014 @ 11:54am
Save Points
Mad Goblin
< >
Turning Wheel Apr 18 @ 3:28pm 
Congrats on the greenlight!
tuna head Apr 12 @ 3:43pm 
Cool game! Great to see it on so many platforms.
Turning Wheel Apr 10 @ 9:06pm 
This is actually a great puzzle platforming game, I got to try a beta of the game tonight. Upvoted!
E. Coli Mar 20 @ 5:42pm 
Looks like a great puzzler. Get it on Steam!
Törpe Bácsi fia Jul 31, 2014 @ 5:25am 
very funny
Stofiツ Jul 11, 2014 @ 6:02am 
so fun
老有傻逼想害朕 Jun 20, 2014 @ 1:41am 
very funny
chocoXXL Jun 19, 2014 @ 1:05pm 
xD fun
NASDAQ Apr 1, 2014 @ 8:18am 
great idea
Mad Goblin  [author] Mar 31, 2014 @ 3:33pm 
metal revolution, glad to hear there is demand... working out the Linux rendering bugs now actually