This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Archmagia
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Genre: Strategy
Platforms: PC, Mac
Languages: English
Posted:
Updated:
Jan 16 @ 3:48am
Jan 17 @ 8:38am
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Description
Think of any trading card game you have ever played, or heard about – most of them are great! But, we still think they can be improved. How? Have you ever dreamed about having all of your creatures and spells as real 3D animated models, complete with great visual effects, but still keeping all the classic strategy and fun? You have? Well, that's Archmagia!

Find all our news on www.archmagia.com!

Background

Imagine a world in ruins. All civilization as we know it has collapsed and only magic prevails. A specific type of magic: Archmagia. There are four elder guilds of powerful Archmages, experts in twisting and molding mana to cast amazing spells and summon mighty creatures. These four guilds have been preparing for the final battle. Now, war has been declared and the Archmages will draw upon their arcane powers to conquer their enemies and gain the final victory.

In Archmagia, you will play as a powerful Archmage. You will learn to cast a great variety of spells – with stunning visual effects – that will destroy your enemies. You will also summon awesome creatures and command them so that they will crush anyone who is crazy enough to oppose your powers.

Classes

In Archmagia, it will be possible to choose between four different classes of Archmages. Each one has its own set of features, powers and abilities, and each one needs to be played in a different way. Here, we present to you the four classes of Archmage that we are working on.

  • Shamans

    Archmages belonging to this guild have the ability to reach altered states of consciousness in order to interact with the Spirit World. This class of Archmage can cast spells to draw upon the energy of a wide range of spirits of nature to empower their senses and abilities. They are specialized in blessing and healing themselves and their minions. They can also summon several natural creatures such as wolves, bears, fairies, bugbears, green dragons, manticores, etc.

  • Rune Carvers

    Archmages of this class weave their spells by carving runes into different materials: stone, wood, sand, etc. Carved runes channel Archmagic to summon, among others, strong trolls, mountain giants, rock worms, sand elementals or diamond golems. Those runes also allow the Rune Carvers to cast earthquakes, throw magma bolts, transmute their skin into obsidian, or heal their wounds using a healing rune.

  • Technomancers

    Members of this elder society of Archmages obtain their powers through technology…but a special kind of technology: steam-powered. Nano-machines, robots, explosives, lasers, turrets and Artificial Intelligence controlled entities are some examples from the technomancer spellbook.

  • Necromancers

    This ancient order of Archmages uses dark and forbidden energies to mold mana and distort the thin divide between life and death. With their power, necromancers can summon zombies, ghouls, powerful liches, mummies, vampires, bone dragons, and all kinds of undead creatures. They can also cast spells to drain the life force of their enemies, cast rotting curses, throw dark energy missiles, or summon black tentacles to strangle anyone brave enough to confront them.

Chambers

One of the most original concepts introduced by Archmagia are the chambers. Each Archmage will have his own chamber. Chambers will be fully customizable: for example you will have the ability to add ancient artifacts, powerful items or mana generation devices. In their chambers, Archmages will be able to grow their own creatures that will be already summoned when battle begins.

Chambers will also allow our characters to experiment and discover new spells, to obtain new summons or even to improve their spell-book to empower already existing spells. Just think about the chambers as being the private playgrounds of the Archmages.

But that's not all! They also possess an incredible feature: your Archmage will have his chambers teleported to the battlefield! This includes all the selected artifacts, creatures and items you want to use in your next magical duel. A great chamber will definitely add an important strategic component to the battles the Archmages will fight.

Why this concept?

It has been a while since the idea of creating a spell card game first crossed my mind. In fact, I have a large number of documents and some rules proposals from as early as 2007. While I have been thinking about it in the background ever since, in the meantime, I have started an augmented reality company gathered a great team around me and have worked on a number of amazing projects for several years.

The Many-Worlds team have thought about it and have come to a decision: we really want to create this game and now is the time to do it! That's why we are starting this concept. We want you to stay tuned and we really want your feedback. We would love to share with you the ways in which we are developing our game, in exchange for your opinion. Do you like our ideas? Do you think they could be improved in any way? We would really appreciate your comments. We will use this blog to share our progress and right here, you will be able to see our preliminary designs and concepts, our first 3D models, our effects and animations… in fact, everything! We will also keep you updated about the game system.

We would love to know your opinions. How could it be improved? Is a particular rule too complicated or too restrictive? How could the game be more balanced? With your help, Archmagia will become the great game we have dreamed that it will be.

How can you contribute?

Well, reading this concept is a great first step. We will try to post all our progress and keep you up-to-date about the whole development process as frequently as possible. Please do take into account that we are funding this work with our own resources so, from time to time, we will have to focus on other developments and projects.

We just want to ask you one favor: rate us, follow us or even favorite us. Any comment or suggestion would be also appreciated. If you like what you see, please do share it with your friends. The bigger we are, the better the game will be.

Welcome to Archmagia. This will be an amazing journey and we want to share it with you.

Thank you, and enjoy!
23 Comments
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Daelon  [author] Jan 27 @ 1:00am 
Hi Korg, I understand your concerns but we're not creating any kind of weird card-minecraft. All designs will be premade by us, you'll have the option to choose among several furnitures, artifacts and special items for your chamber, but you wont design it.
Crystal Boy Jan 26 @ 8:09am 
Cant wait to see how many penis shaped chambers people make in this. Really, you are giving a lot of credit to the creativity and patience people online have to actually make yoru game look good. Sorry, great concept, but it will execute like crap with the population you are handing it too.
Aernarion  [author] Jan 25 @ 8:28am 
Agavion, thank you for your comments. We totally agree, but we needed to make this concept to realize. We are now redoing the animations and the spell effects. It needs to be faster, and more dynamic. Keep tuned to find out how it evolves!
Agavion Jan 25 @ 7:17am 
cool concept but I would fall asleep playing this game. the art is great, but I think the concept of the mechanics still needs some work.
Frosty Jan 22 @ 1:41am 
Cool concept! Fortune be with you! :)
SR (Failord) Jan 20 @ 5:51am 
I might sound odd but, I really love the level of art, background, and concept. I didn't need to understand the gameplay to know that I'm intrested in this project.
j.porres Jan 20 @ 3:48am 
Great looking game. Nice concept!!. I will follow your development. Good start
Aernarion  [author] Jan 20 @ 1:33am 
Thank you all! Cecyl, nice reference! Thank you, I didn't know it. We'll take a look, it might help with the game system!
Cecyl Jan 19 @ 9:24pm 
Reminds me of Etherlords
cptdrake Jan 19 @ 7:32pm 
It couldn't Possibly be worse than the ol' 1990s M:tG PC game. Bring it!