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Doc/Revzin's Puppet Script!
 
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Universe: Original IP
Script
Tags: Sfm
File Size
Posted
Updated
0.024 MB
Jan 14, 2014 @ 1:31am
Sep 27, 2015 @ 12:51am
3 Change Notes ( view )

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Doc/Revzin's Puppet Script!

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Description
Tired of how pasting animations from one model to the other messes things up?

Do you want your TF2 sniper to move like a Injured survivor?

Want to make the pyro pow?

Do you want to make a entire flash mob but don't want to animate every character?

Then Try Out Doc/Revzin's Puppet script. With this script you are able to bind one character to the other. Allowing for you to transfer animations over!

To Use:
Name your master something followed by a number. Example: Bob1

Then name your puppet something using the master's name at the begining and the same number Example:Bob_by1

Run the script

the puppet's Animationset will become hidden.

Move the master and the puppet will follow


Comes in Three Types

Alpha: Same model Animation transfer. (For when you want a dozen of the same class to dance without editing each one)

Gamma: Cross Class script! (use this to animate with in the same universe/bone type) Characters MUST be facing the same the same direction and in the same pose in order to work.

Delta: The Cross Universe Script! Works ONLY WITH VALVE BIPEDS! (use this to animate cross universe) Characters Must be facing the same direction and in the same pose to work perfectly.

Tutorial videos on how to use are included above!

Enjoy!

Credits:
Revzin:Bone detection and binding versions alpha and gamma
Doc_ock_rock: Bindings in alpha gamma and delta. Delta's Rebuilt detection system.



Updated again because doc put BETA in instead of Gamma.

Includes:
sfm\animset\doc_revzin_modified_puppet_alpha.py
sfm\animset\doc_revzin_modified_puppet_gamma.py
sfm\animset\doc_revzin_modified_puppet_delta.py
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105 Comments
4렙 가방 Aug 3 @ 1:52am 
Perfect script. Thanks a lot!!! :)
SK.SuperMario Jul 9 @ 6:22pm 
holy crap thank you so much!!!
Doc_ock_rokc  [author] Jun 20 @ 1:13pm 
@Phoenix Hunter You can take off the rig from the master or bake the motions on via the process shown via one of the videos at the top
sketchskull13 Jun 18 @ 6:37pm 
BLESS YOU FOR THIS
Phoenix Hunter Jun 15 @ 10:41pm 
how do i unbound them? like say im into a work and i dont want to undo the whole process, how do i take off the script?
ExistentialCrisisCSOFFER.ME Apr 16 @ 6:16pm 
I want this to work with coach but it doesnt
Doc_ock_rokc  [author] Feb 19 @ 7:32pm 
could you link me to the model? I am away from my sfm computer at the current moment but i'll look into it when i get back home.
-Darthdude- Feb 18 @ 4:57pm 
keeps crashing when importing sequence, if it don't crash ir does this instead
http://images.akamai.steamusercontent.com/ugc/158027122754677121/B06165E6511DB3D787DD8A6AB9F0204C4E13686C/
rapidly losing the will to keep using sfm
-Darthdude- Feb 9 @ 4:01pm 
Also, can'yt get any animations from the workshop to work, using a starkiller model as puppet btw and ryoku from blade symphony as master but just got lots of red and yellow in the set window