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LeapDriveOnline
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Posted:
Updated:
Jan 13, 2014 @ 10:09pm
Dec 29, 2014 @ 11:51am
Recent Announcements View All (2)
Improved renderer
Comment request - Deep dive into ship construction
Tech Hard SmHard LgHard Fact Base
Name Crew Cost Level points points points Systems ories shield
Scout 15 2500 1 1 1 0 1 1 4000
Fighter 20 4000 3 1 1 0 2 1 5000
Corvette 30 7500 5 2 2 0 2 2 6000
Escort 45 11500 7 2 2 0 2 4 7000
Frigate 55 13500 9 4 4 0 3 4 8000
Gunship 85 18000 11 4 4 0 3 4 9000
Destroyer 95 23500 13 4 2 1 3 6 10000
Cruiser 120 32000 15 4 2 1 6 6 11000
Warship 140 38000 17 6 2 2 6 6 12000
Carrier 155 48000 19 6 0 3 9 6 13000
Battleship 175 55000 21 8 0 4 9 6 14000
Dreadnought 190 74000 24 8 0 4 12 8 15000

You'll notice that there is a hardpoint and a small/large hardpoint column. I'm shifting away from one hardpoint system to a small and large hardpoint system in order to reduce the number of weapons the player has (8 weapons going off every few seconds started to become noise instead of awesome).

Hardpoints
Tech
Hardpoint Type Level Dam Pierce Reload Description
Laser cannon 0 1 100 2 2 Basic weapon
Electron cutter 0 2 200 2 2 Basic weapon
Laser battery 0 3 75 2 0.5 High firing rate lower damage weapon.
Ion cannon 0 5 350 3 2 Basic weapon
Proton cannon 0 8 400 3 2 Basic weapon
Proton battery 0 10 150 3 0.5 High firing rate lower damage weapon.
Muon gun 0 12 700 3 2 Basic weapon
Tachyon rifle 0 15 800 4 2 Basic weapon
Lepton cannon 0 16 900 4 2 Basic weapon
Plasma turret 0 18 1000 5 2 Basic weapon
Wave collapse array 0 19 800 5 2 Attack rebounds off target to nearby opponents.
Plasma battery 0 21 300 5 0.5 High firing rate lower damage weapon.
Quark cannon 0 22 1200 6 2 Basic weapon
Anti-proton beam 0 23 1400 6 2 Basic weapon
Graviton hammer 0 24 1600 6 2 Basic weapon
Neutrino beam 1 7 500 20 2 Weapon has a high chance of piercing shields (x2 damage)
Positron link array 1 9 250 3 2 Attack rebounds off target to nearby opponents.
Neutrino rifle 1 14 750 25 2 Weapon has a high chance of piercing shields (x2 damage)
Neutrino cannon 1 20 900 30 2 Weapon has a high chance of piercing shields (x2 damage)
Kinetic accelerator 2 4 160 5 1 Basic weapon
Micro missile array 4 6 240 3 1.5 Weapon does additional long term damage after impact.
Nanopod launcher 4 11 520 4 2 Weapon does additional long term damage after impact.
Anti-matter torpedo 4 24 1800 5 2.5 Weapon does additional long term damage after impact.

A few notes about the hardpoints. Pierce is the chance of the weapon piercing shields and doing double damage. Tech type refers to one of the five research areas you can research (Weapons / Fields / Propulsion / Sensors / Nanotech).

Systems
Tech Tech Energy Recharge
System Type Level Active cost time
Tachyon burst 0 4 Y 50 30
Positron wavefront generator 0 6 Y 50 30
Shield redirector 0 7 N
Gravimetric impulse 0 10 N
AI virus emitter 0 13 N
Null space emitter 0 14 N
Nova pulse 0 17 Y 50 30
Electron column 0 20 Y 50 30
Ion shield 1 1 N
Shield battery 1 2 Y 50 -1
Null space sequencer 1 3 Y 50 30
Inertial field generator 1 4 Y 50 30
Clocking field 1 5 Y 50 180
Magnetic shield 1 8 N
Shield absorption array 1 10 N
Nova burst generator 1 11 Y 50 60
Helium 3 cooling mesh 1 12 N
Kinetic pulse sequencer 1 13 Y
Matrix shield 1 17 N
Ceramic cooling fins 1 18 N
Stasis field 1 19 Y 75 180
Anti-matter cloud 1 23 Y 75 60
Graviton shield 1 24 N
Reflective screen 2 10 N
Neutronium screen 2 18 N
Kinetic burst 2 23 Y 75 180
Targeting computer 3 1 N
Engine focusing computer 3 2 N
Targeting virus 3 3 Y 50 30
Minefield 3 4 Y 50 180
Shield resonator 3 5 N
EMP generator 3 6 Y 50 30
Adaptive targeting AI 3 7 N
Temporal field emitter 3 8 Y 50 30
Targeting AI 3 9 N
Reflective shielding 3 10 N
Inertial amplification 3 11 N
Holographic emitter 3 13 Y 75 180
Adaptive shielding 3 15 N
Predictive shield resonator 3 16 N
Anti-matter minefield 3 17 Y 75 180
Heat difference generator 3 18 N
Targeting scrambler 3 19 Y 50 60
Poly reflective shielding 3 21 N
Micro-leap drive 3 22 Y
Gamma ray generators 3 23 Y 75 180
Temporal pulse 3 24 Y 75 120
Dual path cooling 4 2 N
Weapon overload 4 3 Y 75 180
Drone wing 4 4 Y 75 180
Plasma storm beacon 4 5 Y 50 180
Mercury drones 4 8 Y 75 180
Radiation pylons 4 9 N
Redundant system core 4 10 N
Nano power conduits 4 12 N
Energy battery 4 13 N
Resonance buffer 4 14 N
Energy sink 4 15 N
Distributed system generators 4 17 N
Plasma storm micro-station 4 18 Y 50 180
Energy core 4 19 N
Energy tap 4 20 N
Harmonic buffer 4 21 N
Nova drones 4 23 Y 75 180

As you can see, there are a lot of different systems. They are all implemented at this point. Some of the system are active (meaning you manually fire them) and some are passive. I'm still writing up the descriptions for the systems. You have a broad array of ways that you can take on challenges with the game.

Description
Introduction
LeapDriveOnline is a social exploration game. You control a ship that navigates through a region of space called The Maelstrom. Ship navigation is similar to controlling a unit in an action RPG: you control the movement of the ship, firing your weapons and activating systems that give you special abilities.

The Maelstrom
The Maelstrom is composed of thousands of inhabitable pockets (called Cells), where ships are protected from the radiation emitted by The Core of The Maelstrom. Each trip into The Maelstrom consists of exploring a Path of cells through Portals that connect them to adjacent Cells. A few of these cells contain a special spatial structure called a Beacon. Once you have found a Beacon, your ship's leap drive can lock onto it and add it to your library. At this point your ship can begin a new trip from that Cell. As you explore the Maelstrom you'll discover more Beacons and be able work your way to the core of The Maelstrom.

Your ship and crew
As you venture deeper into The Maelstrom, the ships and challenges you face will increase in difficulty. LeapDriveOnline has a rich ship construction system that will let you research, customize and improve your ship over time. Different ship hulls contain bays for hardpoints, system and factory components. No ship is complete without her crew, and your crew will grow in experience over time. You can also loan members of your crew to other players to help them and increase your own crew’s experience.

Social exploration
Social Exploration is the concept of combining procedurally generated content with modern social tools to share a unique world among a community of players. Every few months a new Maelstrom is procedurally generated on the server. The path to the core, the location of artifacts, enemies, and beacon cells are all unique for that instance, but the same for everyone playing that instance. LeapDriveOnline has a set of built in tools for sharing and tracking each players trips into the Maelstrom, and those paths can be shared however the player wishes. To encourage sharing and to help build an economy of exploration, if another player follows a path that you have published, then you will receive a fuel bonus - which will allow you to make even more trips into the Maelstrom.
95 Comments
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n0fen Sep 9, 2014 @ 8:15pm 
good!!
matt12110 Aug 11, 2014 @ 8:48am 
looks pretty good. Been playing alot of FTL so Im down for any kind of space exploration game at the moment lol
hentayschik Aug 10, 2014 @ 7:27am 
good game
★ RBC ★Vinyl Scratch DjPon_3 Jun 24, 2014 @ 2:21am 
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Jack White Jun 14, 2014 @ 8:41am 
Серьезно?
GaoWu May 26, 2014 @ 10:31am 
Вроде нормально всё,играть можно.Особенно понравилось что место действия происходит в космосе.
RuszZee May 22, 2014 @ 11:07am 
Как по мне, игра похожа на Spore последний этап, пока что не заинтересован!
PreX' Ian May 19, 2014 @ 8:13pm 
Well thought out!
PCMASTERRACE May 17, 2014 @ 8:10am 
Looks awesome!
Samuel Shank Apr 24, 2014 @ 1:50pm 
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