This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

Blackwake
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Platforms: PC, Mac
Languages: English
Players: Multi-player
Posted:
Updated:
Jan 11 @ 6:11pm
Nov 4 @ 7:48pm
Description
Please help support our Kickstarter, you will also recieve Alpha/Beta access: https://www.kickstarter.com/projects/2000479544/blackwake-multiplayer-pirate-fps-set-in-the-age-of
We will NOT do a Steam early access. Supporting our Kickstarter is your only chance to play it for closed testing.

Blackwake is a multiplayer fps naval game set in the 18th century.
Set during the Age of Sail, Blackwake focuses largely on team based tactics and overall cooperation. Organizing a broadside, assisting your captain in navigating various weather conditions, or just being part of the gun crew - there are many roles to be filled in this shooter.

Blackwake is match based, playing out in simple faction vs faction and/or objectives in a variety of game modes. Winning will require team work and planning. While the captain will be able to broadcast orders, the crew will still need to listen. Victory relies on the abilities of both captain and crew. Playable factions will include English, French, Spanish, Dutch & Pirates.
  • Team oriented sailing
    Blackwake is a game with heavy focus on team cooperation and tactics. This includes gun control, navigation, overall combat strategy and planning. Ships are sailed with a captain and crew, hulls can be destroyed and ships can sink before you know it. Blackwake is not very forgiving to positioning mistakes leading to ship damage. While you can extract water and slow sinking, you cannot repair the ship.
  • Intense melee and weapon combat
    The game will feature an assortment of 18th century firearms, each with their own strengths and flaws of the era. You can expect boarding to be a fun filled chaotic experience.
  • Goal of Land/Sea simultaneous battles
    We're eager to add more to the game but we don't want to get ahead of ourselves. We're excited to try new things in the future to expand gameplay in a few areas.
  • Objective based game modes
    This is where we hope to shine. We hope to not only provide a spiced up traditional team-deathmatch, but also have more scenarios to make you really feel like you're a part of something epic.
  • Varied weather & Environments
    Each match on the open ocean randomizes the weather and time of day. From the calm seas of day to the chaotic storms at night where timing is everything. You can expect to get a lot of variety every time you play. Eventually we want the ability for weather/time of day to change mid-match.
  • Sea monster PVE
    Speaking of fictional modes... In the trailer we hinted at sea monsters, and yes, we were serious! This is something that caught our attention early on. We love the idea of 2-4 ships working together to defeat unique sea monsters while planning and avoiding their deadly attacks. We built the game so far to be compatible with a gamemode like this, and it is actually crudely implemented in pre-alpha.
  • Grand multiplayer battles
    We’re going to push player counts as far as we can. We’re currently limited by Unity’s built-in networking, but our “Alpha 6.5” video contained about 40 players. We’re interested in 3rd party networking solutions to boost this number. We do hope to support around 100 players if it's possible but not all servers will have this amount of players.
Help Support our Kickstarter, you will also recieve Alpha/Beta access.
https://www.kickstarter.com/projects/2000479544/blackwake-multiplayer-pirate-fps-set-in-the-age-of
Please help us get on Steam by voting YES.

Website for more information: www.blackwake.com
Popular Discussions View All (5)
14
Aug 20 @ 12:33pm
How I can join alpha tests?
Alin Alexandru
7
Jan 23 @ 2:00pm
How do you get this game looks awesome
splatulated
2
Jan 18 @ 8:06pm
Game engine
NOXAR
133 Comments
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Frell  [author] Nov 5 @ 9:44am 
@Thrawn we do have pve! We hint at it at the end of the trailer ;)
KittenyBunny Nov 5 @ 3:25am 
Potco

link

It looks cartoonish and very simple, but the mechanics and gameplay worked really well. Many people are looking for something similar since the game was closed.

Blackwake could be it!
back home Oct 26 @ 4:52pm 
pies giff game
fmc' Arizona Oct 20 @ 3:59pm 
@Frell
Thank you for your answers
I wait impatiently for the playable release alpha ^^
Frell  [author] Oct 20 @ 10:01am 
@fmc' Arizona We are using Unity
fmc' Arizona Oct 20 @ 9:05am 
@Frell
Good news
The game is on the unreal engine?
Frell  [author] Oct 20 @ 7:20am 
@fmc' Arizona There is a 100% chance the game will look nothing like it does now bytime release rolls around, don't worry! And everyone will have a chance to opt into early access/preorder very soon
fmc' Arizona Oct 19 @ 6:13pm 
There is still work, but the concept is really nice!
For now the visual environment is average and the animations are too rigid, for against the atmosphere is present !!! and it really gives the mouth water !
I hope there will be a more advanced graphical environment (animations and visual details) for the final release.
When will be available to pre-order?
Nik Severus Oct 18 @ 8:53am 
если это что-то вроде Guns of Icarus Online то я за выход игры
HunHarcos Oct 17 @ 11:56am 
@Frell thats great!