The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

427 ratings
Localized Thieves Guild Jobs
Category: Quests
File Size
2.467 MB
Apr 6, 2012 @ 1:11pm
Mar 25, 2014 @ 10:47pm
9 Change Notes ( view )

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Localized Thieves Guild Jobs

In 1 collection by lukeh_ro
Game tweaks and enhancements
6 items
!!! Check the sticky topic on nexus page (link at the bottom of description) for possible information when jobs are not starting after dialogue !!! is not this mod the source, is vanilla but the game is affected with this mod too

This mod primarily allows you to choose where you want to get the target for your Thieves Guild job when talking with Vex and Delvin. Every other randomization and rules are as in vanilla.

For important troubleshoot information see the sticky topic on nexus mod's comments.

- if you like the fact that I added more cities show that trough endorsements (nexus), favorites (steam) and comments if you wish that I add more towns (villages) as possible targets for the jobs. I won't go on that path if everyone is just doing those jobs in Riften to get to the 125 needed to be done.
- in order to progress in the Thieves Guild you have to do those quests in all major cities (not those added by 3.00 is up to you if you want to do that, they count towards the 125 target but no special job, for now, if you do 5 in those minor cities), so in the long run don't forget to choose all of them.
- if you have a mod that extends cities or edits interiors and want those to be valid targets for the jobs fully compatible with my mod then contact me if you want any help in setting the things up for that.

Current features as per latest update:
- Allows you to choose the city (hold) where to be sent on the job or the vanilla choice for total randomness (since 1.00)
- Allows choice for a time limited mission for greater reward, if you don't make it back in the time you willingly selected the job will fail (since 2.00)
- Adds Vex and Delvin's jobs in Dawnstar, Falkreath, Morthal, Winterhold (since 3.00)
- Fixed vanilla issue when bringing back a stolen item could result in removal of another similar one as mentioned on wikis. Just did it because the issue was in quests I edited for other reasons, please report if still happens.
- Adds Nightingale Shield (with permissions from the modelers, see credits) with very unique enchantment as a reward after finishing 5 jobs in all 9 holds. If you already did that do one more mission then get the reward from Karliah when you meet her, if you finished her quests a courier will deliver a letter from her. PLEASE DON'T SPOIL THE ENCHANTMENT ON COMMENTS ;)

Update history: see changelog on nexus

- this won't be compatible with mods changing the jobs quests or the shell quest that manages them.
- partially incompatible with "The unofficial Skyrim Patch" as it fixes minor issues with those jobs and obviously both mods are touching the same quests. Load this mod after the patch and it should work but you won't benefit from the patch fixes, if you don't fail the jobs you won't feel it at all.

Thanks for the Nightingale Shield model permissions to:

Also available on Nexus: if you really like it please endorse there even if you prefer to subscribe on Steam

Check out my other mod:
Named Souls In Gems:

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Krookz66 Feb 17 @ 8:25pm 
THANK YOU.....I dont have to have 100 cancelled quests in my log....:steamhappy:
Frundor Oct 15, 2017 @ 1:00pm 
Hello, i have a "little" problem. I cannot triger special guild quest for markarth and solitude. I compleated tens of quest in those two provinces but Delvin dont start this quests. I even get safe and full collection of trophies behynd quildmaster place, but this two quests miss.
I use unnofficial skyrim patch, but its loaded before this mode, so it should not colide..
have any advise?
PwrPanda Aug 2, 2017 @ 7:11pm 
very helpful mod! cant do a Thieves Guild character without it. ;)
❤ Syno Aug 2, 2017 @ 1:31pm 
Any assistance on it not accepting the quests?
Herom Jul 8, 2017 @ 10:07pm 
Amazing mod. But if I do 5 jobs in the any of the 4 minor holds, will that mean I get the same benefits I do in the cities?
Gillieon Jun 26, 2017 @ 5:04pm 
Does Dragonborn completely ruin Windhelm by counting it as Raven Rock? ~.~
Gillieon Jun 26, 2017 @ 5:03pm 
Can anyone else not quest in Windhelm? With and without the mod, I can't get ANY quests to get me to windhelm, and without the 5 mini-quests done in it, I can't become the Guild Master. Does anyone know a solution to this? :steamfacepalm:
Antares Jun 13, 2017 @ 10:36am 
Question: is there a solution for the "Special Job's" glitch?
I found nothing that worked on the net.
I have done two compleat playthroughs of the Thieves Guild -once with, and once without your mod. And bothe of them worked! Up till now your mod allways worked flawlessly for the whole Household! :steamhappy:

sorry to bother you, but I find nothing on Nexus (except blatand sexism) and dont want to waste time searching through all that trash!
I realy love your mod, but don't realy want to start again - am Guildmaster allready -
Emixus Jan 15, 2017 @ 4:09am 
can you make this for skyrim SE?
kryptkill Dec 9, 2016 @ 10:10am 
This Mod Really Needs to be ported over to Skyrim SE