This software has been Greenlit by the Community!

The community has shown their interest in this software. Valve has reached out to this developer to start moving things toward release on Steam.

Fighter Creator
Genre: Action
Platforms: PC
Languages: English
Dec 30, 2013 @ 3:42pm
Dec 29, 2015 @ 12:29pm
Recent Announcements View All (21)
Fighter Creator - Quick Update - 393101615

* Makes some improvements to Resource Systems.


{LINK REMOVED}, let me know if you have any questions or need help.

Also, this will most likely be the last update for this version of Fighter Creator. The next update will focus on optimize the entire program, removing a ton of bugs, and adding 3D support and more.

Fighter Creator - Update - 38910715

Change Log |

  • Resource Systems

  • Character templates
  • Clock on bottom bar

  • Deleted resource data being added to newly created resources
  • Scripts not showing in search results

  • Disabled Notepad

Installation |

Extract the files from this download and place them in your Fighter Creator install directory. Overwrite/Replace any files if you are prompted to do so, and delete the 'Fighter Creator Demo.exe' file ( If it exists ).


[ Commercial/Standard Edition owners can grab this update using the link previously sent to you by email. ]


Makes game development with Fighter Creator a lot easier by allowing users to create or use predefined game mechanics which, streamlines the creation process. By using Resource Systems, you no longer need to know how to implement most of the complicated gameplay features because resource systems, created by other users, can contain these features already perfected for you.

Resource System options can be accessed by clicking on the 'RS' button at the bottom of the middle bar :

    [li]New Resource System - Sets up a new resource system.[/li] [li]Import Resource System - Import an existing resource system.[/li] [li]Edit Resource System - Imports an existing resource system for editing.[/li] [li]Reset Resource System - Removes any left over resource system data.[/li]

If creating or editing a Resource System, new options will be available for you to add variables, entities, scripts, and frames to that system :

When items are added to the system they will be tagged to let you know :

After you are finished adding/adjusting everything in the system, clicking on the Resource System button, and clicking the 'Export Resource System' option will allow you to save your changes and export the results to a file :

Once the file has been exported, press the Resource System button again, and then click on the 'Close Resource System' option to exit out of Resource System editing.

To use the Resource System, press the Resource System button, then press the 'Import Resource System' button to load the system you previously exported.
After the system has been imported, the data the system contained will be added to your project. Any data added to the Resource System hidden will not be visible when imported ( frames will still be visible but cannot be modified ). If there were any scripts that were added to the Resource System pre-defined, they can be accessed by pressing the Resource System button

After choosing the pre-defined script you want to insert into your project, you will then need to name the script :

Once named, the script will be added to your project ready for usage :

The Character Template posted before will be converted into a Resource System and posted here soon.

Release date: Now Available

A new, powerful, point and click fighting game creation tool designed to make creating complex fighting games much easier. Fighter Creator has specifically been designed to be easily and completely accessible through an easy to use editor without losing power or flexibility.


Build your own, complete fighting games by creating and then piecing together resources created using the tools Fighter Creator provides :


Design your own title screens, character/stage selection screens, heads up displays, and whatever else you may need for your game.


Create large, multi-layered stages for players to fight in. Add hazards, destructible objects, secret areas, and more.


Recreate traditional gamemodes like arcade, story, versus, and time attack or create your own original gamemodes.


Setup scripted events to display intros and outros for your characters or progress your game's story.


Design complex characters with crazy attacks and special moves. Add support characters, counter attacks, tag teams, and whatever else your characters may need.


Easily create amazing, detailed explosions that can damage other players or trigger special stage events.


Allows your games to save data so that you could add support for features like unlockable characters.


Upscale your game's sprites to higher resolutions without pixelating those sprites. Color Grading and Bloom effects allow you to dramatically alter the way game looks in real-time


OS : Windows 7/8/10
Processor (CPU) : 2 gigahertz (GHz) or faster processor.
Memory (RAM) : 2 gigabytes (GB) or more.
Free Hard Disk Space : 100 megabytes (MB)
Graphics Card : DirectX 9 or later.
Display : 1280x720 or any 16:9 Aspect ratio resolution.
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Blue the Fox Feb 5 @ 6:36pm 
is this project still going?
Nairolf2 Jan 23 @ 6:40am 
Is it available yet?
CSGames  [author] Dec 30, 2016 @ 10:12pm 
@Seikame, Yes, in Fighter Creator, its called Color Groups.

Will be releasing a new demo soon.
Seikame Dec 12, 2016 @ 6:11am 
Hello, quite hyped by this project !
A tricky question though : is there a way to make colorswaps of the characters if those are not made in pixelart ?
Verisimilitude Sep 21, 2016 @ 8:58pm 
ayy good to hear it :)
CSGames  [author] Sep 20, 2016 @ 10:50am 
Sorry for the late replies but yes, version 4.0 is still going and really close to being finished. Will be releasing some screen shots of it very soon.

@Liger254: No, unless you use an external program to create the cutscenes and then convert them into videos to use in Fighter Creator.
Verisimilitude Jul 21, 2016 @ 5:56pm 
still looking forward to this, any word on when 4.0 will be done?
McDeathstrider May 12, 2016 @ 3:43pm 
You still working on getting 4.0 released? I hope the project hasn't been abandoned.
Liger254 May 8, 2016 @ 4:35pm 
Would I be able to make a game that with visual novel cutscenes in the story? (like BlazBlue or Arcana Heart)
[ R ] Xzer0_25 Apr 25, 2016 @ 8:10am 
@CSGames, okay cool, i'll just wait then.