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Monstro: Battle Tactics
 
 
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Genre: Strategy, Puzzle
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Jan 4, 2014 @ 1:03pm
Jan 26 @ 7:48pm

View Monstro: Battle Tactics in the store

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Recent Announcements View All (5)
Release date is now set in stone
Getting there!
Description
Release date: December 3, 2015
What is this about?

Monstro is a logic game which plays like games from the tactical genre such as Fire Emblem or Final Fantasy Tactics.

Control your human or monster army against your opponent in a logical fashion - no longer a sudden miss will break your strategy, no longer a spontaneous critical hit will reap death in your party; In Monstro, there is no Random Number God to toss lives of your men around.

Set in the fictional and unimportant land of Ludus, where sudden appearance of angry Sky Gods forces the poor inhabitants to battle each other, the game concentrates on what is important. It embraces the retro traits of olden games - minimization of unnecessary plot devices and maximization of gameplay. Not to mention the crisp pixelart that will make you remember the good times.

What about Mac/Linux/Mobile?

We hope to make Mac and Linux versions available in the near future, probably before the game is accepted on Steam. As for Mobile, the development is planned and depending on community reception, mobile version will or will not be made.
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62 Comments
Sixty Four Nov 20, 2015 @ 2:52pm 
Interesting, and the characters seem to stand out a bit imo nice.
Menzor Nov 22, 2014 @ 7:29pm 
What kind of timeframe are we looking at before this is released on steam?
gabrielssj4 Jul 28, 2014 @ 6:14pm 
SilentSnowfall Jul 18, 2014 @ 7:24pm 
If it has any RPG elements or leveling up in it then I'm down do get it.
Caravel Games May 8, 2014 @ 9:34am 
No one likes pure tactics puzzle games anymore? This looks great!
ionutudor2012 Apr 19, 2014 @ 5:02pm 
upvoted
Drakogarnus Anima Mar 9, 2014 @ 4:15am 
i see a manticore. gonna have to to give this a thumbs up sir
Seth Xeider Feb 22, 2014 @ 1:11pm 
Unfortuntely, they don't understand why this doesn't work. The whole point of games like Fire Emblem is that you need to have a strategy that can always change, that can be flexible. The "chaos" as this calls it, the chaos of war, is what makes these strategy games good. Sorry, Retrocade. You missed.
Jreed Feb 17, 2014 @ 8:12pm 
not gonna lie, that beefed out mushroom looks legit
StaticHunter Feb 15, 2014 @ 3:14pm 
They had me at Fire Emblem.