The Elder Scrolls V: Skyrim

742 ratings
Markarth Undercity
File Size
1.298 MB
Apr 3, 2012 @ 7:25am
1 Change Note ( view )

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Markarth Undercity

"Markarth Undercity" adds several hours of quality playtime and is a mod of extensive addon-like size.

-Adds a huge network of areas under the city of Markarth
-Adds an epic main quest guiding you through the depths of Undercity
-Adds several side quests of different length and complexity
-Adds several new, learnable recipes for weapons of surperior quality
-All enemies had a complete overhaul with adjusted abilities, hitpoints and overall strength. You will only encounter completely custom made enemies!
-Adds dozens of new items, like potions, ingrediences, weapons, armor, staffs, ammunition, spells and jewelry
-Adds pages after pages of background story about the excavation of Undercity
-Adds three new merchants
-Adds two new followers
-And many more for you to discover

-This mod is balanced for higher level characters. Master will now be truely masterful, only recommended for very well equipped characters. Adept will work for most high level characters with decent gear and appropriate tactics. (please don't forget to use shouts, potions and poisions) Novice might be appropriate for mid-level character with decent gear.

-New weapons and armor are very good but not better than highly tweaked crafted gear. Any new buffs are rare consumables with temporary effects only. Therefore, this mods does not harm Skyrim's balancing
-Quests are oftenly started by reading notes, journals or books. Any keys you might need are easy to find or highlighted by questmarkers
-Sheyla and Qadarji have rare artifacts for offer
-Added a playthrough to answer all your questions

-All areas and quests are finished for now, tested and as far as I can tell free of bugs. However, an area like an underground city can always be extended with new, optional areas, new side quests, new items, area overhauls and voice acting. Stay tuned!

-My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there
-Please like if you enjoyed playing the mod for a representative rating
-If you like to donate to appreciate my work follow this link
-For those who prefer Nexus:
-A special thanks goes to hellcat5 (check out his Steam files and his Youtube channel for CK tutorials as well: and all people at the Bathesda forum who helped me to solve problems

-As all mods, it might conflict with other content adding mods
-Due to the well known "navmesh bug" of patch 1.5 some savegames might crash with this mod.Try loading different savegames or untick other mods for the time playing Markarth Undercity. However, there isn't much I can do at the moment but to wait for Bathesda's next patch. Fixing this problem entirely can't be done in the boundaries the Creation Kit offers. Please be patient if you're encountering any CTDs.
-Please don't comment about known issues
Popular Discussions View All (3)
Aug 30, 2014 @ 1:05pm
Key to the Sanitarium
May 6, 2014 @ 11:28am
About crash to desk top
May 18 @ 2:16pm
Butcher's Key
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Lunatic_52 12 hours ago 
Cool concept, but did the enemies really have to be so hard? I'm level 71 and a single Spider can be a stupid hard challenge.
TheMan Jul 22 @ 1:59pm 
I love how the owner of this mod or anyone didn't replied to the butcher's key in discussion I mean that is annoying how the objective is stuck like that.Other than that the mod was good just wished someone camed up with a solution for the butcher key.
motorhippie Jul 13 @ 8:26am 
nice one!
Danterahi Jun 27 @ 3:25am 
Anheuser, no its not if you have both downloaded, there will be no passage to the excavation site.
MarloGames Jun 9 @ 5:35am 
The enemies are way overpowered. They can take 90% of your health with one hit, while you do about 10% with one hit.
Horst HE Apr 25 @ 9:01am 
Will this mod stay free?
mcshane25 Mar 21 @ 9:13am 
how do you start the quest i am really excited to play just dont know hot to start it.
frontroxes Mar 19 @ 11:42pm 
does this work with new markarth adventures?
mr_anheuser Mar 17 @ 5:21am 
Great mod! Does anyone know if this is compatible with the "New Markarth Adventures" mod? Thank you! :)
livfan Jan 26 @ 1:53pm 
Tried it at level 32 and found it too hard, at least compared to normal enemies in Skyrim. Takes 10 orcish arrows to kill a spider which can kill me way before that. Then I reached the dwemer spheres that kill me in one hit and gave up.