The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

784 ratings
Markarth Undercity
File Size
1.298 MB
Apr 3, 2012 @ 7:25am
1 Change Note ( view )

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Markarth Undercity

"Markarth Undercity" adds several hours of quality playtime and is a mod of extensive addon-like size.

-Adds a huge network of areas under the city of Markarth
-Adds an epic main quest guiding you through the depths of Undercity
-Adds several side quests of different length and complexity
-Adds several new, learnable recipes for weapons of surperior quality
-All enemies had a complete overhaul with adjusted abilities, hitpoints and overall strength. You will only encounter completely custom made enemies!
-Adds dozens of new items, like potions, ingrediences, weapons, armor, staffs, ammunition, spells and jewelry
-Adds pages after pages of background story about the excavation of Undercity
-Adds three new merchants
-Adds two new followers
-And many more for you to discover

-This mod is balanced for higher level characters. Master will now be truely masterful, only recommended for very well equipped characters. Adept will work for most high level characters with decent gear and appropriate tactics. (please don't forget to use shouts, potions and poisions) Novice might be appropriate for mid-level character with decent gear.

-New weapons and armor are very good but not better than highly tweaked crafted gear. Any new buffs are rare consumables with temporary effects only. Therefore, this mods does not harm Skyrim's balancing
-Quests are oftenly started by reading notes, journals or books. Any keys you might need are easy to find or highlighted by questmarkers
-Sheyla and Qadarji have rare artifacts for offer
-Added a playthrough to answer all your questions

-All areas and quests are finished for now, tested and as far as I can tell free of bugs. However, an area like an underground city can always be extended with new, optional areas, new side quests, new items, area overhauls and voice acting. Stay tuned!

-My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there
-Please like if you enjoyed playing the mod for a representative rating
-If you like to donate to appreciate my work follow this link
-For those who prefer Nexus:
-A special thanks goes to hellcat5 (check out his Steam files and his Youtube channel for CK tutorials as well: and all people at the Bathesda forum who helped me to solve problems

-As all mods, it might conflict with other content adding mods
-Due to the well known "navmesh bug" of patch 1.5 some savegames might crash with this mod.Try loading different savegames or untick other mods for the time playing Markarth Undercity. However, there isn't much I can do at the moment but to wait for Bathesda's next patch. Fixing this problem entirely can't be done in the boundaries the Creation Kit offers. Please be patient if you're encountering any CTDs.
-Please don't comment about known issues
Popular Discussions View All (3)
Jan 6 @ 10:43am
Key to the Sanitarium
Jan 6 @ 11:12am
Butcher's Key
May 6, 2014 @ 11:28am
About crash to desk top
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Ceilidhra Apr 3 @ 12:27pm 
Way in Warrens blocked?
ST-9? - Machina Mar 17 @ 6:36pm 
Damn near impossible dungeon, if you only count the enemies. With the key hunt involved, I'd say it passes the treshold. I have yet to locate the third key, supposedly sitting in the sanitarium. Help would be much appreciated!
dataroundup Mar 14 @ 10:11am 
Loved this mod. Thank you. If I want to go back down, especially to buy more items from the merchants down there, is there a way back out other than console commands?
RD-Gee/YouTube Mar 3 @ 5:07am 
play the undercity, they said. it will be fun they said
Schachtpappe Feb 24 @ 12:27pm 
Need Help!
I started to play the mod, but i´m definetly to low and enemies to hard....
How do I get back to the normal Skyrim World?
Can´t go back to the mods "main entrance" cause you can´t climb the ladders quite at the start of mod...
Bethus Feb 6 @ 6:23am 
Um dos melhores Mods que já joguei. Gráficos exelentes, o desenrolar da história é muito bom.
Dou parabéns para o autor.
susscrofa107 Jan 25 @ 8:25am 
does it work with open cities mod?
Orm Valiya Jan 18 @ 2:34pm 
did this with my lvl 32 character, sneak is what you need to survive this horrow and get beyond skyrim mod cuz there is a weapon that called the sheogoraths wisper and is very good against all enemies but it`ss effects take a while to do so you just need to wait.....

On a seperate note, i kept getting stuck on the final part. the crypt. so i would get both levers and then it would prompt me to go slay the final boss, but it says it requires a key and i keep looking in past areas to find no other key for this final door. it is quite annoying as I try to find a way our but it wont let me do so...
The_Prof Jan 3 @ 3:14pm 
Good concept, but no unique speach and enemies are far too hard.
hontas Dec 7, 2015 @ 3:22pm 
Wow! Best mod I´ve played. Just wow.

Level 55 on Legendary using sneak, legendary dragon dagger with double enchantment, dark brotherhood gloves + sneak/one handed enchantments and I did indeed needed all of it to be maxed out in order to get this done.

Also used sneak spell mod which was a lot of fun. Did make sneak legendary which caused 2 hours of pain since my sneak attacks were disabled. Had to lower the diff :(

Was very hard and a lot of key hunting and backtracking but I did not mind, maybe a "book of walkthrough” would be nice.

I get the feeling creator has played a lot of Diablo 1 and 2, Doom and maybe even Heroes of Might and magic? 100% my kind of thing, very different from "normal" Skyrim RPG and to be honest I actually liked it not being voice acted. Sure it would´ve been cool if the letters had been read by a "distant voice” but I rather see Creator doing his own thing than trying to do it the Skyrim-way.