738 ratings
Markarth Undercity
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
1.298 MB
Apr 3, 2012 @ 7:25am
1 Change Note ( view )

Subscribe to download
Markarth Undercity

Subscribed
Unsubscribe
Description
"Markarth Undercity" adds several hours of quality playtime and is a mod of extensive addon-like size.

MOD CONTENT:
-Adds a huge network of areas under the city of Markarth
-Adds an epic main quest guiding you through the depths of Undercity
-Adds several side quests of different length and complexity
-Adds several new, learnable recipes for weapons of surperior quality
-All enemies had a complete overhaul with adjusted abilities, hitpoints and overall strength. You will only encounter completely custom made enemies!
-Adds dozens of new items, like potions, ingrediences, weapons, armor, staffs, ammunition, spells and jewelry
-Adds pages after pages of background story about the excavation of Undercity
-Adds three new merchants
-Adds two new followers
-And many more for you to discover


DIFFICULTY:
-This mod is balanced for higher level characters. Master will now be truely masterful, only recommended for very well equipped characters. Adept will work for most high level characters with decent gear and appropriate tactics. (please don't forget to use shouts, potions and poisions) Novice might be appropriate for mid-level character with decent gear.


SPOILER:
-New weapons and armor are very good but not better than highly tweaked crafted gear. Any new buffs are rare consumables with temporary effects only. Therefore, this mods does not harm Skyrim's balancing
-Quests are oftenly started by reading notes, journals or books. Any keys you might need are easy to find or highlighted by questmarkers
-Sheyla and Qadarji have rare artifacts for offer
-Added a playthrough to answer all your questions


DEVELOPMENT:
-All areas and quests are finished for now, tested and as far as I can tell free of bugs. However, an area like an underground city can always be extended with new, optional areas, new side quests, new items, area overhauls and voice acting. Stay tuned!


MISC:
-My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there
-Please like if you enjoyed playing the mod for a representative rating
-If you like to donate to appreciate my work follow this link
http://skyrim.nexusmods.com/users/donate/?mode=straight&id=4130795
-For those who prefer Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=14292
-A special thanks goes to hellcat5 (check out his Steam files and his Youtube channel for CK tutorials as well: http://www.youtube.com/user/richardbmiller2) and all people at the Bathesda forum who helped me to solve problems


KNOWN ISSUES:
-As all mods, it might conflict with other content adding mods
-Due to the well known "navmesh bug" of patch 1.5 some savegames might crash with this mod.Try loading different savegames or untick other mods for the time playing Markarth Undercity. However, there isn't much I can do at the moment but to wait for Bathesda's next patch. Fixing this problem entirely can't be done in the boundaries the Creation Kit offers. Please be patient if you're encountering any CTDs.
-Please don't comment about known issues
Popular Discussions View All (3)
10
Aug 30, 2014 @ 1:05pm
Key to the Sanitarium
Magz
0
May 6, 2014 @ 11:28am
About crash to desk top
CT_Marauder
0
May 18 @ 2:16pm
Butcher's Key
kansadobe
353 Comments
< >
Danterahi Jun 27 @ 3:25am 
Anheuser, no its not if you have both downloaded, there will be no passage to the excavation site.
MarloGames Jun 9 @ 5:35am 
The enemies are way overpowered. They can take 90% of your health with one hit, while you do about 10% with one hit.
Vom Aldebaran Apr 25 @ 9:01am 
Will this mod stay free?
mcshane25 Mar 21 @ 9:13am 
how do you start the quest i am really excited to play just dont know hot to start it.
frontroxes Mar 19 @ 11:42pm 
does this work with new markarth adventures?
mr_anheuser Mar 17 @ 5:21am 
Great mod! Does anyone know if this is compatible with the "New Markarth Adventures" mod? Thank you! :)
livfan Jan 26 @ 1:53pm 
Tried it at level 32 and found it too hard, at least compared to normal enemies in Skyrim. Takes 10 orcish arrows to kill a spider which can kill me way before that. Then I reached the dwemer spheres that kill me in one hit and gave up.
AnthrAdorable Jan 20 @ 9:06pm 
This mod is fantastic and I had a lot of fun playing it. The level design felt incredibly fluid and as if it were part of the initial game. But my saves are chain crashing to the point where it's become unplayable, and since you drop down a hole to get to the dungeon, It's made getting out of here tough.

This makes the whole mod one, difficult endurance run. Midlevel+characters are still in fear of running into a pack of 3+ enemies, thus making the save bug a huge downside. I can get why you'd make the ghostly dwarves' damage based on their 'poisonous fog' passive, but it dishes out way too much unavoidable damage. I ran this as a medium level shieldsman, and this made my heavy armor useless and all I could do to combat this was chug around 3-6 potions in each fight.

Anyway, this mod is probably my favorite content addition to date and hopefully you can either fix issues involving the save states or give the player the choice to leave the undercity. I'd like to return home sometime.
Redbonnie Dec 27, 2014 @ 10:32am 
Great mod! Very immersive, great attention to detail, challenging battles, interest-keeping dungeons and puzzles, to the point that you forget it is a mod. Several enjoyable hours of game play!

My only "complaint" is that I can disenchant the new magic items (and thereby lose that item), but I can not then use the enchantments on new items (they appear on the list of enchant options, but are not selectable on any type of item). How about either making the items not "disenchantable", or making the enchantment available for further crafting!
jte0006 Dec 21, 2014 @ 12:39am 
Great mod. My only complaint is that there should be more healing potions available throughout the quest line. The enemies are definitely beatable, although unusually strong compaired to enemies I'd normally face, however the only real issues were when I was faced with a large group of enemies at once. My only real criticism is that the final boss should be much stronger. With my berzerker scroll, the boss went down in two hits, while earlier on in the quest, normal enemies were taking 4-5 hits to go down.

Overall though I'd give the mod a 9/10 and I would definitely recomend it to anyone looking to spend several hours on a well put together mod, using a highly leveled character (level 45+). Also, as a word of advice, bring a lot of healing potions, you will need them, even if you drop the difficulty to novice.