The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Markarth Undercity
 
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1.298 MB
Apr 3, 2012 @ 7:25am
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Markarth Undercity

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Description
"Markarth Undercity" adds several hours of quality playtime and is a mod of extensive addon-like size.

MOD CONTENT:
-Adds a huge network of areas under the city of Markarth
-Adds an epic main quest guiding you through the depths of Undercity
-Adds several side quests of different length and complexity
-Adds several new, learnable recipes for weapons of surperior quality
-All enemies had a complete overhaul with adjusted abilities, hitpoints and overall strength. You will only encounter completely custom made enemies!
-Adds dozens of new items, like potions, ingrediences, weapons, armor, staffs, ammunition, spells and jewelry
-Adds pages after pages of background story about the excavation of Undercity
-Adds three new merchants
-Adds two new followers
-And many more for you to discover


DIFFICULTY:
-This mod is balanced for higher level characters. Master will now be truely masterful, only recommended for very well equipped characters. Adept will work for most high level characters with decent gear and appropriate tactics. (please don't forget to use shouts, potions and poisions) Novice might be appropriate for mid-level character with decent gear.


SPOILER:
-New weapons and armor are very good but not better than highly tweaked crafted gear. Any new buffs are rare consumables with temporary effects only. Therefore, this mods does not harm Skyrim's balancing
-Quests are oftenly started by reading notes, journals or books. Any keys you might need are easy to find or highlighted by questmarkers
-Sheyla and Qadarji have rare artifacts for offer
-Added a playthrough to answer all your questions


DEVELOPMENT:
-All areas and quests are finished for now, tested and as far as I can tell free of bugs. However, an area like an underground city can always be extended with new, optional areas, new side quests, new items, area overhauls and voice acting. Stay tuned!


MISC:
-My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there
-Please like if you enjoyed playing the mod for a representative rating
-If you like to donate to appreciate my work follow this link
http://skyrim.nexusmods.com/users/donate/?mode=straight&id=4130795
-For those who prefer Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=14292
-A special thanks goes to hellcat5 (check out his Steam files and his Youtube channel for CK tutorials as well: http://www.youtube.com/user/richardbmiller2) and all people at the Bathesda forum who helped me to solve problems


KNOWN ISSUES:
-As all mods, it might conflict with other content adding mods
-Due to the well known "navmesh bug" of patch 1.5 some savegames might crash with this mod.Try loading different savegames or untick other mods for the time playing Markarth Undercity. However, there isn't much I can do at the moment but to wait for Bathesda's next patch. Fixing this problem entirely can't be done in the boundaries the Creation Kit offers. Please be patient if you're encountering any CTDs.
-Please don't comment about known issues
Popular Discussions View All (7)
13
Nov 3, 2015 @ 1:54pm
Key to the Sanitarium
Magz
2
Sep 11, 2016 @ 7:08am
Missing Key
Mr. Monday
1
May 7, 2016 @ 10:50pm
Melhur's Letter
Mr. Monday
< >
375 Comments
Yuo better commit sudoku Dec 17, 2016 @ 1:13pm 
Why can't followers enter the Undercity Streets? It's impossible for me at level 34 to survive without them... What's the point in blocking this location?
dankuzzz Dec 1, 2016 @ 12:43am 
Great job making this mod, it's very -very nerve racking. those damn' ghost are a pain in the ass,over all a fantastic mod.! thanks, Dan
[HOBO Lord] Machina Jun 13, 2016 @ 3:35pm 
Thanks, ghoster! Probably not the best idea to go from room to room arrow first, then..
ghoster Jun 10, 2016 @ 7:49pm 
fillhi: I'm not sure which lever you mean. Also, do you mean the actual temple (where you find the professor) or the maze? I'm pretty sure I found it so I can probably help.
ghoster Jun 9, 2016 @ 3:18pm 
Machina: To get the third key, go to the Sanitarium and speak to the Khajit sitting on a bench. He'll give you a key to another room with some very strong, hostile NPC's who have the key. How you get it from them is up to you. Be sure to read the note he gives you. It's gives you another quest.
fillhi Jun 6, 2016 @ 9:24pm 
Incredibly difficult so far. I tried to assasinate everything. I cant figure out how to get to the secont lever in the underground temple though.
ghoster May 24, 2016 @ 8:03pm 
Bulkbu: I just finished your mod on Master difficulty and want to thank you for a great game experience. Makarth Undercity is as good or even better in parts than the game itself IMHO. Thanks again, and I hope you're working on another mod as good as this one.
[HOBO Lord] Machina May 13, 2016 @ 1:47pm 
Damn near impossible dungeon, if you only count the enemies. With the key hunt involved, I'd say it passes the threshold. I have yet to locate the third key, supposedly sitting in the sanitarium. Help would be much appreciated!
dataroundup Mar 14, 2016 @ 10:11am 
Loved this mod. Thank you. If I want to go back down, especially to buy more items from the merchants down there, is there a way back out other than console commands?
RD-Gee Mar 3, 2016 @ 5:07am 
play the undercity, they said. it will be fun they said