656 ratings
Markarth Undercity
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File Size:
Posted:
1.298 MB
Apr 3, 2012 @ 7:25am
1 change note ( view )

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Description
"Markarth Undercity" adds several hours of quality playtime and is a mod of extensive addon-like size.

MOD CONTENT:
-Adds a huge network of areas under the city of Markarth
-Adds an epic main quest guiding you through the depths of Undercity
-Adds several side quests of different length and complexity
-Adds several new, learnable recipes for weapons of surperior quality
-All enemies had a complete overhaul with adjusted abilities, hitpoints and overall strength. You will only encounter completely custom made enemies!
-Adds dozens of new items, like potions, ingrediences, weapons, armor, staffs, ammunition, spells and jewelry
-Adds pages after pages of background story about the excavation of Undercity
-Adds three new merchants
-Adds two new followers
-And many more for you to discover


DIFFICULTY:
-This mod is balanced for higher level characters. Master will now be truely masterful, only recommended for very well equipped characters. Adept will work for most high level characters with decent gear and appropriate tactics. (please don't forget to use shouts, potions and poisions) Novice might be appropriate for mid-level character with decent gear.


SPOILER:
-New weapons and armor are very good but not better than highly tweaked crafted gear. Any new buffs are rare consumables with temporary effects only. Therefore, this mods does not harm Skyrim's balancing
-Quests are oftenly started by reading notes, journals or books. Any keys you might need are easy to find or highlighted by questmarkers
-Sheyla and Qadarji have rare artifacts for offer
-Added a playthrough to answer all your questions


DEVELOPMENT:
-All areas and quests are finished for now, tested and as far as I can tell free of bugs. However, an area like an underground city can always be extended with new, optional areas, new side quests, new items, area overhauls and voice acting. Stay tuned!


MISC:
-My goal is to add mods which don't feel like mods. The new content should flow with Skyrim like its suppost to be there
-Please like if you enjoyed playing the mod for a representative rating
-If you like to donate to appreciate my work follow this link
http://skyrim.nexusmods.com/users/donate/?mode=straight&id=4130795
-For those who prefer Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=14292
-A special thanks goes to hellcat5 (check out his Steam files and his Youtube channel for CK tutorials as well: http://www.youtube.com/user/richardbmiller2) and all people at the Bathesda forum who helped me to solve problems


KNOWN ISSUES:
-As all mods, it might conflict with other content adding mods
-Due to the well known "navmesh bug" of patch 1.5 some savegames might crash with this mod.Try loading different savegames or untick other mods for the time playing Markarth Undercity. However, there isn't much I can do at the moment but to wait for Bathesda's next patch. Fixing this problem entirely can't be done in the boundaries the Creation Kit offers. Please be patient if you're encountering any CTDs.
-Please don't comment about known issues
Popular Discussions View All (2)
7
8 hours ago
Key to the Sanitarium
Magz
0
May 6 @ 11:28am
About crash to desk top
CT_Marauder
336 Comments
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Muir Jul 26 @ 8:19am 
I get the crash to desktop as soon as I try to interact with anything in the ruins. It's highly annoying, and since I literally can't do anything, I've unsubscribed.
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PLS ADD
[W33D] Joker Sliim Jul 11 @ 8:49am 
look nice, will try it
thx (:
t-macdonnell Jul 4 @ 8:15pm 
You guys, the keys that you are all looking for are all there! I played the game through and found every key. In my opinion, I feel that you have done something like a shout or spell that made the key fly off the desk or counter top were it was. Think did you use a spell or shout that had force (enegry) with it. Note, the keys are NOT on a person or inside a chest, their on top of a desk, table, ect. The shop key is in I think its called the work room, or baricks in the middle of the room on the table. DON"T use a energy spell like (fire ball) or force shout, just use weapons to kill the spiders and bots. Good luck.
hgfish Jun 13 @ 1:34am 
Cannot get past Markarth entrance, room is collapsed
Realize Focus Jun 6 @ 12:09pm 
@Gargaxx i found four as well; to the creator of this mod it was extremely intense to me the red hue in the halls scared me shitless and the forgotten were scary as hell and the ending was a dud (sorry) but a few things about this "DLC" puzzle me like what happenned to everybody else in the undercity and what about damojoan he just stood around and didnt do much i thought he would come with me at the end
Gargaxx Jun 2 @ 4:09pm 
***Spoiler alert***
I found four (4) weapon recipes. Did I miss any?
meo Jun 1 @ 1:07pm 
Really nice job.
A couple of bugs I've found: the objective to get Undercity Farm's key pops up after defeating the Butcher - actually I got the key and completely forgot the butcher, was just exploring around, and now the quest is messed up, stuck waiting for me to get a key I already have.
Another issue is with followers / summons: they seem unable to walk across some doors.
Oh, and maybe some note would have deserved a couple of pages or more, they're quite long.
But really, good work.
mrcavalier19 May 21 @ 1:35pm 
shitty mod. cant even enter markarth undercity. all blocked off
sphd59 May 19 @ 9:13am 
Love the mod, but can not get out. How do I get back to Markarth?